My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Battle Ram Baby Dragon P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Battle Ram Baby Dragon P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram Baby Dragon
Zap
Battle Ram Bandit
Barbarian Barrel
Ice Spirit Battle Ram Bandit Electro Wizard
The Log
Ice Spirit Battle Ram Bandit
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Battle Ram Baby Dragon P.E.K.K.A Bandit Electro Wizard
Fireball
Battle Ram Baby Dragon Bandit Electro Wizard
Poison
Electro Wizard
Lightning
Battle Ram Baby Dragon Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Baby Dragon Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Battle Ram Baby Dragon Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Bandit Battle Ram Baby Dragon Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Bandit Battle Ram

Attack Synergies 10 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Battle Ram P.E.K.K.A Baby Dragon Bandit
Zap
Ice Spirit Battle Ram P.E.K.K.A Electro Wizard Baby Dragon Poison Bandit
Battle Ram
Ice Spirit Zap Poison Bandit Baby Dragon P.E.K.K.A Electro Wizard
Baby Dragon
Ice Spirit Zap Battle Ram Poison P.E.K.K.A Bandit Electro Wizard
Poison
Battle Ram P.E.K.K.A Zap Baby Dragon
P.E.K.K.A
Ice Spirit Zap Poison Electro Wizard Battle Ram Baby Dragon
Bandit
Battle Ram Ice Spirit Zap Baby Dragon Electro Wizard
Electro Wizard
Zap P.E.K.K.A Battle Ram Baby Dragon Bandit

Defense Synergies 2 14

Ice Spirit
Zap Baby Dragon Poison P.E.K.K.A Bandit Electro Wizard
Zap
Ice Spirit Electro Wizard Baby Dragon Poison P.E.K.K.A Bandit
Battle Ram
Baby Dragon
Ice Spirit Zap P.E.K.K.A Bandit
Poison
Ice Spirit Zap Electro Wizard
P.E.K.K.A
Ice Spirit Zap Baby Dragon Electro Wizard
Bandit
Ice Spirit Zap Baby Dragon Electro Wizard
Electro Wizard
Zap Ice Spirit Poison P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon Electro Wizard
P.E.K.K.A Ice Spirit Zap Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Poison P.E.K.K.A
Zap Baby Dragon Bandit Electro Wizard
Electro Wizard Ice Spirit Zap Baby Dragon Poison
Zap Baby Dragon Poison P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Ice Spirit Bandit Electro Wizard
Poison Electro Wizard Zap Baby Dragon Bandit
Zap Baby Dragon Poison Electro Wizard
P.E.K.K.A Ice Spirit Zap Bandit Electro Wizard
Ice Spirit Zap Baby Dragon Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Ice Spirit Zap P.E.K.K.A Bandit Electro Wizard
Poison P.E.K.K.A Electro Wizard
Ice Spirit Zap Baby Dragon Bandit Electro Wizard
Zap Baby Dragon Poison Ice Spirit Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Baby Dragon Poison P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Bandit Electro Wizard
Poison Bandit Electro Wizard Zap Baby Dragon
P.E.K.K.A Bandit Ice Spirit Zap Electro Wizard
P.E.K.K.A Zap Bandit Electro Wizard
P.E.K.K.A Bandit
Poison Ice Spirit Zap Baby Dragon Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Ice Spirit Baby Dragon Poison Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Poison Electro Wizard
P.E.K.K.A Bandit
Baby Dragon
Electro Wizard Ice Spirit Zap Baby Dragon Poison P.E.K.K.A
Poison Zap Baby Dragon P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon Bandit
Poison Zap Baby Dragon Bandit Electro Wizard
Baby Dragon Poison Bandit
Poison
Poison Zap Baby Dragon
Poison Ice Spirit Zap Baby Dragon
Baby Dragon Poison
Poison Ice Spirit Zap Baby Dragon
Poison Zap Bandit
Poison Electro Wizard
Poison Zap Bandit Electro Wizard
Poison Zap Baby Dragon
Poison Baby Dragon Bandit
Baby Dragon Poison Bandit
Zap Baby Dragon Poison
Zap Baby Dragon Poison Bandit
Baby Dragon Poison Bandit
Poison
Zap Baby Dragon Poison Bandit Electro Wizard
Zap Baby Dragon Poison
Baby Dragon Poison
Poison
Zap Baby Dragon Poison
Zap Poison Ice Spirit Baby Dragon
Poison Zap Baby Dragon Bandit Electro Wizard
Zap Baby Dragon Poison Bandit
Poison Zap Baby Dragon Bandit
Poison Zap Baby Dragon Electro Wizard
Zap Electro Wizard Ice Spirit Poison
Poison Zap Bandit
Zap Ice Spirit Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Ice Spirit Bandit
Poison Zap Baby Dragon Electro Wizard
Poison Baby Dragon Electro Wizard
Zap Baby Dragon Poison
Zap Poison
P.E.K.K.A
Zap Ice Spirit Baby Dragon Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Baby Dragon Bandit Electro Wizard
P.E.K.K.A
Poison

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