My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit P.E.K.K.A Electro Wizard Magic Archer Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Ram Rider
Zap
Ram Rider
Barbarian Barrel
Ice Spirit Electro Wizard Magic Archer
The Log
Ice Spirit Ram Rider
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit P.E.K.K.A Electro Wizard Magic Archer Ram Rider
Fireball
Electro Wizard Magic Archer Ram Rider
Poison
Electro Wizard Magic Archer
Lightning
Electro Wizard Magic Archer Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Electro Wizard Magic Archer Golden Knight Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap The Log Electro Wizard

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Ram Rider
Zap
Ice Spirit P.E.K.K.A Electro Wizard Ram Rider The Log Magic Archer
P.E.K.K.A
Ice Spirit Zap Electro Wizard Magic Archer The Log Ram Rider
The Log
Zap P.E.K.K.A Magic Archer Ram Rider
Electro Wizard
Zap P.E.K.K.A Magic Archer Ram Rider
Magic Archer
P.E.K.K.A Ram Rider Zap The Log Electro Wizard Golden Knight
Ram Rider
Zap Magic Archer Ice Spirit P.E.K.K.A The Log Electro Wizard Golden Knight
Golden Knight
Magic Archer Ram Rider

Defense Synergies 3 19

Ice Spirit
Zap P.E.K.K.A The Log Electro Wizard Magic Archer Ram Rider Golden Knight
Zap
Ice Spirit Electro Wizard P.E.K.K.A The Log Magic Archer Ram Rider Golden Knight
P.E.K.K.A
The Log Ice Spirit Zap Electro Wizard
The Log
P.E.K.K.A Ice Spirit Zap Electro Wizard Magic Archer Ram Rider Golden Knight
Electro Wizard
Zap Ice Spirit P.E.K.K.A The Log Magic Archer Ram Rider
Magic Archer
Ice Spirit Zap The Log Electro Wizard Ram Rider
Ram Rider
Ice Spirit Zap The Log Electro Wizard Magic Archer
Golden Knight
Ice Spirit Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Electro Wizard Magic Archer Ram Rider Golden Knight
P.E.K.K.A Ice Spirit Zap The Log Electro Wizard Ram Rider
P.E.K.K.A Ram Rider Electro Wizard
P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A The Log
The Log Zap Electro Wizard Magic Archer
Electro Wizard Ram Rider Ice Spirit Zap Magic Archer
Zap P.E.K.K.A The Log Electro Wizard Magic Archer Ram Rider Golden Knight
P.E.K.K.A
Ice Spirit Electro Wizard
Electro Wizard Zap The Log Magic Archer Ram Rider
Zap Electro Wizard Magic Archer Ram Rider
P.E.K.K.A Ice Spirit Zap The Log Electro Wizard Ram Rider
Ice Spirit Zap P.E.K.K.A The Log Electro Wizard Magic Archer Golden Knight
P.E.K.K.A Electro Wizard Ram Rider
Ice Spirit Zap P.E.K.K.A The Log Electro Wizard Ram Rider
P.E.K.K.A Electro Wizard
Ice Spirit Zap The Log Electro Wizard Magic Archer Ram Rider Golden Knight
Zap The Log Ice Spirit Electro Wizard Magic Archer Ram Rider
P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap The Log Magic Archer
P.E.K.K.A Ice Spirit Zap The Log Electro Wizard Ram Rider Golden Knight
P.E.K.K.A Zap The Log Electro Wizard Ram Rider
P.E.K.K.A Ram Rider
Ice Spirit Zap Electro Wizard Magic Archer Ram Rider
P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Ice Spirit The Log Magic Archer
P.E.K.K.A
P.E.K.K.A Golden Knight
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Ram Rider Golden Knight
Magic Archer
Electro Wizard Ice Spirit Zap P.E.K.K.A The Log Magic Archer Golden Knight
Zap P.E.K.K.A The Log Electro Wizard Magic Archer Golden Knight
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log Golden Knight
Zap The Log Electro Wizard Magic Archer Ram Rider Golden Knight
The Log Magic Archer
The Log
Zap The Log Magic Archer
Ice Spirit Zap Magic Archer Ram Rider
The Log Magic Archer
The Log Ice Spirit Zap Magic Archer Ram Rider
The Log Zap Ram Rider Golden Knight
Electro Wizard
Zap The Log Electro Wizard Magic Archer Ram Rider Golden Knight
Zap Magic Archer
The Log Magic Archer Golden Knight
Magic Archer
Zap The Log Magic Archer
Zap The Log Magic Archer Golden Knight
Magic Archer The Log
Zap The Log Electro Wizard Magic Archer
Zap The Log Magic Archer Golden Knight
The Log Magic Archer
The Log
Zap The Log
Zap The Log Ice Spirit Magic Archer
The Log Zap Electro Wizard Magic Archer Ram Rider Golden Knight
Zap The Log Magic Archer Ram Rider Golden Knight
Zap The Log Magic Archer Golden Knight
Zap Electro Wizard Magic Archer
Zap Electro Wizard Ice Spirit
Zap The Log Magic Archer
Zap Ice Spirit Electro Wizard Magic Archer
P.E.K.K.A
The Log Magic Archer
Zap Electro Wizard Ice Spirit Magic Archer
Zap Electro Wizard Magic Archer Ram Rider
The Log
Electro Wizard Magic Archer
The Log Zap Magic Archer
Zap
P.E.K.K.A
Zap Ice Spirit The Log Electro Wizard Magic Archer Golden Knight
Zap Electro Wizard Magic Archer
Zap The Log Electro Wizard Magic Archer Golden Knight
P.E.K.K.A

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