My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Phoenix Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Phoenix Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Phoenix Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix Ram Rider
Giant Snowball
Ram Rider
Zap
Ram Rider
Barbarian Barrel
Ice Spirit Tesla
The Log
Ice Spirit Mini P.E.K.K.A Ram Rider
Earthquake
Tesla
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Mini P.E.K.K.A Ram Rider
Fireball
Tesla Ram Rider
Poison
Phoenix
Lightning
Tesla Mini P.E.K.K.A Phoenix Ram Rider Goblinstein
Rocket
Phoenix Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Tesla Fireball Mini P.E.K.K.A Phoenix Ram Rider Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Zap Tesla Fireball

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Mini P.E.K.K.A Phoenix Ram Rider
Zap
Ice Spirit Fireball Ram Rider Mini P.E.K.K.A Phoenix
Tesla
Fireball
Zap Ram Rider
Mini P.E.K.K.A
Ice Spirit Zap Ram Rider
Phoenix
Ice Spirit Zap
Ram Rider
Zap Ice Spirit Fireball Mini P.E.K.K.A
Goblinstein

Defense Synergies 4 12

Ice Spirit
Zap Mini P.E.K.K.A Tesla Fireball Phoenix Ram Rider
Zap
Ice Spirit Fireball Mini P.E.K.K.A Tesla Phoenix Ram Rider
Tesla
Ice Spirit Zap Fireball Mini P.E.K.K.A
Fireball
Zap Ice Spirit Tesla Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A
Ice Spirit Zap Tesla Fireball Ram Rider
Phoenix
Ice Spirit Zap
Ram Rider
Ice Spirit Zap Fireball Mini P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Ram Rider
Mini P.E.K.K.A Ice Spirit Zap Tesla Phoenix Ram Rider
Tesla Mini P.E.K.K.A Ram Rider
Tesla Mini P.E.K.K.A Phoenix Ram Rider
Fireball Mini P.E.K.K.A
Fireball Zap Tesla
Tesla Ram Rider Ice Spirit Zap Fireball Phoenix
Zap Tesla Fireball Phoenix Ram Rider
Tesla Mini P.E.K.K.A Phoenix
Ice Spirit Tesla Mini P.E.K.K.A Phoenix
Zap Tesla Fireball Ram Rider
Tesla Zap Fireball Phoenix Ram Rider
Tesla Mini P.E.K.K.A Ice Spirit Zap Fireball Ram Rider
Fireball Ice Spirit Zap Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Tesla Phoenix Ram Rider
Ice Spirit Zap Tesla Fireball Mini P.E.K.K.A Ram Rider
Tesla Fireball Mini P.E.K.K.A
Ice Spirit Tesla Fireball Zap Ram Rider
Zap Ice Spirit Tesla Fireball Ram Rider
Mini P.E.K.K.A Tesla Phoenix Ram Rider
Tesla Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Tesla Fireball
Fireball Zap Tesla Mini P.E.K.K.A Phoenix
Ice Spirit Zap Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Zap Tesla Fireball Phoenix Ram Rider
Tesla Mini P.E.K.K.A Phoenix Ram Rider
Fireball Ice Spirit Zap Tesla Ram Rider
Mini P.E.K.K.A Tesla Fireball Phoenix Ram Rider
Mini P.E.K.K.A Tesla Phoenix
Zap Ice Spirit Fireball Mini P.E.K.K.A Phoenix
Tesla Phoenix
Tesla Mini P.E.K.K.A Phoenix
Zap Fireball Phoenix
Mini P.E.K.K.A Tesla Fireball Ram Rider
Tesla Fireball
Tesla Phoenix Ice Spirit Zap Fireball Mini P.E.K.K.A
Zap Tesla Fireball Mini P.E.K.K.A Phoenix
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Ram Rider
Fireball
Fireball
Fireball Zap
Fireball Ice Spirit Zap Ram Rider
Fireball Ice Spirit Zap Ram Rider
Fireball Zap Ram Rider
Fireball Mini P.E.K.K.A
Zap Fireball Ram Rider
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball
Fireball Zap Ram Rider
Fireball Zap Ram Rider
Fireball Zap
Zap Fireball
Zap Ice Spirit Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Ice Spirit Fireball
Fireball
Zap Ice Spirit Fireball
Fireball Zap Ram Rider
Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Ice Spirit Fireball
Zap Fireball
Zap Fireball
Fireball

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