My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions
Zap
Minions Firecracker
Barbarian Barrel
Ice Spirit Knight Firecracker Wizard
The Log
Ice Spirit Firecracker
Earthquake
Firecracker
Arrows
Ice Spirit Minions Firecracker
Royal Delivery
Ice Spirit Knight Minions Firecracker Wizard
Fireball
Minions Firecracker Wizard
Poison
Minions Firecracker Wizard
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Knight Minions Firecracker Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Knight

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Minions Firecracker Mega Knight
Zap
Ice Spirit Firecracker Knight Minions The Log Mega Knight
Knight
Ice Spirit Minions Firecracker Zap Wizard The Log
Minions
Ice Spirit Knight Mega Knight Zap Firecracker
Firecracker
Zap Knight Ice Spirit Minions Mega Knight
Wizard
Knight Mega Knight
The Log
Zap Knight Mega Knight
Mega Knight
Minions Ice Spirit Zap Firecracker Wizard The Log

Defense Synergies 5 19

Ice Spirit
Zap Knight Minions Firecracker Wizard The Log Mega Knight
Zap
Ice Spirit Mega Knight Knight Minions Firecracker The Log
Knight
Minions Firecracker Ice Spirit Zap Wizard The Log
Minions
Knight Ice Spirit Zap Firecracker The Log Mega Knight
Firecracker
Knight The Log Ice Spirit Zap Minions Mega Knight
Wizard
Ice Spirit Knight The Log Mega Knight
The Log
Firecracker Ice Spirit Zap Knight Minions Wizard Mega Knight
Mega Knight
Zap Ice Spirit Minions Firecracker Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Firecracker Wizard The Log
Ice Spirit Zap Knight Minions Firecracker The Log Mega Knight
Mega Knight Knight Minions
Knight Minions Firecracker Mega Knight
Firecracker The Log Mega Knight
The Log Zap Minions Firecracker Mega Knight
Minions Ice Spirit Zap Firecracker Wizard
Zap The Log Mega Knight
Minions
Knight Ice Spirit Firecracker Mega Knight
Minions Zap Knight Firecracker Wizard The Log Mega Knight
Minions Zap Firecracker Wizard
Mega Knight Ice Spirit Zap Knight Minions Wizard The Log
Wizard Mega Knight Ice Spirit Zap Minions Firecracker The Log
Knight Mega Knight
Ice Spirit Zap The Log Mega Knight
Wizard Mega Knight Knight Minions Firecracker
Ice Spirit Mega Knight Zap Knight Minions Firecracker Wizard The Log
Zap Wizard The Log Ice Spirit Knight Minions Firecracker Mega Knight
Wizard Mega Knight Knight Minions Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap
Zap Knight Firecracker Wizard The Log Mega Knight
Mega Knight Ice Spirit Zap Knight Minions The Log
Mega Knight Zap Knight The Log
Knight Mega Knight
Firecracker Wizard Ice Spirit Zap Minions
Knight Minions
Mega Knight Knight
Zap Mega Knight Ice Spirit Knight Minions Firecracker The Log
Mega Knight Knight Minions
Mega Knight Zap The Log
Mega Knight Knight Wizard
Wizard Firecracker Mega Knight
Ice Spirit Zap Knight Minions Firecracker The Log
Minions Mega Knight Zap Firecracker Wizard The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker Zap The Log
The Log
Knight Firecracker The Log
Wizard Zap Firecracker The Log Mega Knight
Firecracker Wizard Ice Spirit Zap Minions
Firecracker Wizard The Log
The Log Ice Spirit Zap Firecracker Wizard
The Log Zap Firecracker Wizard
Minions
Firecracker Zap Knight Wizard The Log
Zap Firecracker Wizard
Knight Firecracker The Log
Minions Firecracker
Zap Firecracker The Log
Zap Firecracker Wizard The Log
Firecracker Wizard The Log Mega Knight
Minions
Zap Firecracker Wizard The Log Mega Knight
Zap Firecracker Wizard The Log Mega Knight
Minions The Log Mega Knight
Wizard
The Log
Zap The Log
Zap Firecracker The Log Ice Spirit Wizard Mega Knight
Firecracker The Log Zap Wizard
Zap Wizard The Log Mega Knight
Zap Firecracker The Log
Zap Firecracker Wizard
Zap Ice Spirit Minions Firecracker Wizard
Zap Wizard The Log Mega Knight
Zap Ice Spirit Firecracker
Mega Knight
Firecracker Wizard The Log
Zap Ice Spirit Minions
Zap Firecracker Wizard
The Log
Knight Firecracker Wizard Mega Knight
The Log Zap Firecracker Wizard
Zap
Firecracker Mega Knight
Zap Ice Spirit Minions Firecracker The Log
Firecracker Zap
Zap Firecracker The Log Mega Knight
Firecracker Wizard Mega Knight

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