My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Hog Rider Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Firecracker
Barbarian Barrel
Ice Spirit Knight Goblin Gang Firecracker Royal Ghost
The Log
Ice Spirit Goblin Gang Firecracker Hog Rider
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Ice Spirit Goblin Gang Firecracker
Royal Delivery
Ice Spirit Knight Goblin Gang Firecracker Hog Rider Royal Ghost
Fireball
Goblin Gang Firecracker Hog Rider
Poison
Goblin Gang Firecracker
Lightning
Knight
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Knight Goblin Gang Firecracker Royal Ghost Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Knight Goblin Gang

Attack Synergies 10 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Hog Rider Firecracker Royal Ghost Mega Knight
Zap
Ice Spirit Firecracker Hog Rider Knight Royal Ghost Mega Knight
Knight
Ice Spirit Goblin Gang Firecracker Hog Rider Zap
Goblin Gang
Knight Hog Rider Firecracker Royal Ghost
Firecracker
Zap Knight Hog Rider Ice Spirit Goblin Gang Mega Knight
Hog Rider
Ice Spirit Zap Knight Goblin Gang Firecracker Mega Knight
Royal Ghost
Ice Spirit Zap Goblin Gang Mega Knight
Mega Knight
Ice Spirit Zap Firecracker Hog Rider Royal Ghost

Defense Synergies 5 11

Ice Spirit
Zap Goblin Gang Knight Firecracker Royal Ghost Mega Knight
Zap
Ice Spirit Mega Knight Knight Goblin Gang Firecracker Royal Ghost
Knight
Goblin Gang Firecracker Ice Spirit Zap
Goblin Gang
Ice Spirit Knight Zap Firecracker
Firecracker
Knight Ice Spirit Zap Goblin Gang Mega Knight
Hog Rider
Royal Ghost
Ice Spirit Zap Mega Knight
Mega Knight
Zap Ice Spirit Firecracker Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker
Ice Spirit Zap Knight Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight Knight
Knight Goblin Gang Firecracker Mega Knight
Firecracker Mega Knight
Goblin Gang Zap Firecracker Royal Ghost Mega Knight
Ice Spirit Zap Goblin Gang Firecracker
Zap Mega Knight
Goblin Gang
Knight Goblin Gang Ice Spirit Firecracker Royal Ghost Mega Knight
Goblin Gang Zap Knight Firecracker Royal Ghost Mega Knight
Zap Goblin Gang Firecracker
Mega Knight Ice Spirit Zap Knight Goblin Gang
Mega Knight Ice Spirit Zap Goblin Gang Firecracker Royal Ghost
Knight Goblin Gang Mega Knight
Ice Spirit Zap Goblin Gang Mega Knight
Mega Knight Knight Goblin Gang Firecracker
Ice Spirit Mega Knight Zap Knight Goblin Gang Firecracker Royal Ghost
Zap Ice Spirit Knight Firecracker Royal Ghost Mega Knight
Goblin Gang Royal Ghost Mega Knight Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Zap Royal Ghost
Zap Knight Goblin Gang Firecracker Royal Ghost Mega Knight
Goblin Gang Mega Knight Ice Spirit Zap Knight
Goblin Gang Mega Knight Zap Knight
Knight Goblin Gang Mega Knight
Firecracker Ice Spirit Zap Goblin Gang
Goblin Gang Knight
Mega Knight Knight
Zap Mega Knight Ice Spirit Knight Firecracker
Goblin Gang
Mega Knight Knight
Mega Knight Zap
Mega Knight Knight Goblin Gang
Firecracker Mega Knight
Goblin Gang Ice Spirit Zap Knight Firecracker
Mega Knight Zap Firecracker Royal Ghost
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Royal Ghost
Firecracker Zap Royal Ghost
Knight Firecracker
Zap Firecracker Mega Knight
Firecracker Ice Spirit Zap
Firecracker
Ice Spirit Zap Firecracker
Zap Firecracker
Goblin Gang
Firecracker Zap Knight
Zap Firecracker
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Zap Firecracker Mega Knight
Zap Firecracker Mega Knight
Mega Knight
Zap
Zap Firecracker Ice Spirit Mega Knight
Firecracker Zap Royal Ghost
Zap Mega Knight
Zap Firecracker
Zap Firecracker
Zap Ice Spirit Firecracker
Zap Mega Knight
Zap Ice Spirit Firecracker
Mega Knight
Firecracker
Zap Ice Spirit Goblin Gang
Zap Firecracker
Knight Goblin Gang Firecracker Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Ice Spirit Goblin Gang Firecracker
Firecracker Zap
Zap Firecracker Royal Ghost Mega Knight
Firecracker Mega Knight

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