My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
Good

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Knight Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Mortar
Barbarian Barrel
Electro Spirit Ice Spirit Knight Mortar Executioner
The Log
Electro Spirit Ice Spirit
Earthquake
Mortar
Arrows
Electro Spirit Ice Spirit
Royal Delivery
Electro Spirit Ice Spirit Knight Executioner
Fireball
Mortar Executioner
Poison
Mortar Executioner
Lightning
Knight Mortar Executioner
Rocket
Mortar Executioner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Zap Mortar Tornado Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Knight Tornado Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Zap The Log Knight Tornado Mortar Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Electro Spirit Ice Spirit Zap The Log

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap
Ice Spirit
Zap Knight Mortar Executioner
Zap
Ice Spirit Tornado Electro Spirit Knight Mortar Executioner The Log
Knight
Ice Spirit Mortar Executioner Zap The Log
Mortar
Knight Ice Spirit Zap Tornado The Log
Tornado
Zap Executioner Mortar The Log
Executioner
Knight Tornado Ice Spirit Zap The Log
The Log
Zap Knight Mortar Tornado Executioner

Defense Synergies 3 19

Electro Spirit
Zap The Log
Ice Spirit
Zap Knight Mortar Tornado Executioner The Log
Zap
Ice Spirit Electro Spirit Knight Mortar Tornado Executioner The Log
Knight
Executioner Ice Spirit Zap Mortar Tornado The Log
Mortar
Ice Spirit Zap Knight Tornado The Log
Tornado
Executioner Ice Spirit Zap Knight Mortar The Log
Executioner
Knight Tornado Ice Spirit Zap The Log
The Log
Electro Spirit Ice Spirit Zap Knight Mortar Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar Executioner The Log
Ice Spirit Zap Knight Mortar Executioner The Log
Mortar Tornado Knight Executioner
Knight Mortar
Tornado The Log
Tornado The Log Electro Spirit Zap Executioner
Tornado Electro Spirit Ice Spirit Zap Mortar Executioner
Electro Spirit Zap The Log
Mortar Tornado
Knight Tornado Ice Spirit
Executioner Electro Spirit Zap Knight Tornado The Log
Executioner Zap Tornado
Mortar Ice Spirit Zap Knight The Log
Executioner Electro Spirit Ice Spirit Zap Mortar Tornado The Log
Knight Mortar
Tornado Ice Spirit Zap Mortar The Log
Knight Mortar Tornado Executioner
Ice Spirit Mortar Electro Spirit Zap Knight Tornado Executioner The Log
Zap Mortar Tornado Executioner The Log Electro Spirit Ice Spirit Knight
Mortar Tornado
Electro Spirit Knight Executioner The Log
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap
Zap Knight Mortar Executioner The Log
Ice Spirit Zap Knight The Log
Zap Knight Tornado The Log
Knight Executioner
Executioner Electro Spirit Ice Spirit Zap Tornado
Knight
Knight
Zap Electro Spirit Ice Spirit Knight Mortar Tornado The Log
Knight
Zap Tornado The Log
Knight Executioner
Executioner
Electro Spirit Ice Spirit Zap Knight Mortar Tornado Executioner The Log
Executioner Electro Spirit Zap The Log
Electro Spirit Zap Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar The Log
Mortar Zap Tornado Executioner The Log
The Log
Knight The Log
Executioner Zap Mortar The Log
Executioner Electro Spirit Ice Spirit Zap Tornado
Mortar Tornado Executioner The Log
The Log Ice Spirit Zap Tornado Executioner
The Log Zap Mortar Tornado
Tornado
Zap Knight Mortar Tornado The Log
Zap Tornado Executioner
Knight Mortar Executioner The Log
Mortar
Zap Mortar The Log
Zap Mortar Executioner The Log
Mortar Executioner The Log
Mortar Tornado
Zap Mortar Executioner The Log
Zap Mortar Tornado The Log
The Log
Tornado
Tornado The Log
Zap Mortar The Log
Zap Tornado The Log Electro Spirit Ice Spirit Mortar Executioner
Mortar The Log Zap Tornado Executioner
Zap Mortar Tornado The Log
Zap Mortar Tornado The Log
Zap Tornado Executioner
Zap Electro Spirit Ice Spirit
Zap Mortar The Log
Zap Electro Spirit Ice Spirit
The Log
Zap Electro Spirit Ice Spirit
Zap Tornado Executioner
The Log
Knight Executioner
The Log Zap Mortar Executioner
Zap Tornado
Executioner
Zap Electro Spirit Ice Spirit Tornado The Log
Zap Tornado Executioner
Zap Mortar Tornado Executioner The Log
Mortar

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