My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Ice Golem Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Ice Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Firecracker Witch
Barbarian Barrel
Ice Spirit Knight Firecracker Witch
The Log
Ice Spirit Firecracker Witch
Earthquake
Firecracker Witch
Arrows
Ice Spirit Firecracker Witch
Royal Delivery
Ice Spirit Knight Firecracker Witch
Fireball
Firecracker Witch
Poison
Firecracker Witch
Lightning
Knight Ice Golem Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Ice Golem The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Ice Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Ice Golem The Log Knight Firecracker Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Zap Ice Golem The Log

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Firecracker Witch Mega Knight
Zap
Ice Spirit Firecracker Knight Ice Golem Witch The Log Mega Knight
Knight
Ice Spirit Firecracker Zap Witch The Log
Firecracker
Zap Knight Ice Spirit Ice Golem Mega Knight
Ice Golem
Zap Firecracker Witch
Witch
Ice Spirit Zap Knight Ice Golem Mega Knight
The Log
Zap Knight Mega Knight
Mega Knight
Ice Spirit Zap Firecracker Witch The Log

Defense Synergies 5 20

Ice Spirit
Zap Knight Firecracker Ice Golem Witch The Log Mega Knight
Zap
Ice Spirit Mega Knight Knight Firecracker Ice Golem Witch The Log
Knight
Firecracker Ice Spirit Zap Witch The Log
Firecracker
Knight Ice Golem The Log Ice Spirit Zap Mega Knight
Ice Golem
Firecracker Ice Spirit Zap Witch The Log Mega Knight
Witch
Ice Spirit Zap Knight Ice Golem The Log Mega Knight
The Log
Firecracker Ice Spirit Zap Knight Ice Golem Witch Mega Knight
Mega Knight
Zap Ice Spirit Firecracker Ice Golem Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Ice Golem The Log
Ice Spirit Zap Knight Firecracker Witch The Log Mega Knight
Witch Mega Knight Knight
Witch Knight Firecracker Mega Knight
Firecracker The Log Mega Knight
The Log Zap Firecracker Mega Knight
Ice Spirit Zap Firecracker Witch
Zap Ice Golem The Log Mega Knight
Witch
Knight Ice Spirit Firecracker Ice Golem Mega Knight
Witch Zap Knight Firecracker Ice Golem The Log Mega Knight
Zap Firecracker Witch
Mega Knight Ice Spirit Zap Knight Witch The Log
Mega Knight Ice Spirit Zap Firecracker Witch The Log
Knight Mega Knight
Ice Spirit Zap The Log Mega Knight
Mega Knight Knight Firecracker Witch
Ice Spirit Mega Knight Zap Knight Firecracker Witch The Log
Zap Witch The Log Ice Spirit Knight Firecracker Ice Golem Mega Knight
Mega Knight Knight Firecracker Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Ice Golem Witch
Zap Knight Firecracker Ice Golem The Log Mega Knight
Mega Knight Ice Spirit Zap Knight Ice Golem Witch The Log
Mega Knight Zap Knight Ice Golem The Log
Knight Witch Mega Knight
Firecracker Ice Spirit Zap Ice Golem Witch
Knight Ice Golem Witch
Mega Knight Knight
Zap Mega Knight Ice Spirit Knight Firecracker Ice Golem Witch The Log
Witch
Mega Knight Knight Witch
Mega Knight Zap The Log
Mega Knight Knight Ice Golem Witch
Firecracker Witch Mega Knight
Witch Ice Spirit Zap Knight Firecracker Ice Golem The Log
Mega Knight Zap Firecracker Ice Golem Witch The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Ice Golem The Log
Firecracker Zap The Log
The Log
Knight Firecracker Ice Golem The Log
Zap Firecracker The Log Mega Knight
Firecracker Ice Spirit Zap Ice Golem Witch
Firecracker Witch The Log
The Log Ice Spirit Zap Firecracker Ice Golem
The Log Zap Firecracker
Firecracker Zap Knight The Log
Zap Firecracker
Knight Firecracker Ice Golem The Log
Firecracker
Zap Firecracker Ice Golem The Log
Zap Firecracker Witch The Log
Firecracker The Log Mega Knight
Zap Firecracker The Log Mega Knight
Zap Firecracker Witch The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap Firecracker Ice Golem The Log Ice Spirit Witch Mega Knight
Witch
Firecracker The Log Zap Witch
Zap Witch The Log Mega Knight
Zap Firecracker The Log
Zap Firecracker Ice Golem Witch
Zap Ice Spirit Firecracker Witch
Zap The Log Mega Knight
Zap Ice Spirit Firecracker
Mega Knight
Firecracker The Log
Zap Ice Spirit Witch
Zap Firecracker Witch
The Log
Knight Firecracker Mega Knight
The Log Zap Firecracker Ice Golem
Zap
Firecracker Mega Knight
Zap Ice Spirit Firecracker Witch The Log
Firecracker Zap Witch
Zap Firecracker Witch The Log Mega Knight
Firecracker Mega Knight

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