My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Dart Goblin Hog Rider Witch
Zap
Cannon Dart Goblin Witch
Barbarian Barrel
Ice Spirit Knight Cannon Dart Goblin Witch
The Log
Ice Spirit Cannon Dart Goblin Hog Rider Witch
Earthquake
Cannon Hog Rider Witch
Arrows
Ice Spirit Dart Goblin Witch
Royal Delivery
Ice Spirit Knight Dart Goblin Hog Rider Witch
Fireball
Cannon Dart Goblin Hog Rider Witch
Poison
Cannon Dart Goblin Witch
Lightning
Knight Cannon Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Knight Cannon Dart Goblin Fireball Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Knight Cannon

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Hog Rider Dart Goblin Witch
Zap
Ice Spirit Fireball Hog Rider Knight Dart Goblin Witch
Knight
Ice Spirit Dart Goblin Hog Rider Zap Fireball Witch
Cannon
Dart Goblin
Knight Ice Spirit Zap Hog Rider
Fireball
Zap Hog Rider Knight
Hog Rider
Ice Spirit Zap Knight Fireball Dart Goblin Witch
Witch
Ice Spirit Zap Knight Hog Rider

Defense Synergies 5 13

Ice Spirit
Zap Knight Cannon Dart Goblin Fireball Witch
Zap
Ice Spirit Cannon Fireball Knight Dart Goblin Witch
Knight
Cannon Dart Goblin Ice Spirit Zap Fireball Witch
Cannon
Zap Knight Ice Spirit Dart Goblin Fireball Witch
Dart Goblin
Knight Ice Spirit Zap Cannon
Fireball
Zap Ice Spirit Knight Cannon
Hog Rider
Witch
Ice Spirit Zap Knight Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Dart Goblin Fireball
Ice Spirit Zap Knight Cannon Dart Goblin Witch
Cannon Witch Knight Dart Goblin
Cannon Witch Knight Dart Goblin
Fireball
Fireball Zap Cannon Dart Goblin
Dart Goblin Ice Spirit Zap Cannon Fireball Witch
Zap Cannon Dart Goblin Fireball
Cannon Witch
Knight Ice Spirit Cannon Dart Goblin
Dart Goblin Witch Zap Knight Cannon Fireball
Zap Dart Goblin Fireball Witch
Cannon Ice Spirit Zap Knight Fireball Witch
Fireball Ice Spirit Zap Cannon Dart Goblin Witch
Knight Cannon
Ice Spirit Zap Cannon Fireball
Knight Cannon Fireball Witch
Ice Spirit Cannon Fireball Zap Knight Dart Goblin Witch
Zap Witch Ice Spirit Knight Cannon Dart Goblin Fireball
Cannon Dart Goblin
Knight Cannon Dart Goblin Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball Witch
Fireball Zap Knight
Ice Spirit Zap Knight Witch
Zap Knight Fireball
Knight Cannon Witch
Fireball Ice Spirit Zap Dart Goblin Witch
Knight Dart Goblin Fireball Witch
Knight
Zap Ice Spirit Knight Fireball Witch
Witch Cannon Dart Goblin
Knight Dart Goblin Witch
Zap Fireball
Knight Cannon Fireball Witch
Cannon Dart Goblin Fireball Witch
Witch Ice Spirit Zap Knight Dart Goblin Fireball
Zap Cannon Dart Goblin Fireball Witch
Zap Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin
Fireball Zap Dart Goblin
Dart Goblin Fireball
Knight Dart Goblin Fireball
Fireball Zap
Fireball Ice Spirit Zap Dart Goblin Witch
Dart Goblin Witch
Fireball Ice Spirit Zap Dart Goblin
Fireball Zap Dart Goblin
Fireball
Zap Knight Dart Goblin Fireball
Fireball Zap Dart Goblin
Knight Dart Goblin Fireball
Dart Goblin Fireball
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball Witch
Dart Goblin Fireball
Fireball
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball Witch
Witch
Fireball Zap Dart Goblin Witch
Fireball Zap Witch
Fireball Zap Dart Goblin
Zap Dart Goblin Fireball Witch
Zap Ice Spirit Dart Goblin Fireball Witch
Fireball
Zap Dart Goblin Fireball
Zap Ice Spirit Fireball
Fireball
Zap Ice Spirit Dart Goblin Fireball Witch
Fireball Zap Dart Goblin Witch
Fireball
Fireball Knight Dart Goblin
Zap Dart Goblin Fireball
Zap Fireball
Dart Goblin
Zap Ice Spirit Dart Goblin Fireball Witch
Zap Dart Goblin Fireball Witch
Zap Dart Goblin Fireball Witch
Fireball Dart Goblin

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