My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Witch Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Mega Knight Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards Skeleton King
Giant Snowball
Goblin Gang Guards Witch Skeleton King
Zap
Goblin Gang Guards Witch Skeleton King
Barbarian Barrel
Ice Spirit Goblin Gang Guards Witch Skeleton King
The Log
Ice Spirit Goblin Gang Guards Witch Skeleton King
Earthquake
Goblin Gang Guards Witch Skeleton King
Arrows
Ice Spirit Goblin Gang Guards Witch Skeleton King
Royal Delivery
Ice Spirit Goblin Gang Guards Witch Skeleton King
Fireball
Goblin Gang Witch Skeleton King
Poison
Goblin Gang Guards Witch Skeleton King
Lightning
Witch Skeleton King
Rocket
Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Giant Snowball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Giant Snowball Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Giant Snowball Goblin Gang Guards Skeleton King Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap Giant Snowball Goblin Gang

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Giant Snowball Guards Witch Mega Knight
Zap
Ice Spirit Giant Snowball Guards Witch Mega Knight
Giant Snowball
Ice Spirit Zap Witch Mega Knight
Goblin Gang
Skeleton King
Guards
Ice Spirit Zap
Witch
Ice Spirit Zap Giant Snowball Mega Knight Skeleton King
Mega Knight
Ice Spirit Zap Giant Snowball Witch
Skeleton King
Goblin Gang Witch

Defense Synergies 5 13

Ice Spirit
Zap Goblin Gang Giant Snowball Guards Witch Mega Knight
Zap
Ice Spirit Mega Knight Giant Snowball Goblin Gang Guards Witch
Giant Snowball
Goblin Gang Mega Knight Ice Spirit Zap Guards Witch
Goblin Gang
Ice Spirit Giant Snowball Zap Guards
Guards
Ice Spirit Zap Giant Snowball Goblin Gang Witch
Witch
Ice Spirit Zap Giant Snowball Guards Mega Knight
Mega Knight
Zap Giant Snowball Ice Spirit Witch
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Ice Spirit Zap Goblin Gang Witch Mega Knight
Goblin Gang Witch Mega Knight Giant Snowball
Witch Goblin Gang Guards Mega Knight Skeleton King
Mega Knight
Goblin Gang Zap Giant Snowball Guards Mega Knight
Giant Snowball Ice Spirit Zap Goblin Gang Witch
Zap Mega Knight
Witch Goblin Gang Skeleton King
Goblin Gang Guards Ice Spirit Giant Snowball Mega Knight
Goblin Gang Guards Witch Zap Giant Snowball Mega Knight Skeleton King
Zap Giant Snowball Goblin Gang Witch
Mega Knight Ice Spirit Zap Giant Snowball Goblin Gang Guards Witch
Mega Knight Ice Spirit Zap Giant Snowball Goblin Gang Guards Witch Skeleton King
Goblin Gang Mega Knight Skeleton King
Ice Spirit Zap Giant Snowball Goblin Gang Mega Knight
Mega Knight Goblin Gang Witch
Ice Spirit Mega Knight Zap Giant Snowball Goblin Gang Guards Witch
Zap Giant Snowball Witch Ice Spirit Guards Mega Knight
Goblin Gang Mega Knight Giant Snowball Guards Witch
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Mega Knight Zap Giant Snowball Witch
Zap Giant Snowball Goblin Gang Mega Knight
Goblin Gang Guards Mega Knight Ice Spirit Zap Witch
Goblin Gang Guards Mega Knight Zap
Goblin Gang Guards Witch Mega Knight
Ice Spirit Zap Giant Snowball Goblin Gang Witch
Goblin Gang Guards Witch
Mega Knight
Zap Mega Knight Ice Spirit Giant Snowball Witch
Witch Goblin Gang Guards
Mega Knight Guards Witch
Mega Knight Zap Giant Snowball Guards
Mega Knight Goblin Gang Guards Witch Skeleton King
Witch Mega Knight
Goblin Gang Guards Witch Ice Spirit Zap Skeleton King
Mega Knight Zap Giant Snowball Witch Skeleton King
Zap Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Zap Giant Snowball
Guards
Zap Giant Snowball Mega Knight
Ice Spirit Zap Giant Snowball Witch
Witch
Ice Spirit Zap Giant Snowball
Zap Giant Snowball
Giant Snowball Goblin Gang Guards
Zap
Zap Giant Snowball
Giant Snowball
Zap Giant Snowball
Zap Giant Snowball Witch
Mega Knight
Giant Snowball
Zap Giant Snowball Mega Knight
Zap Giant Snowball Witch Mega Knight
Mega Knight
Giant Snowball
Zap Giant Snowball
Zap Giant Snowball Ice Spirit Witch Mega Knight
Witch
Zap Giant Snowball Witch
Zap Giant Snowball Witch Mega Knight
Zap
Zap Giant Snowball Witch
Zap Ice Spirit Giant Snowball Guards Witch
Giant Snowball
Zap Giant Snowball Mega Knight
Zap Ice Spirit Giant Snowball
Mega Knight
Giant Snowball
Zap Ice Spirit Goblin Gang Guards Witch
Zap Giant Snowball Witch
Goblin Gang Mega Knight
Zap Giant Snowball Skeleton King
Zap Giant Snowball
Mega Knight
Zap Ice Spirit Giant Snowball Goblin Gang Guards Witch Skeleton King
Zap Giant Snowball Witch
Zap Giant Snowball Witch Mega Knight
Mega Knight

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