My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Wizard P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Dart Goblin Ram Rider
Zap
Firecracker Dart Goblin Ram Rider
Barbarian Barrel
Ice Spirit Firecracker Dart Goblin Wizard
The Log
Ice Spirit Firecracker Dart Goblin Ram Rider
Earthquake
Firecracker
Arrows
Ice Spirit Firecracker Dart Goblin
Royal Delivery
Ice Spirit Firecracker Dart Goblin Wizard P.E.K.K.A Ram Rider
Fireball
Firecracker Dart Goblin Wizard Ram Rider
Poison
Firecracker Dart Goblin Wizard
Lightning
Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Rage Firecracker Dart Goblin Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap Rage Firecracker

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Firecracker Dart Goblin Ram Rider
Zap
Ice Spirit Firecracker P.E.K.K.A Ram Rider Dart Goblin
Firecracker
Zap Ice Spirit Dart Goblin P.E.K.K.A Ram Rider
Dart Goblin
Ice Spirit Zap Firecracker P.E.K.K.A Ram Rider
Wizard
Rage P.E.K.K.A Ram Rider
Rage
Wizard
P.E.K.K.A
Ice Spirit Zap Firecracker Dart Goblin Wizard Ram Rider
Ram Rider
Zap Ice Spirit Firecracker Dart Goblin Wizard P.E.K.K.A

Defense Synergies 1 14

Ice Spirit
Zap Firecracker Dart Goblin Wizard P.E.K.K.A Ram Rider
Zap
Ice Spirit Firecracker Dart Goblin P.E.K.K.A Ram Rider
Firecracker
Ice Spirit Zap Dart Goblin P.E.K.K.A
Dart Goblin
Ice Spirit Zap Firecracker P.E.K.K.A Ram Rider
Wizard
Ice Spirit P.E.K.K.A
Rage
P.E.K.K.A
Ice Spirit Zap Firecracker Dart Goblin Wizard
Ram Rider
Ice Spirit Zap Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Dart Goblin Wizard Ram Rider
P.E.K.K.A Ice Spirit Zap Firecracker Dart Goblin Ram Rider
P.E.K.K.A Ram Rider Dart Goblin
P.E.K.K.A Firecracker Dart Goblin Ram Rider
Firecracker P.E.K.K.A
Zap Firecracker Dart Goblin
Dart Goblin Ram Rider Ice Spirit Zap Firecracker Wizard
Zap Dart Goblin P.E.K.K.A Ram Rider
P.E.K.K.A
Ice Spirit Firecracker Dart Goblin
Dart Goblin Zap Firecracker Wizard Ram Rider
Zap Firecracker Dart Goblin Wizard Ram Rider
P.E.K.K.A Ice Spirit Zap Wizard Ram Rider
Wizard Ice Spirit Zap Firecracker Dart Goblin P.E.K.K.A
P.E.K.K.A Ram Rider
Ice Spirit Zap P.E.K.K.A Ram Rider
Wizard Firecracker P.E.K.K.A
Ice Spirit Zap Firecracker Dart Goblin Wizard Ram Rider
Zap Wizard Ice Spirit Firecracker Dart Goblin Ram Rider
P.E.K.K.A Dart Goblin Ram Rider
Wizard Firecracker Dart Goblin P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Zap Firecracker Wizard
P.E.K.K.A Ice Spirit Zap Ram Rider
P.E.K.K.A Zap Ram Rider
P.E.K.K.A Ram Rider
Firecracker Wizard Ice Spirit Zap Dart Goblin Ram Rider
P.E.K.K.A Dart Goblin Ram Rider
P.E.K.K.A
Zap P.E.K.K.A Ice Spirit Firecracker
P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin
P.E.K.K.A Zap
P.E.K.K.A Wizard Ram Rider
Wizard Firecracker Dart Goblin
Ice Spirit Zap Firecracker Dart Goblin P.E.K.K.A
Zap Firecracker Dart Goblin Wizard P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin
Firecracker Zap Dart Goblin Ram Rider
Dart Goblin
Firecracker Dart Goblin
Wizard Zap Firecracker
Firecracker Wizard Ice Spirit Zap Dart Goblin Ram Rider
Firecracker Dart Goblin Wizard
Ice Spirit Zap Firecracker Dart Goblin Wizard Ram Rider
Zap Firecracker Dart Goblin Wizard Ram Rider
Firecracker Zap Dart Goblin Wizard Ram Rider
Zap Firecracker Dart Goblin Wizard
Firecracker Dart Goblin
Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Zap Firecracker Dart Goblin Wizard
Zap Firecracker Dart Goblin Wizard
Wizard
Zap
Zap Firecracker Ice Spirit Wizard
Firecracker Zap Dart Goblin Wizard Ram Rider
Zap Wizard Ram Rider
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin Wizard
Zap Ice Spirit Firecracker Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Ice Spirit Firecracker
P.E.K.K.A
Firecracker Wizard
Zap Ice Spirit Dart Goblin
Zap Firecracker Dart Goblin Wizard Ram Rider
Firecracker Dart Goblin Wizard
Zap Firecracker Dart Goblin Wizard
Zap
Firecracker Dart Goblin P.E.K.K.A
Zap Ice Spirit Firecracker Dart Goblin
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin
P.E.K.K.A
Firecracker Dart Goblin Wizard

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