My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Rascals Battle Ram Electro Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Rascals Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Electro Dragon
Zap
Battle Ram
Barbarian Barrel
Ice Spirit Rascals Battle Ram Ice Wizard
The Log
Ice Spirit Rascals Mini P.E.K.K.A Battle Ram
Earthquake
Arrows
Ice Spirit Rascals
Royal Delivery
Ice Spirit Rascals Mini P.E.K.K.A Battle Ram Electro Dragon Ice Wizard
Fireball
Rascals Battle Ram Electro Dragon Ice Wizard
Poison
Rascals Electro Dragon Ice Wizard
Lightning
Mini P.E.K.K.A Battle Ram Electro Dragon Ice Wizard
Rocket
Rascals Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Poison Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Poison Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Battle Ram Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Ice Wizard Mini P.E.K.K.A Battle Ram Poison Rascals Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Ice Wizard Mini P.E.K.K.A

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Battle Ram Rascals Mini P.E.K.K.A
Zap
Ice Spirit Battle Ram Mini P.E.K.K.A Poison Electro Dragon Ice Wizard
Rascals
Ice Spirit Battle Ram Electro Dragon
Mini P.E.K.K.A
Ice Spirit Zap Ice Wizard
Battle Ram
Ice Spirit Zap Poison Rascals
Poison
Battle Ram Zap Electro Dragon
Electro Dragon
Zap Rascals Poison Ice Wizard
Ice Wizard
Zap Mini P.E.K.K.A Electro Dragon

Defense Synergies 3 12

Ice Spirit
Zap Mini P.E.K.K.A Rascals Poison Electro Dragon Ice Wizard
Zap
Ice Spirit Mini P.E.K.K.A Rascals Poison Electro Dragon Ice Wizard
Rascals
Ice Spirit Zap
Mini P.E.K.K.A
Ice Spirit Zap Electro Dragon Ice Wizard
Battle Ram
Poison
Ice Spirit Zap Ice Wizard
Electro Dragon
Ice Spirit Zap Mini P.E.K.K.A Ice Wizard
Ice Wizard
Ice Spirit Zap Mini P.E.K.K.A Poison Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Dragon
Mini P.E.K.K.A Ice Spirit Zap Rascals Electro Dragon Ice Wizard
Mini P.E.K.K.A Rascals Electro Dragon Ice Wizard
Mini P.E.K.K.A Rascals Electro Dragon Ice Wizard
Mini P.E.K.K.A Poison
Zap Rascals Electro Dragon Ice Wizard
Ice Spirit Zap Rascals Poison Electro Dragon Ice Wizard
Zap Rascals Poison Electro Dragon
Mini P.E.K.K.A Rascals Ice Wizard
Ice Spirit Rascals Mini P.E.K.K.A Ice Wizard
Poison Ice Wizard Zap Rascals Electro Dragon
Zap Rascals Poison Electro Dragon Ice Wizard
Mini P.E.K.K.A Ice Spirit Zap Rascals Electro Dragon Ice Wizard
Ice Spirit Zap Rascals Mini P.E.K.K.A Poison Electro Dragon
Mini P.E.K.K.A Rascals
Ice Spirit Zap Rascals Mini P.E.K.K.A
Rascals Mini P.E.K.K.A Poison Electro Dragon
Ice Spirit Zap Rascals Electro Dragon Ice Wizard
Zap Poison Ice Spirit Rascals Electro Dragon Ice Wizard
Mini P.E.K.K.A
Rascals Mini P.E.K.K.A Poison Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A Zap
Poison Zap Mini P.E.K.K.A Electro Dragon
Ice Spirit Zap Rascals Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Zap Rascals
Rascals Mini P.E.K.K.A
Poison Ice Spirit Zap Rascals Electro Dragon Ice Wizard
Rascals Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A Rascals
Zap Electro Dragon Ice Spirit Mini P.E.K.K.A Poison
Rascals Mini P.E.K.K.A Electro Dragon
Zap Poison
Rascals Mini P.E.K.K.A
Rascals Electro Dragon
Rascals Electro Dragon Ice Spirit Zap Mini P.E.K.K.A Poison
Poison Zap Rascals Mini P.E.K.K.A Electro Dragon Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rascals Electro Dragon
Poison Zap Electro Dragon Ice Wizard
Poison Electro Dragon
Rascals Poison
Poison Zap
Poison Ice Spirit Zap Electro Dragon Ice Wizard
Poison
Poison Ice Spirit Zap Electro Dragon Ice Wizard
Poison Zap Electro Dragon
Mini P.E.K.K.A Poison Electro Dragon
Poison Zap Electro Dragon
Poison Zap Electro Dragon
Poison
Poison Electro Dragon
Zap Poison
Zap Poison Electro Dragon
Poison Electro Dragon
Poison
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Poison Electro Dragon
Zap Poison Electro Dragon
Poison
Poison
Zap Poison Electro Dragon
Zap Poison Ice Spirit Electro Dragon Ice Wizard
Poison Zap Electro Dragon Ice Wizard
Zap Poison Electro Dragon
Poison Zap
Poison Zap Electro Dragon Ice Wizard
Zap Electro Dragon Ice Spirit Poison
Mini P.E.K.K.A
Poison Zap Electro Dragon
Zap Ice Spirit Poison Electro Dragon
Poison
Zap Ice Spirit Electro Dragon
Poison Zap Electro Dragon Ice Wizard
Poison Rascals Mini P.E.K.K.A Electro Dragon
Zap Poison Electro Dragon
Zap Poison
Electro Dragon
Zap Electro Dragon Ice Spirit Rascals Poison
Zap Poison Electro Dragon
Poison Electro Dragon Zap
Electro Dragon

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