My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Prince Electro Dragon Sparky Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Sparky
Giant Snowball
Electro Dragon
Zap
Prince Sparky
Barbarian Barrel
Ice Spirit Sparky
The Log
Ice Spirit Prince Sparky
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Prince Electro Dragon Sparky
Fireball
Electro Dragon Sparky
Poison
Electro Dragon Sparky
Lightning
Prince Electro Dragon Sparky Goblinstein
Rocket
Prince Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Tornado Electro Dragon Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Prince Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Tornado Prince Electro Dragon Goblinstein Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Zap Tornado Prince

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Sparky Prince Mega Knight
Zap
Ice Spirit Tornado Prince Sparky Electro Dragon Mega Knight
Tornado
Zap Sparky Electro Dragon Mega Knight
Prince
Zap Mega Knight Ice Spirit
Electro Dragon
Zap Tornado Sparky Mega Knight
Sparky
Ice Spirit Zap Tornado Electro Dragon
Mega Knight
Prince Ice Spirit Zap Tornado Electro Dragon
Goblinstein

Defense Synergies 4 12

Ice Spirit
Zap Sparky Tornado Prince Electro Dragon Mega Knight
Zap
Ice Spirit Mega Knight Tornado Prince Electro Dragon Sparky
Tornado
Sparky Ice Spirit Zap Prince Electro Dragon Sparky Mega Knight
Prince
Ice Spirit Zap Tornado
Electro Dragon
Ice Spirit Zap Tornado
Sparky
Ice Spirit Tornado Zap Tornado
Mega Knight
Zap Ice Spirit Tornado
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Dragon Sparky
Sparky Ice Spirit Zap Prince Electro Dragon Mega Knight
Tornado Prince Sparky Mega Knight Electro Dragon
Prince Sparky Electro Dragon Mega Knight
Tornado Prince Sparky Mega Knight
Tornado Zap Electro Dragon Mega Knight
Tornado Ice Spirit Zap Electro Dragon
Zap Electro Dragon Sparky Mega Knight
Sparky Tornado Prince
Tornado Ice Spirit Prince Sparky Mega Knight
Zap Tornado Electro Dragon Mega Knight
Zap Tornado Electro Dragon
Prince Sparky Mega Knight Ice Spirit Zap Electro Dragon
Sparky Mega Knight Ice Spirit Zap Tornado Prince Electro Dragon
Sparky Prince Mega Knight
Tornado Ice Spirit Zap Prince Sparky Mega Knight
Sparky Mega Knight Tornado Prince Electro Dragon
Ice Spirit Mega Knight Zap Tornado Prince Electro Dragon
Zap Tornado Ice Spirit Electro Dragon Mega Knight
Sparky Tornado Prince
Mega Knight Prince Electro Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Prince Sparky
Zap Prince Electro Dragon Mega Knight
Mega Knight Ice Spirit Zap Prince Electro Dragon Sparky
Prince Mega Knight Zap Tornado Sparky
Prince Sparky Mega Knight
Ice Spirit Zap Tornado Electro Dragon
Prince Sparky
Mega Knight Prince Sparky
Zap Electro Dragon Mega Knight Ice Spirit Tornado Prince Sparky
Sparky
Mega Knight Prince Electro Dragon Sparky
Mega Knight Zap Tornado Prince
Prince Mega Knight Sparky
Electro Dragon Sparky Mega Knight
Electro Dragon Sparky Ice Spirit Zap Tornado Prince
Mega Knight Zap Electro Dragon Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon Sparky
Zap Tornado Electro Dragon
Electro Dragon Sparky
Prince Sparky
Zap Sparky Mega Knight
Ice Spirit Zap Tornado Electro Dragon
Tornado Sparky
Ice Spirit Zap Tornado Electro Dragon
Zap Tornado Electro Dragon
Tornado Prince Electro Dragon Sparky
Zap Tornado Prince Electro Dragon Sparky
Zap Tornado Electro Dragon
Sparky
Electro Dragon
Zap Prince Sparky
Zap Electro Dragon Sparky
Electro Dragon Sparky Mega Knight
Tornado Sparky
Sparky
Zap Prince Electro Dragon Sparky Mega Knight
Zap Tornado Electro Dragon Mega Knight
Prince Sparky Mega Knight
Tornado
Tornado Prince Sparky
Zap Electro Dragon
Zap Tornado Ice Spirit Electro Dragon Sparky Mega Knight
Zap Tornado Electro Dragon Sparky
Zap Tornado Prince Electro Dragon Sparky Mega Knight
Zap Tornado Sparky
Zap Tornado Electro Dragon Sparky
Zap Electro Dragon Ice Spirit
Sparky
Zap Electro Dragon Sparky Mega Knight
Zap Ice Spirit Electro Dragon Sparky
Prince Sparky Mega Knight
Sparky
Zap Ice Spirit Prince Electro Dragon
Zap Tornado Electro Dragon
Prince Electro Dragon Sparky Mega Knight
Zap Electro Dragon
Zap Tornado Sparky
Prince Electro Dragon Sparky Mega Knight
Zap Electro Dragon Ice Spirit Tornado Sparky
Zap Tornado Electro Dragon
Electro Dragon Zap Tornado Prince Sparky Mega Knight
Prince Sparky
Electro Dragon Sparky Mega Knight

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