My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Giant Skeleton Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Giant Skeleton Sparky
Giant Snowball
Goblin Barrel Guards
Zap
Goblin Barrel Guards Sparky
Barbarian Barrel
Ice Spirit Wizard Goblin Barrel Guards Giant Skeleton Sparky
The Log
Ice Spirit Goblin Barrel Guards Giant Skeleton Sparky
Earthquake
Goblin Barrel Guards
Arrows
Ice Spirit Goblin Barrel Guards
Royal Delivery
Ice Spirit Wizard Goblin Barrel Guards Giant Skeleton Sparky
Fireball
Wizard Goblin Barrel Sparky
Poison
Wizard Guards Sparky
Lightning
Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Wizard Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Giant Skeleton Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Goblin Barrel Guards Wizard Giant Skeleton Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Goblin Barrel Guards

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Goblin Barrel Sparky Guards Giant Skeleton Mega Knight
Zap
Ice Spirit Sparky Guards Giant Skeleton Mega Knight
Wizard
Giant Skeleton Sparky Mega Knight
Goblin Barrel
Ice Spirit Guards Giant Skeleton Sparky Mega Knight
Guards
Ice Spirit Zap Goblin Barrel
Giant Skeleton
Ice Spirit Zap Wizard Goblin Barrel Sparky
Sparky
Ice Spirit Zap Wizard Goblin Barrel Giant Skeleton
Mega Knight
Ice Spirit Zap Wizard Goblin Barrel

Defense Synergies 3 12

Ice Spirit
Zap Sparky Wizard Guards Giant Skeleton Mega Knight
Zap
Ice Spirit Mega Knight Guards Giant Skeleton Sparky
Wizard
Ice Spirit Guards Giant Skeleton Mega Knight
Goblin Barrel
Guards
Ice Spirit Zap Wizard Giant Skeleton Sparky
Giant Skeleton
Ice Spirit Zap Wizard Guards
Sparky
Ice Spirit Zap Guards
Mega Knight
Zap Ice Spirit Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Sparky
Sparky Ice Spirit Zap Mega Knight
Sparky Mega Knight Giant Skeleton
Sparky Guards Mega Knight
Giant Skeleton Sparky Mega Knight
Zap Guards Mega Knight
Ice Spirit Zap Wizard
Zap Giant Skeleton Sparky Mega Knight
Sparky
Guards Ice Spirit Giant Skeleton Sparky Mega Knight
Guards Zap Wizard Giant Skeleton Mega Knight
Zap Wizard
Sparky Mega Knight Ice Spirit Zap Wizard Guards Giant Skeleton
Wizard Sparky Mega Knight Ice Spirit Zap Guards
Sparky Mega Knight
Ice Spirit Zap Sparky Mega Knight
Wizard Sparky Mega Knight
Ice Spirit Mega Knight Zap Wizard Guards
Zap Wizard Ice Spirit Guards Giant Skeleton Mega Knight
Sparky
Wizard Mega Knight Guards Giant Skeleton Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Giant Skeleton Sparky
Zap Wizard Mega Knight
Guards Giant Skeleton Mega Knight Ice Spirit Zap Sparky
Guards Giant Skeleton Mega Knight Zap Sparky
Giant Skeleton Guards Sparky Mega Knight
Wizard Ice Spirit Zap
Guards Sparky Giant Skeleton
Giant Skeleton Mega Knight Sparky
Zap Giant Skeleton Mega Knight Ice Spirit Sparky
Guards Sparky
Mega Knight Guards Giant Skeleton Sparky
Mega Knight Zap Guards Giant Skeleton
Giant Skeleton Mega Knight Wizard Guards Sparky
Wizard Sparky Mega Knight
Guards Sparky Ice Spirit Zap Giant Skeleton
Mega Knight Zap Wizard Giant Skeleton Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Giant Skeleton Sparky
Zap
Giant Skeleton Sparky
Guards Giant Skeleton Sparky
Wizard Zap Sparky Mega Knight
Wizard Ice Spirit Zap
Wizard Sparky
Ice Spirit Zap Wizard
Zap Wizard
Guards Sparky
Zap Wizard Sparky
Zap Wizard
Sparky
Zap Sparky
Zap Wizard Sparky
Wizard Sparky Mega Knight
Sparky
Sparky
Zap Wizard Sparky Mega Knight
Zap Wizard Mega Knight
Giant Skeleton Sparky Mega Knight
Wizard
Sparky
Zap
Zap Ice Spirit Wizard Sparky Mega Knight
Zap Wizard Sparky
Zap Wizard Sparky Mega Knight
Zap Sparky
Zap Wizard Sparky
Zap Ice Spirit Wizard Guards
Sparky
Zap Wizard Sparky Mega Knight
Zap Ice Spirit Sparky
Giant Skeleton Sparky Mega Knight
Wizard Sparky
Zap Ice Spirit Guards
Zap Wizard
Wizard Sparky Mega Knight
Zap Wizard
Zap Giant Skeleton Sparky
Sparky Mega Knight
Zap Ice Spirit Guards Giant Skeleton Sparky
Zap
Zap Giant Skeleton Sparky Mega Knight
Sparky
Wizard Sparky Mega Knight

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