My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Hog Rider
Zap
Cannon
Barbarian Barrel
Ice Spirit Knight Cannon Executioner
The Log
Ice Spirit Cannon Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Knight Hog Rider Executioner
Fireball
Cannon Hog Rider Executioner
Poison
Cannon Executioner
Lightning
Knight Cannon Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Executioner The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Knight Cannon Hog Rider Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Knight

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Hog Rider Executioner Mega Knight
Zap
Ice Spirit Hog Rider Knight Executioner The Log Mega Knight
Knight
Ice Spirit Hog Rider Executioner Zap The Log
Cannon
Hog Rider
Ice Spirit Zap Knight The Log Executioner Mega Knight
Executioner
Knight Ice Spirit Zap Hog Rider The Log Mega Knight
The Log
Hog Rider Zap Knight Executioner Mega Knight
Mega Knight
Ice Spirit Zap Hog Rider Executioner The Log

Defense Synergies 6 12

Ice Spirit
Zap Knight Cannon Executioner The Log Mega Knight
Zap
Ice Spirit Cannon Mega Knight Knight Executioner The Log
Knight
Cannon Executioner Ice Spirit Zap The Log
Cannon
Zap Knight The Log Ice Spirit
Hog Rider
Executioner
Knight Ice Spirit Zap The Log Mega Knight
The Log
Cannon Ice Spirit Zap Knight Executioner Mega Knight
Mega Knight
Zap Ice Spirit Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Executioner The Log
Ice Spirit Zap Knight Cannon Executioner The Log Mega Knight
Cannon Mega Knight Knight Executioner
Cannon Knight Mega Knight
The Log Mega Knight
The Log Zap Cannon Executioner Mega Knight
Ice Spirit Zap Cannon Executioner
Zap Cannon The Log Mega Knight
Cannon
Knight Ice Spirit Cannon Mega Knight
Executioner Zap Knight Cannon The Log Mega Knight
Executioner Zap
Cannon Mega Knight Ice Spirit Zap Knight The Log
Executioner Mega Knight Ice Spirit Zap Cannon The Log
Knight Cannon Mega Knight
Ice Spirit Zap Cannon The Log Mega Knight
Mega Knight Knight Cannon Executioner
Ice Spirit Cannon Mega Knight Zap Knight Executioner The Log
Zap Executioner The Log Ice Spirit Knight Cannon Mega Knight
Cannon
Mega Knight Knight Cannon Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap
Zap Knight Executioner The Log Mega Knight
Mega Knight Ice Spirit Zap Knight The Log
Mega Knight Zap Knight The Log
Knight Cannon Executioner Mega Knight
Executioner Ice Spirit Zap
Knight
Mega Knight Knight
Zap Mega Knight Ice Spirit Knight The Log
Cannon
Mega Knight Knight
Mega Knight Zap The Log
Mega Knight Knight Cannon Executioner
Cannon Executioner Mega Knight
Ice Spirit Zap Knight Executioner The Log
Executioner Mega Knight Zap Cannon The Log
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap Executioner The Log
The Log
Knight The Log
Executioner Zap The Log Mega Knight
Executioner Ice Spirit Zap
Executioner The Log
The Log Ice Spirit Zap Executioner
The Log Zap
Zap Knight The Log
Zap Executioner
Knight Executioner The Log
Zap The Log
Zap Executioner The Log
Executioner The Log Mega Knight
Zap Executioner The Log Mega Knight
Zap The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Ice Spirit Executioner Mega Knight
The Log Zap Executioner
Zap The Log Mega Knight
Zap The Log
Zap Executioner
Zap Ice Spirit
Zap The Log Mega Knight
Zap Ice Spirit
Mega Knight
The Log
Zap Ice Spirit
Zap Executioner
The Log
Knight Executioner Mega Knight
The Log Zap Executioner
Zap
Executioner Mega Knight
Zap Ice Spirit The Log
Zap Executioner
Zap Executioner The Log Mega Knight
Mega Knight

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