My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Royal Ghost Bandit Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit
Giant Snowball
Goblin Gang
Zap
Goblin Gang Inferno Tower Bandit
Barbarian Barrel
Ice Spirit Knight Goblin Gang Inferno Tower Royal Ghost Bandit
The Log
Ice Spirit Goblin Gang Bandit
Earthquake
Goblin Gang Inferno Tower
Arrows
Ice Spirit Goblin Gang
Royal Delivery
Ice Spirit Knight Goblin Gang Royal Ghost Bandit
Fireball
Goblin Gang Inferno Tower Bandit
Poison
Goblin Gang Inferno Tower
Lightning
Knight Inferno Tower Bandit Goblinstein
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Inferno Tower Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Knight Goblin Gang Royal Ghost Bandit Inferno Tower Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Knight Goblin Gang

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Royal Ghost Bandit
Zap
Ice Spirit Knight Royal Ghost Bandit
Knight
Ice Spirit Goblin Gang Zap
Goblin Gang
Knight Royal Ghost Bandit
Inferno Tower
Royal Ghost
Ice Spirit Zap Goblin Gang Bandit
Bandit
Ice Spirit Zap Goblin Gang Royal Ghost
Goblinstein

Defense Synergies 6 11

Ice Spirit
Zap Goblin Gang Inferno Tower Knight Royal Ghost Bandit
Zap
Ice Spirit Knight Goblin Gang Inferno Tower Royal Ghost Bandit
Knight
Goblin Gang Inferno Tower Ice Spirit Zap
Goblin Gang
Ice Spirit Knight Inferno Tower Zap Bandit
Inferno Tower
Ice Spirit Knight Goblin Gang Zap Royal Ghost Bandit
Royal Ghost
Ice Spirit Zap Inferno Tower
Bandit
Ice Spirit Zap Goblin Gang Inferno Tower
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Inferno Tower
Inferno Tower Ice Spirit Zap Knight Goblin Gang Bandit
Goblin Gang Inferno Tower Knight Bandit
Inferno Tower Knight Goblin Gang Bandit
Goblin Gang Zap Royal Ghost Bandit
Inferno Tower Ice Spirit Zap Goblin Gang
Zap Inferno Tower Bandit
Inferno Tower Goblin Gang
Knight Goblin Gang Ice Spirit Inferno Tower Royal Ghost Bandit
Goblin Gang Zap Knight Royal Ghost Bandit
Inferno Tower Zap Goblin Gang
Inferno Tower Ice Spirit Zap Knight Goblin Gang Bandit
Ice Spirit Zap Goblin Gang Royal Ghost
Inferno Tower Knight Goblin Gang Bandit
Inferno Tower Ice Spirit Zap Goblin Gang Bandit
Knight Goblin Gang Inferno Tower
Ice Spirit Zap Knight Goblin Gang Royal Ghost Bandit
Zap Ice Spirit Knight Royal Ghost Bandit
Inferno Tower
Goblin Gang Royal Ghost Knight Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Inferno Tower Royal Ghost Bandit
Bandit Zap Knight Goblin Gang Royal Ghost
Goblin Gang Bandit Ice Spirit Zap Knight Inferno Tower
Goblin Gang Zap Knight Inferno Tower Bandit
Inferno Tower Knight Goblin Gang Bandit
Ice Spirit Zap Goblin Gang
Goblin Gang Knight Inferno Tower Bandit
Inferno Tower Knight
Zap Ice Spirit Knight Inferno Tower Bandit
Inferno Tower Goblin Gang
Knight Inferno Tower
Zap
Knight Goblin Gang Inferno Tower Bandit
Goblin Gang Inferno Tower Ice Spirit Zap Knight
Zap Inferno Tower Royal Ghost
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Royal Ghost Bandit
Zap Royal Ghost Bandit
Bandit
Knight
Zap
Ice Spirit Zap
Ice Spirit Zap
Zap Bandit
Goblin Gang
Zap Knight Bandit
Zap
Knight Bandit
Bandit
Zap
Zap Bandit
Bandit
Zap Bandit
Zap
Zap
Zap Ice Spirit
Zap Royal Ghost Bandit
Zap Bandit
Zap Bandit
Zap
Zap Ice Spirit
Zap Bandit
Zap Ice Spirit
Zap Ice Spirit Goblin Gang Bandit
Zap
Knight Goblin Gang
Zap
Zap
Zap Ice Spirit Goblin Gang
Zap
Zap Royal Ghost Bandit

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