My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Giant Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Giant Barbarian Barrel P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Zap
Barbarian Barrel
Ice Spirit Knight Executioner
The Log
Ice Spirit
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Knight Executioner P.E.K.K.A
Fireball
Executioner
Poison
Executioner
Lightning
Knight Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Barbarian Barrel Poison Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Poison Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Barbarian Barrel Knight Poison Giant Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap Barbarian Barrel Knight

Attack Synergies 9 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight P.E.K.K.A Giant Barbarian Barrel Executioner
Zap
Ice Spirit Giant P.E.K.K.A Knight Barbarian Barrel Poison Executioner
Knight
Ice Spirit Executioner Zap Barbarian Barrel Poison
Giant
Zap Barbarian Barrel Poison Ice Spirit Executioner
Barbarian Barrel
Giant Ice Spirit Zap Knight Executioner P.E.K.K.A
Poison
Giant P.E.K.K.A Zap Knight
Executioner
Knight Ice Spirit Zap Giant Barbarian Barrel P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Poison Barbarian Barrel Executioner

Defense Synergies 2 14

Ice Spirit
Zap Knight Barbarian Barrel Poison Executioner P.E.K.K.A
Zap
Ice Spirit Knight Barbarian Barrel Poison Executioner P.E.K.K.A
Knight
Executioner Ice Spirit Zap Barbarian Barrel Poison
Giant
Barbarian Barrel
Ice Spirit Zap Knight Poison P.E.K.K.A
Poison
Ice Spirit Zap Knight Barbarian Barrel
Executioner
Knight Ice Spirit Zap
P.E.K.K.A
Ice Spirit Zap Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Barbarian Barrel Executioner
P.E.K.K.A Ice Spirit Zap Knight Executioner
P.E.K.K.A Knight Executioner
P.E.K.K.A Knight
Barbarian Barrel Poison P.E.K.K.A
Barbarian Barrel Zap Executioner
Ice Spirit Zap Poison Executioner
Zap Barbarian Barrel Poison P.E.K.K.A
P.E.K.K.A
Knight Ice Spirit Barbarian Barrel
Poison Executioner Zap Knight Barbarian Barrel
Executioner Zap Poison
P.E.K.K.A Ice Spirit Zap Knight
Executioner Ice Spirit Zap Barbarian Barrel Poison P.E.K.K.A
P.E.K.K.A Knight
Ice Spirit Zap P.E.K.K.A
Knight Poison Executioner P.E.K.K.A
Ice Spirit Zap Knight Barbarian Barrel Executioner
Zap Barbarian Barrel Poison Executioner Ice Spirit Knight
P.E.K.K.A
Knight Barbarian Barrel Poison Executioner P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Barbarian Barrel P.E.K.K.A
Poison Zap Knight Barbarian Barrel Executioner
P.E.K.K.A Ice Spirit Zap Knight
P.E.K.K.A Zap Knight Barbarian Barrel
P.E.K.K.A Knight Executioner
Poison Executioner Ice Spirit Zap
P.E.K.K.A Knight
P.E.K.K.A Knight
Zap P.E.K.K.A Ice Spirit Knight Barbarian Barrel Poison
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Zap Poison
P.E.K.K.A Knight Executioner
Executioner
Ice Spirit Zap Knight Barbarian Barrel Poison Executioner P.E.K.K.A
Poison Executioner Zap Barbarian Barrel P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Barbarian Barrel
Poison Zap Barbarian Barrel Executioner
Barbarian Barrel Poison
Knight Barbarian Barrel Poison
Poison Executioner Zap Barbarian Barrel
Poison Executioner Ice Spirit Zap
Poison Executioner
Poison Ice Spirit Zap Barbarian Barrel Executioner
Poison Zap
Poison
Poison Zap Knight Barbarian Barrel
Poison Zap Executioner
Poison Knight Barbarian Barrel Executioner
Barbarian Barrel Poison
Zap Barbarian Barrel Poison
Zap Barbarian Barrel Poison Executioner
Barbarian Barrel Poison Executioner
Barbarian Barrel Poison
Zap Barbarian Barrel Poison Executioner
Zap Barbarian Barrel Poison
Poison
Poison
Zap Barbarian Barrel Poison
Zap Poison Ice Spirit Barbarian Barrel Executioner
Poison Zap Barbarian Barrel Executioner
Zap Poison
Poison Zap Barbarian Barrel
Poison Zap Executioner
Zap Ice Spirit Poison
Poison Zap
Zap Ice Spirit Poison
P.E.K.K.A
Poison
Zap Ice Spirit Barbarian Barrel
Poison Zap Executioner
Barbarian Barrel
Poison Knight Executioner
Zap Poison Executioner
Zap Poison
Executioner P.E.K.K.A
Zap Ice Spirit Poison
Zap Poison Executioner
Poison Zap Barbarian Barrel Executioner
P.E.K.K.A

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