My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Tesla Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider
Zap
Minions Firecracker
Barbarian Barrel
Ice Spirit Knight Firecracker Tesla Magic Archer
The Log
Ice Spirit Firecracker Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Ice Spirit Minions Firecracker
Royal Delivery
Ice Spirit Knight Minions Firecracker Hog Rider Magic Archer
Fireball
Minions Firecracker Tesla Hog Rider Magic Archer
Poison
Minions Firecracker Magic Archer
Lightning
Knight Tesla Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Knight Minions Firecracker Tesla Hog Rider Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Knight Minions

Attack Synergies 11 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Minions Hog Rider Firecracker
Zap
Ice Spirit Firecracker Hog Rider Knight Minions Magic Archer
Knight
Ice Spirit Minions Firecracker Hog Rider Zap Magic Archer
Minions
Ice Spirit Knight Hog Rider Zap Firecracker
Firecracker
Zap Knight Hog Rider Ice Spirit Minions
Tesla
Hog Rider
Ice Spirit Zap Knight Minions Firecracker Magic Archer
Magic Archer
Zap Knight Hog Rider

Defense Synergies 5 14

Ice Spirit
Zap Knight Minions Firecracker Tesla Magic Archer
Zap
Ice Spirit Knight Minions Firecracker Tesla Magic Archer
Knight
Minions Firecracker Tesla Magic Archer Ice Spirit Zap
Minions
Knight Ice Spirit Zap Firecracker Tesla
Firecracker
Knight Ice Spirit Zap Minions Tesla
Tesla
Knight Ice Spirit Zap Minions Firecracker Magic Archer
Hog Rider
Magic Archer
Knight Ice Spirit Zap Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Firecracker Tesla Magic Archer
Ice Spirit Zap Knight Minions Firecracker Tesla
Tesla Knight Minions
Tesla Knight Minions Firecracker
Firecracker
Zap Minions Firecracker Tesla Magic Archer
Minions Tesla Ice Spirit Zap Firecracker Magic Archer
Zap Tesla Magic Archer
Tesla Minions
Knight Ice Spirit Firecracker Tesla
Minions Zap Knight Firecracker Tesla Magic Archer
Minions Tesla Zap Firecracker Magic Archer
Tesla Ice Spirit Zap Knight Minions
Ice Spirit Zap Minions Firecracker Tesla Magic Archer
Knight Tesla
Ice Spirit Zap Tesla
Tesla Knight Minions Firecracker
Ice Spirit Tesla Zap Knight Minions Firecracker Magic Archer
Zap Ice Spirit Knight Minions Firecracker Tesla Magic Archer
Tesla
Knight Minions Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla
Zap Knight Firecracker Tesla Magic Archer
Ice Spirit Zap Knight Minions
Zap Knight Tesla
Knight Tesla
Firecracker Ice Spirit Zap Minions Tesla Magic Archer
Knight Minions Tesla
Knight Tesla
Zap Ice Spirit Knight Minions Firecracker Magic Archer
Tesla
Knight Minions Tesla
Zap
Knight Tesla
Firecracker Tesla Magic Archer
Tesla Ice Spirit Zap Knight Minions Firecracker Magic Archer
Minions Zap Firecracker Tesla Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Firecracker
Firecracker Zap Magic Archer
Magic Archer
Knight Firecracker
Zap Firecracker Magic Archer
Firecracker Ice Spirit Zap Minions Magic Archer
Firecracker Magic Archer
Ice Spirit Zap Firecracker Magic Archer
Zap Firecracker
Minions
Firecracker Zap Knight Magic Archer
Zap Firecracker Magic Archer
Knight Firecracker Magic Archer
Minions Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker Magic Archer
Magic Archer Firecracker
Minions
Zap Firecracker Magic Archer
Zap Firecracker Magic Archer
Minions Magic Archer
Zap
Zap Firecracker Ice Spirit Magic Archer
Firecracker Zap Magic Archer
Zap Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap Ice Spirit Minions Firecracker
Zap Magic Archer
Zap Ice Spirit Firecracker Magic Archer
Firecracker Magic Archer
Zap Ice Spirit Minions Magic Archer
Zap Firecracker Magic Archer
Knight Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap
Firecracker
Zap Ice Spirit Minions Firecracker Magic Archer
Firecracker Zap Magic Archer
Zap Firecracker Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: