My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Skeleton Barrel Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Skeleton Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Clone
Giant Snowball
Skeleton Barrel Clone
Zap
Skeleton Barrel Firecracker Clone
Barbarian Barrel
Ice Spirit Skeleton Barrel Firecracker Clone
The Log
Ice Spirit Skeleton Barrel Firecracker Clone
Earthquake
Firecracker Clone
Arrows
Ice Spirit Skeleton Barrel Firecracker Clone
Royal Delivery
Ice Spirit Skeleton Barrel Firecracker Clone
Fireball
Skeleton Barrel Firecracker Clone
Poison
Skeleton Barrel Firecracker Clone
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Skeleton Barrel Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Zap The Log Skeleton Barrel Firecracker Clone Void

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Ice Spirit Zap The Log

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Skeleton Barrel Firecracker
Zap
Ice Spirit Firecracker Mirror Void Skeleton Barrel The Log
Skeleton Barrel
Firecracker Clone Ice Spirit Zap Mirror
Firecracker
Zap Skeleton Barrel Ice Spirit Mirror
Mirror
Zap The Log Skeleton Barrel Firecracker
Clone
Skeleton Barrel
Void
Zap
The Log
Mirror Zap

Defense Synergies 3 8

Ice Spirit
Zap Firecracker The Log
Zap
Ice Spirit Mirror Skeleton Barrel Firecracker Void The Log
Skeleton Barrel
Zap
Firecracker
The Log Ice Spirit Zap Mirror
Mirror
Zap Firecracker The Log
Clone
Void
Zap
The Log
Firecracker Ice Spirit Zap Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Firecracker Void The Log
Ice Spirit Zap Firecracker The Log
Void
Firecracker
Firecracker The Log
The Log Zap Firecracker
Ice Spirit Zap Firecracker Void
Zap Skeleton Barrel Void The Log
Ice Spirit Firecracker
Zap Firecracker The Log
Zap Firecracker
Ice Spirit Zap The Log
Ice Spirit Zap Firecracker The Log
Ice Spirit Zap The Log
Firecracker
Ice Spirit Zap Firecracker The Log
Zap The Log Ice Spirit Firecracker
Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Void
Void Zap Skeleton Barrel Firecracker The Log
Ice Spirit Zap The Log
Zap The Log
Firecracker Ice Spirit Zap Skeleton Barrel
Void
Zap Void Ice Spirit Firecracker The Log
Zap Void The Log
Firecracker
Ice Spirit Zap Firecracker The Log
Zap Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Void Firecracker The Log
Firecracker Void Zap Skeleton Barrel The Log
Skeleton Barrel Void The Log
Skeleton Barrel Firecracker Void The Log
Zap Firecracker The Log
Firecracker Ice Spirit Zap Skeleton Barrel
Firecracker The Log
The Log Ice Spirit Zap Skeleton Barrel Firecracker
Void The Log Zap Skeleton Barrel Firecracker
Void
Firecracker Void Zap Skeleton Barrel The Log
Void Zap Firecracker
Skeleton Barrel Firecracker Void The Log
Skeleton Barrel Firecracker Void
Zap Skeleton Barrel Firecracker The Log
Zap Skeleton Barrel Firecracker The Log
Skeleton Barrel Firecracker The Log
Void Zap Skeleton Barrel Firecracker The Log
Zap Skeleton Barrel Firecracker The Log
Void The Log
Void
Void The Log
Zap Skeleton Barrel Void The Log
Zap Firecracker The Log Ice Spirit
Firecracker Void The Log Zap Skeleton Barrel
Void Zap Skeleton Barrel The Log
Void Zap Skeleton Barrel Firecracker The Log
Zap Firecracker
Zap Ice Spirit Skeleton Barrel Firecracker Void
Void
Void Zap The Log
Zap Void Ice Spirit Firecracker
Firecracker The Log
Zap Skeleton Barrel Ice Spirit Void
Zap Firecracker
The Log
Void Firecracker
The Log Zap Skeleton Barrel Firecracker
Void Zap
Firecracker
Zap Ice Spirit Firecracker The Log
Firecracker Zap Void
Void Zap Skeleton Barrel Firecracker The Log

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