My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Royal Giant Goblin Barrel Skeleton Army
Barbarian Barrel
Ice Spirit Tesla Wizard Goblin Barrel Skeleton Army
The Log
Ice Spirit Royal Giant Goblin Barrel Skeleton Army
Earthquake
Tesla Goblin Barrel Skeleton Army
Arrows
Ice Spirit Goblin Barrel Skeleton Army
Royal Delivery
Ice Spirit Wizard Goblin Barrel Skeleton Army
Fireball
Tesla Wizard Goblin Barrel Skeleton Army
Poison
Wizard Skeleton Army
Lightning
Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Goblin Barrel Skeleton Army Tesla Fireball Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Goblin Barrel Skeleton Army

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Royal Giant Goblin Barrel Royal Giant
Zap
Ice Spirit Fireball Royal Giant
Tesla
Royal Giant
Ice Spirit Fireball Goblin Barrel Ice Spirit Zap Wizard
Fireball
Zap Royal Giant
Wizard
Royal Giant
Goblin Barrel
Ice Spirit Royal Giant Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 2 10

Ice Spirit
Zap Tesla Fireball Wizard Skeleton Army
Zap
Ice Spirit Fireball Tesla Skeleton Army
Tesla
Ice Spirit Zap Fireball Wizard Skeleton Army
Royal Giant
Fireball
Zap Ice Spirit Tesla
Wizard
Ice Spirit Tesla Skeleton Army
Goblin Barrel
Skeleton Army
Ice Spirit Zap Tesla Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Wizard
Skeleton Army Ice Spirit Zap Tesla
Tesla Skeleton Army
Tesla Skeleton Army
Fireball Skeleton Army
Fireball Skeleton Army Zap Tesla
Tesla Ice Spirit Zap Fireball Wizard
Zap Tesla Fireball
Tesla Skeleton Army
Skeleton Army Ice Spirit Tesla
Skeleton Army Zap Tesla Fireball Wizard
Tesla Zap Fireball Wizard
Tesla Skeleton Army Ice Spirit Zap Fireball Wizard
Fireball Wizard Skeleton Army Ice Spirit Zap Tesla
Skeleton Army Tesla
Skeleton Army Ice Spirit Zap Tesla Fireball
Tesla Wizard Fireball Skeleton Army
Ice Spirit Tesla Fireball Zap Wizard Skeleton Army
Zap Wizard Ice Spirit Tesla Fireball
Tesla
Wizard Skeleton Army Tesla Fireball
Tesla Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Tesla Fireball
Fireball Zap Tesla Wizard
Skeleton Army Ice Spirit Zap
Skeleton Army Zap Tesla Fireball
Tesla Skeleton Army
Fireball Wizard Ice Spirit Zap Tesla
Skeleton Army Tesla Fireball
Tesla Skeleton Army
Zap Ice Spirit Fireball Skeleton Army
Tesla Skeleton Army
Tesla
Skeleton Army Zap Fireball
Skeleton Army Tesla Fireball Wizard
Wizard Tesla Fireball Skeleton Army
Tesla Skeleton Army Ice Spirit Zap Fireball
Zap Tesla Fireball Wizard
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Wizard Zap
Fireball Wizard Ice Spirit Zap
Wizard
Fireball Ice Spirit Zap Wizard
Fireball Zap Wizard
Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Ice Spirit Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard
Zap Ice Spirit Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Ice Spirit Fireball
Fireball Wizard
Zap Ice Spirit Fireball Skeleton Army
Fireball Zap Wizard
Fireball
Fireball Wizard
Zap Fireball Wizard
Zap Fireball
Zap Ice Spirit Fireball
Zap Fireball
Zap Fireball
Fireball Wizard

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