My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mini P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Goblin Barrel Guards Princess
Zap
Goblin Barrel Guards Princess
Barbarian Barrel
Ice Spirit Knight Goblin Barrel Guards Princess Electro Wizard
The Log
Ice Spirit Mini P.E.K.K.A Goblin Barrel Guards Princess
Earthquake
Goblin Barrel Guards
Arrows
Ice Spirit Goblin Barrel Guards Princess
Royal Delivery
Ice Spirit Knight Mini P.E.K.K.A Goblin Barrel Guards Princess Electro Wizard
Fireball
Goblin Barrel Princess Electro Wizard
Poison
Guards Princess Electro Wizard
Lightning
Knight Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Mini P.E.K.K.A Guards Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Knight Goblin Barrel Guards Princess Mini P.E.K.K.A Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Knight Goblin Barrel

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Goblin Barrel Mini P.E.K.K.A Guards Princess
Zap
Ice Spirit Electro Wizard Knight Mini P.E.K.K.A Guards Princess
Knight
Ice Spirit Goblin Barrel Princess Zap Electro Wizard
Mini P.E.K.K.A
Ice Spirit Zap Princess Electro Wizard
Goblin Barrel
Ice Spirit Knight Guards Princess
Guards
Ice Spirit Zap Goblin Barrel
Princess
Knight Ice Spirit Zap Mini P.E.K.K.A Goblin Barrel
Electro Wizard
Zap Knight Mini P.E.K.K.A

Defense Synergies 7 12

Ice Spirit
Zap Mini P.E.K.K.A Knight Guards Princess Electro Wizard
Zap
Ice Spirit Mini P.E.K.K.A Electro Wizard Knight Guards Princess
Knight
Princess Electro Wizard Ice Spirit Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Zap Electro Wizard Knight Guards Princess
Goblin Barrel
Guards
Ice Spirit Zap Mini P.E.K.K.A Princess Electro Wizard
Princess
Knight Ice Spirit Zap Mini P.E.K.K.A Guards
Electro Wizard
Zap Knight Mini P.E.K.K.A Ice Spirit Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Electro Wizard
Mini P.E.K.K.A Ice Spirit Zap Knight Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Mini P.E.K.K.A Knight Guards Electro Wizard
Mini P.E.K.K.A Princess
Zap Guards Electro Wizard
Electro Wizard Ice Spirit Zap Princess
Zap Electro Wizard
Mini P.E.K.K.A Princess
Knight Guards Ice Spirit Mini P.E.K.K.A Electro Wizard
Guards Electro Wizard Zap Knight Princess
Zap Princess Electro Wizard
Mini P.E.K.K.A Ice Spirit Zap Knight Guards Electro Wizard
Ice Spirit Zap Mini P.E.K.K.A Guards Princess Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Ice Spirit Zap Mini P.E.K.K.A Electro Wizard
Knight Mini P.E.K.K.A Electro Wizard
Ice Spirit Zap Knight Guards Electro Wizard
Zap Ice Spirit Knight Guards Princess Electro Wizard
Mini P.E.K.K.A Electro Wizard
Knight Mini P.E.K.K.A Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Guards Zap Electro Wizard
Electro Wizard Zap Knight Mini P.E.K.K.A
Guards Ice Spirit Zap Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Guards Zap Knight Electro Wizard
Knight Mini P.E.K.K.A Guards
Ice Spirit Zap Princess Electro Wizard
Mini P.E.K.K.A Guards Knight Electro Wizard
Mini P.E.K.K.A Knight
Zap Electro Wizard Ice Spirit Knight Mini P.E.K.K.A
Guards
Knight Mini P.E.K.K.A Guards
Zap Guards Electro Wizard
Mini P.E.K.K.A Knight Guards
Princess
Guards Electro Wizard Ice Spirit Zap Knight Mini P.E.K.K.A
Zap Mini P.E.K.K.A Princess Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Guards
Zap Princess Electro Wizard
Knight Guards
Zap
Ice Spirit Zap Princess
Princess
Ice Spirit Zap Princess
Zap
Mini P.E.K.K.A Guards Electro Wizard
Zap Knight Princess Electro Wizard
Zap Princess
Knight Princess
Princess
Princess Zap
Zap Princess
Princess
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Princess Electro Wizard
Zap Princess
Princess
Zap
Zap Ice Spirit Princess
Zap Princess Electro Wizard
Zap Princess
Zap
Zap Princess Electro Wizard
Zap Electro Wizard Ice Spirit Guards
Mini P.E.K.K.A
Zap
Zap Ice Spirit Princess Electro Wizard
Princess
Zap Electro Wizard Ice Spirit Guards Princess
Zap Princess Electro Wizard
Knight Mini P.E.K.K.A Princess Electro Wizard
Zap Princess
Zap
Zap Ice Spirit Guards Princess Electro Wizard
Zap Princess Electro Wizard
Zap Princess Electro Wizard

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