My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Valkyrie Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang Little Prince
Zap
Goblin Gang Royal Giant Little Prince
Barbarian Barrel
Ice Spirit Goblin Gang Valkyrie Wizard Little Prince
The Log
Ice Spirit Goblin Gang Royal Giant Little Prince
Earthquake
Goblin Gang
Arrows
Ice Spirit Goblin Gang Little Prince
Royal Delivery
Ice Spirit Goblin Gang Valkyrie Wizard Little Prince
Fireball
Goblin Gang Wizard Little Prince
Poison
Goblin Gang Wizard Little Prince
Lightning
Valkyrie Wizard Little Prince
Rocket
Valkyrie Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Giant Snowball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Giant Snowball Goblin Gang Little Prince Valkyrie Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap Giant Snowball Goblin Gang

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Royal Giant Valkyrie Giant Snowball Royal Giant
Zap
Ice Spirit Giant Snowball Royal Giant Valkyrie Little Prince
Giant Snowball
Ice Spirit Zap Royal Giant Valkyrie Little Prince
Goblin Gang
Royal Giant Valkyrie
Royal Giant
Ice Spirit Ice Spirit Zap Giant Snowball Goblin Gang Wizard
Valkyrie
Ice Spirit Zap Giant Snowball Goblin Gang Wizard Little Prince
Wizard
Royal Giant Valkyrie
Little Prince
Zap Giant Snowball Valkyrie

Defense Synergies 3 14

Ice Spirit
Zap Goblin Gang Giant Snowball Valkyrie Wizard Little Prince
Zap
Ice Spirit Giant Snowball Goblin Gang Valkyrie Little Prince
Giant Snowball
Goblin Gang Ice Spirit Zap Valkyrie Wizard Little Prince
Goblin Gang
Ice Spirit Giant Snowball Zap Valkyrie
Royal Giant
Valkyrie
Ice Spirit Zap Giant Snowball Goblin Gang Wizard Little Prince
Wizard
Ice Spirit Giant Snowball Valkyrie
Little Prince
Ice Spirit Zap Giant Snowball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard
Ice Spirit Zap Goblin Gang Valkyrie
Goblin Gang Giant Snowball Valkyrie
Goblin Gang Valkyrie
Valkyrie
Goblin Gang Zap Giant Snowball Valkyrie
Giant Snowball Ice Spirit Zap Goblin Gang Wizard Little Prince
Zap Valkyrie
Goblin Gang
Goblin Gang Ice Spirit Giant Snowball Valkyrie Little Prince
Goblin Gang Valkyrie Zap Giant Snowball Wizard
Zap Giant Snowball Goblin Gang Wizard
Ice Spirit Zap Giant Snowball Goblin Gang Valkyrie Wizard
Valkyrie Wizard Ice Spirit Zap Giant Snowball Goblin Gang
Goblin Gang
Ice Spirit Zap Giant Snowball Goblin Gang
Wizard Goblin Gang Valkyrie
Ice Spirit Valkyrie Zap Giant Snowball Goblin Gang Wizard Little Prince
Zap Giant Snowball Valkyrie Wizard Ice Spirit Little Prince
Goblin Gang Valkyrie Wizard Giant Snowball Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Giant Snowball
Zap Giant Snowball Goblin Gang Valkyrie Wizard
Goblin Gang Ice Spirit Zap Valkyrie
Goblin Gang Valkyrie Zap
Goblin Gang Valkyrie
Wizard Ice Spirit Zap Giant Snowball Goblin Gang
Goblin Gang Valkyrie
Valkyrie
Zap Ice Spirit Giant Snowball Valkyrie
Goblin Gang
Valkyrie
Zap Giant Snowball Valkyrie
Goblin Gang Valkyrie Wizard
Wizard Valkyrie
Goblin Gang Ice Spirit Zap Valkyrie Little Prince
Valkyrie Zap Giant Snowball Wizard
Zap Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Giant Snowball
Valkyrie
Wizard Zap Giant Snowball Valkyrie
Wizard Ice Spirit Zap Giant Snowball
Wizard
Ice Spirit Zap Giant Snowball Wizard
Zap Giant Snowball Wizard
Giant Snowball Goblin Gang
Zap Valkyrie Wizard
Zap Giant Snowball Wizard
Giant Snowball
Zap Giant Snowball
Zap Giant Snowball Wizard
Wizard
Giant Snowball
Zap Giant Snowball Wizard
Zap Giant Snowball Valkyrie Wizard Little Prince
Giant Snowball Wizard
Zap Giant Snowball
Zap Giant Snowball Ice Spirit Valkyrie Wizard Little Prince
Zap Giant Snowball Wizard
Zap Giant Snowball Wizard
Zap
Zap Giant Snowball Wizard Little Prince
Zap Ice Spirit Giant Snowball Wizard
Giant Snowball
Zap Giant Snowball Wizard
Zap Ice Spirit Giant Snowball
Giant Snowball Wizard
Zap Ice Spirit Goblin Gang
Zap Giant Snowball Wizard
Goblin Gang Valkyrie Wizard
Zap Giant Snowball Wizard
Zap Giant Snowball
Zap Ice Spirit Giant Snowball Goblin Gang
Zap Giant Snowball
Zap Giant Snowball Little Prince
Wizard

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