My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mortar P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards
Zap
Firecracker Mortar Guards
Barbarian Barrel
Ice Spirit Knight Firecracker Mortar Guards
The Log
Ice Spirit Firecracker Guards
Earthquake
Firecracker Mortar Guards
Arrows
Ice Spirit Firecracker Guards
Royal Delivery
Ice Spirit Knight Firecracker Guards P.E.K.K.A
Fireball
Firecracker Mortar
Poison
Firecracker Mortar Guards
Lightning
Knight Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Mortar The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Knight Firecracker Guards Mortar P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Knight

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight P.E.K.K.A Firecracker Mortar Guards
Zap
Ice Spirit Firecracker P.E.K.K.A Knight Mortar Guards The Log
Knight
Ice Spirit Firecracker Mortar Zap The Log
Firecracker
Zap Knight Ice Spirit Mortar P.E.K.K.A
Mortar
Knight Ice Spirit Zap Firecracker The Log
Guards
Ice Spirit Zap The Log
P.E.K.K.A
Ice Spirit Zap Firecracker The Log
The Log
Zap Knight Mortar Guards P.E.K.K.A

Defense Synergies 4 20

Ice Spirit
Zap Knight Firecracker Mortar Guards P.E.K.K.A The Log
Zap
Ice Spirit Knight Firecracker Mortar Guards P.E.K.K.A The Log
Knight
Firecracker Ice Spirit Zap Mortar The Log
Firecracker
Knight The Log Ice Spirit Zap Mortar Guards P.E.K.K.A
Mortar
Ice Spirit Zap Knight Firecracker Guards The Log
Guards
Ice Spirit Zap Firecracker Mortar The Log
P.E.K.K.A
The Log Ice Spirit Zap Firecracker
The Log
Firecracker P.E.K.K.A Ice Spirit Zap Knight Mortar Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Mortar The Log
P.E.K.K.A Ice Spirit Zap Knight Firecracker Mortar The Log
Mortar P.E.K.K.A Knight
P.E.K.K.A Knight Firecracker Mortar Guards
Firecracker P.E.K.K.A The Log
The Log Zap Firecracker Guards
Ice Spirit Zap Firecracker Mortar
Zap P.E.K.K.A The Log
P.E.K.K.A Mortar
Knight Guards Ice Spirit Firecracker
Guards Zap Knight Firecracker The Log
Zap Firecracker
Mortar P.E.K.K.A Ice Spirit Zap Knight Guards The Log
Ice Spirit Zap Firecracker Mortar Guards P.E.K.K.A The Log
P.E.K.K.A Knight Mortar
Ice Spirit Zap Mortar P.E.K.K.A The Log
Knight Firecracker Mortar P.E.K.K.A
Ice Spirit Mortar Zap Knight Firecracker Guards The Log
Zap Mortar The Log Ice Spirit Knight Firecracker Guards
P.E.K.K.A Mortar
Knight Firecracker Guards P.E.K.K.A The Log
P.E.K.K.A Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap P.E.K.K.A
Zap Knight Firecracker Mortar The Log
Guards P.E.K.K.A Ice Spirit Zap Knight The Log
Guards P.E.K.K.A Zap Knight The Log
P.E.K.K.A Knight Guards
Firecracker Ice Spirit Zap
Guards P.E.K.K.A Knight
P.E.K.K.A Knight
Zap P.E.K.K.A Ice Spirit Knight Firecracker Mortar The Log
P.E.K.K.A Guards
P.E.K.K.A Knight Guards
P.E.K.K.A Zap Guards The Log
P.E.K.K.A Knight Guards
Firecracker
Guards Ice Spirit Zap Knight Firecracker Mortar P.E.K.K.A The Log
Zap Firecracker P.E.K.K.A The Log
Zap Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Mortar Guards The Log
Firecracker Mortar Zap The Log
The Log
Knight Firecracker Guards The Log
Zap Firecracker Mortar The Log
Firecracker Ice Spirit Zap
Firecracker Mortar The Log
The Log Ice Spirit Zap Firecracker
The Log Zap Firecracker Mortar
Guards
Firecracker Zap Knight Mortar The Log
Zap Firecracker
Knight Firecracker Mortar The Log
Firecracker Mortar
Zap Firecracker Mortar The Log
Zap Firecracker Mortar The Log
Firecracker Mortar The Log
Mortar
Zap Firecracker Mortar The Log
Zap Firecracker Mortar The Log
The Log
The Log
Zap Mortar The Log
Zap Firecracker The Log Ice Spirit Mortar
Firecracker Mortar The Log Zap
Zap Mortar The Log
Zap Firecracker Mortar The Log
Zap Firecracker
Zap Ice Spirit Firecracker Guards
Zap Mortar The Log
Zap Ice Spirit Firecracker
P.E.K.K.A
Firecracker The Log
Zap Ice Spirit Guards
Zap Firecracker
The Log
Knight Firecracker
The Log Zap Firecracker Mortar
Zap
Firecracker P.E.K.K.A
Zap Ice Spirit Firecracker Guards The Log
Firecracker Zap
Zap Firecracker Mortar The Log
P.E.K.K.A
Firecracker Mortar

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