My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Royal Recruits Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Royal Recruits Dart Goblin Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Battle Ram Goblin Barrel
Giant Snowball
Royal Recruits Dart Goblin Battle Ram Goblin Barrel
Zap
Dart Goblin Battle Ram Goblin Barrel
Barbarian Barrel
Ice Spirit Knight Royal Recruits Dart Goblin Battle Ram Goblin Barrel
The Log
Ice Spirit Royal Recruits Dart Goblin Battle Ram Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Ice Spirit Royal Recruits Dart Goblin Goblin Barrel
Royal Delivery
Ice Spirit Knight Royal Recruits Dart Goblin Battle Ram Goblin Barrel
Fireball
Dart Goblin Battle Ram Goblin Barrel
Poison
Royal Recruits Dart Goblin
Lightning
Knight Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Royal Recruits Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Knight Dart Goblin Goblin Barrel Battle Ram Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Knight

Attack Synergies 10 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Battle Ram Goblin Barrel Royal Recruits Dart Goblin
Zap
Ice Spirit Battle Ram Knight Royal Recruits Dart Goblin The Log
Knight
Ice Spirit Dart Goblin Battle Ram Goblin Barrel Zap The Log
Royal Recruits
Ice Spirit Zap Dart Goblin Battle Ram
Dart Goblin
Knight Goblin Barrel Ice Spirit Zap Royal Recruits Battle Ram The Log
Battle Ram
Ice Spirit Zap Knight The Log Royal Recruits Dart Goblin Goblin Barrel
Goblin Barrel
Ice Spirit Knight Dart Goblin Battle Ram
The Log
Battle Ram Zap Knight Dart Goblin

Defense Synergies 2 11

Ice Spirit
Zap Knight Royal Recruits Dart Goblin The Log
Zap
Ice Spirit Knight Dart Goblin The Log
Knight
Dart Goblin Ice Spirit Zap The Log
Royal Recruits
Ice Spirit Dart Goblin The Log
Dart Goblin
Knight Ice Spirit Zap Royal Recruits The Log
Battle Ram
Goblin Barrel
The Log
Ice Spirit Zap Knight Royal Recruits Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Royal Recruits Dart Goblin The Log
Ice Spirit Zap Knight Royal Recruits Dart Goblin The Log
Knight Royal Recruits Dart Goblin
Royal Recruits Knight Dart Goblin
Royal Recruits The Log
The Log Zap Dart Goblin
Dart Goblin Ice Spirit Zap
Zap Royal Recruits Dart Goblin The Log
Royal Recruits
Knight Ice Spirit Royal Recruits Dart Goblin
Dart Goblin Zap Knight Royal Recruits The Log
Zap Dart Goblin
Royal Recruits Ice Spirit Zap Knight The Log
Ice Spirit Zap Royal Recruits Dart Goblin The Log
Royal Recruits Knight
Ice Spirit Zap Royal Recruits The Log
Knight Royal Recruits
Ice Spirit Zap Knight Royal Recruits Dart Goblin The Log
Zap The Log Ice Spirit Knight Royal Recruits Dart Goblin
Royal Recruits Dart Goblin
Royal Recruits Knight Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Zap
Zap Knight The Log
Royal Recruits Ice Spirit Zap Knight The Log
Royal Recruits Zap Knight The Log
Royal Recruits Knight
Ice Spirit Zap Dart Goblin
Royal Recruits Knight Dart Goblin
Knight Royal Recruits
Zap Royal Recruits Ice Spirit Knight The Log
Royal Recruits Dart Goblin
Knight Royal Recruits Dart Goblin
Royal Recruits Zap The Log
Royal Recruits Knight
Royal Recruits Dart Goblin
Royal Recruits Ice Spirit Zap Knight Dart Goblin The Log
Zap Royal Recruits Dart Goblin The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Royal Recruits Dart Goblin The Log
Zap Dart Goblin The Log
Dart Goblin The Log
Knight Royal Recruits Dart Goblin The Log
Zap The Log
Ice Spirit Zap Dart Goblin
Dart Goblin The Log
The Log Ice Spirit Zap Dart Goblin
The Log Zap Dart Goblin
Zap Knight Royal Recruits Dart Goblin The Log
Zap Dart Goblin
Knight Dart Goblin The Log
Dart Goblin
Zap Dart Goblin The Log
Zap Dart Goblin The Log
Royal Recruits Dart Goblin The Log
Zap Dart Goblin The Log
Zap Dart Goblin The Log
The Log
The Log
Zap Royal Recruits The Log
Zap The Log Ice Spirit
The Log Zap Dart Goblin
Zap The Log
Zap Dart Goblin The Log
Zap Dart Goblin
Zap Ice Spirit Dart Goblin
Zap Dart Goblin The Log
Zap Ice Spirit
The Log
Zap Ice Spirit Royal Recruits Dart Goblin
Zap Dart Goblin
The Log
Knight Dart Goblin
The Log Zap Dart Goblin
Zap
Royal Recruits Dart Goblin
Zap Ice Spirit Royal Recruits Dart Goblin The Log
Zap Dart Goblin
Zap Royal Recruits Dart Goblin The Log
Dart Goblin

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