My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Phoenix Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard P.E.K.K.A Phoenix Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Phoenix Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Phoenix Ram Rider
Giant Snowball
Guards Ram Rider
Zap
Guards Ram Rider
Barbarian Barrel
Ice Spirit Wizard Guards
The Log
Ice Spirit Guards Ram Rider
Earthquake
Guards
Arrows
Ice Spirit Guards
Royal Delivery
Ice Spirit Wizard Guards P.E.K.K.A Ram Rider
Fireball
Wizard Ram Rider
Poison
Wizard Guards Phoenix
Lightning
Wizard Phoenix Ram Rider
Rocket
Wizard Phoenix Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Giant Snowball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Giant Snowball Guards Phoenix Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap Giant Snowball Guards

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Giant Snowball Guards Phoenix Ram Rider
Zap
Ice Spirit P.E.K.K.A Ram Rider Giant Snowball Guards Phoenix
Giant Snowball
P.E.K.K.A Ram Rider Ice Spirit Zap Phoenix
Wizard
P.E.K.K.A Ram Rider
Guards
Ice Spirit Zap Ram Rider
P.E.K.K.A
Ice Spirit Zap Giant Snowball Wizard Ram Rider
Phoenix
Ice Spirit Zap Giant Snowball
Ram Rider
Zap Giant Snowball Ice Spirit Wizard Guards P.E.K.K.A

Defense Synergies 2 17

Ice Spirit
Zap Giant Snowball Wizard Guards P.E.K.K.A Phoenix Ram Rider
Zap
Ice Spirit Giant Snowball Guards P.E.K.K.A Phoenix Ram Rider
Giant Snowball
Ram Rider Ice Spirit Zap Wizard Guards P.E.K.K.A Phoenix
Wizard
Ice Spirit Giant Snowball Guards P.E.K.K.A
Guards
Ice Spirit Zap Giant Snowball Wizard
P.E.K.K.A
Ice Spirit Zap Giant Snowball Wizard
Phoenix
Ice Spirit Zap Giant Snowball
Ram Rider
Giant Snowball Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Ram Rider
P.E.K.K.A Ice Spirit Zap Phoenix Ram Rider
P.E.K.K.A Ram Rider Giant Snowball
P.E.K.K.A Guards Phoenix Ram Rider
P.E.K.K.A
Zap Giant Snowball Guards
Giant Snowball Ram Rider Ice Spirit Zap Wizard Phoenix
Zap P.E.K.K.A Phoenix Ram Rider
P.E.K.K.A Phoenix
Guards Ice Spirit Giant Snowball Phoenix
Guards Zap Giant Snowball Wizard Ram Rider
Zap Giant Snowball Wizard Phoenix Ram Rider
P.E.K.K.A Ice Spirit Zap Giant Snowball Wizard Guards Ram Rider
Wizard Ice Spirit Zap Giant Snowball Guards P.E.K.K.A
P.E.K.K.A Phoenix Ram Rider
Ice Spirit Zap Giant Snowball P.E.K.K.A Ram Rider
Wizard P.E.K.K.A
Ice Spirit Zap Giant Snowball Wizard Guards Ram Rider
Zap Giant Snowball Wizard Ice Spirit Guards Ram Rider
P.E.K.K.A Phoenix Ram Rider
Wizard Giant Snowball Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Giant Snowball P.E.K.K.A
Zap Giant Snowball Wizard Phoenix
Guards P.E.K.K.A Ice Spirit Zap Ram Rider
Guards P.E.K.K.A Zap Phoenix Ram Rider
P.E.K.K.A Guards Phoenix Ram Rider
Wizard Ice Spirit Zap Giant Snowball Ram Rider
Guards P.E.K.K.A Phoenix Ram Rider
P.E.K.K.A Phoenix
Zap P.E.K.K.A Ice Spirit Giant Snowball Phoenix
P.E.K.K.A Guards Phoenix
P.E.K.K.A Guards Phoenix
P.E.K.K.A Zap Giant Snowball Guards Phoenix
P.E.K.K.A Wizard Guards Ram Rider
Wizard
Guards Phoenix Ice Spirit Zap P.E.K.K.A
Zap Giant Snowball Wizard P.E.K.K.A Phoenix
Zap Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Zap Giant Snowball Ram Rider
Guards
Wizard Zap Giant Snowball
Wizard Ice Spirit Zap Giant Snowball Ram Rider
Wizard
Ice Spirit Zap Giant Snowball Wizard Ram Rider
Zap Giant Snowball Wizard Ram Rider
Giant Snowball Guards
Zap Wizard Ram Rider
Zap Giant Snowball Wizard
Giant Snowball
Zap Giant Snowball
Zap Giant Snowball Wizard
Wizard
Giant Snowball
Zap Giant Snowball Wizard
Zap Giant Snowball Wizard
Giant Snowball Wizard
Zap Giant Snowball
Zap Giant Snowball Ice Spirit Wizard
Zap Giant Snowball Wizard Ram Rider
Zap Giant Snowball Wizard Ram Rider
Zap
Zap Giant Snowball Wizard
Zap Ice Spirit Giant Snowball Wizard Guards
Giant Snowball
Zap Giant Snowball Wizard
Zap Ice Spirit Giant Snowball
P.E.K.K.A
Giant Snowball Wizard
Zap Ice Spirit Guards
Zap Giant Snowball Wizard Ram Rider
Wizard
Zap Giant Snowball Wizard
Zap Giant Snowball
P.E.K.K.A
Zap Ice Spirit Giant Snowball Guards
Zap Giant Snowball
Zap Giant Snowball
P.E.K.K.A
Wizard

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