My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Recruits Goblin Cage Flying Machine Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Recruits Flying Machine Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs
Giant Snowball
Royal Recruits Flying Machine Zappies Royal Hogs
Zap
Flying Machine Zappies Royal Hogs
Barbarian Barrel
Ice Spirit Royal Recruits Goblin Cage Zappies Royal Hogs
The Log
Ice Spirit Royal Recruits Goblin Cage Zappies Royal Hogs
Earthquake
Goblin Cage Zappies Royal Hogs
Arrows
Ice Spirit Royal Recruits Flying Machine Zappies Royal Hogs
Royal Delivery
Ice Spirit Royal Recruits Goblin Cage Flying Machine Zappies Royal Hogs
Fireball
Goblin Cage Flying Machine Zappies Royal Hogs
Poison
Royal Recruits Goblin Cage Flying Machine Zappies Royal Hogs
Lightning
Goblin Cage
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Royal Recruits Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Goblin Cage Flying Machine Zappies Poison Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Zap Goblin Cage Flying Machine

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Goblin Cage Royal Hogs Royal Recruits
Zap
Ice Spirit Royal Recruits Goblin Cage Flying Machine Zappies Royal Hogs Poison
Royal Recruits
Ice Spirit Zap Flying Machine Zappies Royal Hogs
Goblin Cage
Ice Spirit Zap Flying Machine Royal Hogs
Flying Machine
Zap Royal Recruits Goblin Cage Zappies Royal Hogs
Zappies
Zap Royal Recruits Flying Machine Royal Hogs
Royal Hogs
Ice Spirit Zap Royal Recruits Goblin Cage Flying Machine Zappies Poison
Poison
Zap Royal Hogs

Defense Synergies 2 12

Ice Spirit
Zap Goblin Cage Royal Recruits Flying Machine Zappies Poison
Zap
Ice Spirit Goblin Cage Flying Machine Zappies Poison
Royal Recruits
Ice Spirit
Goblin Cage
Ice Spirit Zap Flying Machine Zappies Poison
Flying Machine
Ice Spirit Zap Goblin Cage Zappies
Zappies
Ice Spirit Zap Goblin Cage Flying Machine
Royal Hogs
Poison
Ice Spirit Zap Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Goblin Cage Flying Machine Zappies
Ice Spirit Zap Royal Recruits Goblin Cage Flying Machine Zappies
Goblin Cage Royal Recruits Zappies
Royal Recruits Goblin Cage Zappies
Royal Recruits Goblin Cage Poison
Zap Flying Machine Zappies
Ice Spirit Zap Goblin Cage Flying Machine Zappies Poison
Zap Royal Recruits Goblin Cage Flying Machine Poison
Zappies Royal Recruits Goblin Cage
Ice Spirit Royal Recruits Zappies
Poison Zap Royal Recruits Flying Machine Zappies
Zap Flying Machine Zappies Poison
Royal Recruits Goblin Cage Ice Spirit Zap Flying Machine Zappies
Ice Spirit Zap Royal Recruits Goblin Cage Zappies Poison
Royal Recruits Goblin Cage Zappies
Ice Spirit Zap Royal Recruits Goblin Cage Zappies
Royal Recruits Goblin Cage Zappies Poison
Ice Spirit Goblin Cage Zap Royal Recruits Flying Machine Zappies
Zap Goblin Cage Poison Ice Spirit Royal Recruits Flying Machine Zappies
Royal Recruits Goblin Cage Zappies
Royal Recruits Flying Machine Zappies Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zap Goblin Cage Zappies
Poison Zap Flying Machine
Royal Recruits Zappies Ice Spirit Zap Goblin Cage
Royal Recruits Zap Goblin Cage Zappies
Royal Recruits Goblin Cage Zappies
Poison Ice Spirit Zap Flying Machine Zappies
Royal Recruits Goblin Cage Flying Machine Zappies
Royal Recruits Goblin Cage Zappies
Zap Royal Recruits Goblin Cage Ice Spirit Flying Machine Zappies Poison
Royal Recruits Goblin Cage Zappies
Royal Recruits Goblin Cage Flying Machine Zappies
Royal Recruits Zap Goblin Cage Poison
Royal Recruits Goblin Cage Zappies
Royal Recruits Goblin Cage Flying Machine Zappies
Royal Recruits Zappies Ice Spirit Zap Goblin Cage Flying Machine Poison
Poison Zap Royal Recruits Goblin Cage Flying Machine Zappies
Zap Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Recruits Flying Machine
Poison Zap Flying Machine
Flying Machine Poison
Royal Recruits Flying Machine Poison
Poison Zap
Poison Ice Spirit Zap Flying Machine
Flying Machine Poison
Poison Ice Spirit Zap Flying Machine
Poison Zap Flying Machine
Poison
Poison Zap Royal Recruits Flying Machine
Poison Zap Flying Machine
Flying Machine Poison
Flying Machine Poison
Zap Flying Machine Poison
Zap Flying Machine Poison
Royal Recruits Flying Machine Poison
Poison
Zap Flying Machine Poison
Zap Flying Machine Poison
Poison
Poison
Zap Royal Recruits Flying Machine Poison
Zap Poison Ice Spirit
Poison Zap Flying Machine
Zap Flying Machine Poison
Poison Zap
Poison Zap Flying Machine
Zap Ice Spirit Flying Machine Zappies Poison
Poison Zap
Zap Ice Spirit Zappies Poison
Poison
Zap Ice Spirit Royal Recruits Flying Machine Zappies
Poison Zap Flying Machine Zappies
Poison Flying Machine
Zap Flying Machine Poison
Zap Poison
Royal Recruits Flying Machine
Zap Ice Spirit Royal Recruits Flying Machine Zappies Poison
Zap Flying Machine Zappies Poison
Poison Zap Royal Recruits Flying Machine

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