My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Executioner P.E.K.K.A Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Ice Spirit Executioner Ice Wizard Electro Wizard
The Log
Ice Spirit
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Executioner P.E.K.K.A Ice Wizard Electro Wizard
Fireball
Executioner Ice Wizard Electro Wizard
Poison
Executioner Ice Wizard Electro Wizard
Lightning
Executioner Ice Wizard Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Giant Snowball Tornado Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Giant Snowball Tornado Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Executioner P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Giant Snowball Tornado Ice Wizard Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap Giant Snowball Tornado

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Giant Snowball Executioner
Zap
Ice Spirit Tornado P.E.K.K.A Electro Wizard Giant Snowball Executioner Ice Wizard
Giant Snowball
P.E.K.K.A Ice Spirit Zap Tornado Executioner Electro Wizard
Tornado
Zap Executioner P.E.K.K.A Giant Snowball Ice Wizard
Executioner
Tornado Ice Spirit Zap Giant Snowball P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Giant Snowball Tornado Electro Wizard Executioner Ice Wizard
Ice Wizard
Zap Tornado P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Giant Snowball

Defense Synergies 5 18

Ice Spirit
Zap Giant Snowball Tornado Executioner P.E.K.K.A Ice Wizard Electro Wizard
Zap
Ice Spirit Electro Wizard Giant Snowball Tornado Executioner P.E.K.K.A Ice Wizard
Giant Snowball
Ice Spirit Zap Executioner P.E.K.K.A Ice Wizard Electro Wizard
Tornado
Executioner P.E.K.K.A Ice Wizard Ice Spirit Zap Electro Wizard
Executioner
Tornado Ice Spirit Zap Giant Snowball
P.E.K.K.A
Tornado Ice Spirit Zap Giant Snowball Ice Wizard Electro Wizard
Ice Wizard
Tornado Ice Spirit Zap Giant Snowball P.E.K.K.A
Electro Wizard
Zap Ice Spirit Giant Snowball Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard
P.E.K.K.A Ice Spirit Zap Executioner Ice Wizard Electro Wizard
Tornado P.E.K.K.A Giant Snowball Executioner Ice Wizard Electro Wizard
P.E.K.K.A Ice Wizard Electro Wizard
Tornado P.E.K.K.A
Tornado Zap Giant Snowball Executioner Ice Wizard Electro Wizard
Giant Snowball Tornado Electro Wizard Ice Spirit Zap Executioner Ice Wizard
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado Ice Wizard
Tornado Ice Spirit Giant Snowball Ice Wizard Electro Wizard
Executioner Ice Wizard Electro Wizard Zap Giant Snowball Tornado
Executioner Zap Giant Snowball Tornado Ice Wizard Electro Wizard
P.E.K.K.A Ice Spirit Zap Giant Snowball Ice Wizard Electro Wizard
Executioner Ice Spirit Zap Giant Snowball Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Tornado Ice Spirit Zap Giant Snowball P.E.K.K.A Electro Wizard
Tornado Executioner P.E.K.K.A Electro Wizard
Ice Spirit Zap Giant Snowball Tornado Executioner Ice Wizard Electro Wizard
Zap Giant Snowball Tornado Executioner Ice Spirit Ice Wizard Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Giant Snowball Executioner P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Snowball P.E.K.K.A Electro Wizard
Electro Wizard Zap Giant Snowball Executioner
P.E.K.K.A Ice Spirit Zap Electro Wizard
P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A Executioner
Executioner Ice Spirit Zap Giant Snowball Tornado Ice Wizard Electro Wizard
P.E.K.K.A Ice Wizard Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Ice Spirit Giant Snowball Tornado
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Giant Snowball Tornado Electro Wizard
P.E.K.K.A Executioner
Executioner
Electro Wizard Ice Spirit Zap Tornado Executioner P.E.K.K.A
Executioner Zap Giant Snowball P.E.K.K.A Ice Wizard Electro Wizard
Zap Giant Snowball Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Giant Snowball Tornado Executioner Ice Wizard Electro Wizard
Executioner Zap Giant Snowball
Executioner Ice Spirit Zap Giant Snowball Tornado Ice Wizard
Tornado Executioner
Ice Spirit Zap Giant Snowball Tornado Executioner Ice Wizard
Zap Giant Snowball Tornado
Giant Snowball Tornado Electro Wizard
Zap Tornado Electro Wizard
Zap Giant Snowball Tornado Executioner
Giant Snowball Executioner
Zap Giant Snowball
Zap Giant Snowball Executioner
Executioner
Giant Snowball Tornado
Zap Giant Snowball Executioner Electro Wizard
Zap Giant Snowball Tornado
Giant Snowball Tornado
Tornado
Zap Giant Snowball
Zap Giant Snowball Tornado Ice Spirit Executioner Ice Wizard
Zap Giant Snowball Tornado Executioner Ice Wizard Electro Wizard
Zap Giant Snowball Tornado
Zap Tornado
Zap Giant Snowball Tornado Executioner Ice Wizard Electro Wizard
Zap Electro Wizard Ice Spirit Giant Snowball
Giant Snowball
Zap Giant Snowball
Zap Ice Spirit Giant Snowball Electro Wizard
P.E.K.K.A
Giant Snowball
Zap Electro Wizard Ice Spirit
Zap Giant Snowball Tornado Executioner Ice Wizard Electro Wizard
Executioner Electro Wizard
Zap Giant Snowball Executioner
Zap Giant Snowball Tornado
Executioner P.E.K.K.A
Zap Ice Spirit Giant Snowball Tornado Electro Wizard
Zap Giant Snowball Tornado Executioner Electro Wizard
Zap Giant Snowball Tornado Executioner Electro Wizard
P.E.K.K.A

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