My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Witch Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Elite Barbarians Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Goblin Barrel Prince
Giant Snowball
Goblin Gang Goblin Barrel Witch
Zap
Goblin Gang Goblin Barrel Witch Prince
Barbarian Barrel
Ice Spirit Goblin Gang Elite Barbarians Goblin Barrel Witch Electro Wizard
The Log
Ice Spirit Goblin Gang Elite Barbarians Goblin Barrel Witch Prince
Earthquake
Goblin Gang Goblin Barrel Witch
Arrows
Ice Spirit Goblin Gang Goblin Barrel Witch
Royal Delivery
Ice Spirit Goblin Gang Elite Barbarians Goblin Barrel Witch Prince Electro Wizard
Fireball
Goblin Gang Elite Barbarians Goblin Barrel Witch Electro Wizard
Poison
Goblin Gang Witch Electro Wizard
Lightning
Elite Barbarians Witch Prince Electro Wizard
Rocket
Elite Barbarians Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Goblin Gang Goblin Barrel Electro Wizard Witch Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Goblin Gang Goblin Barrel

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Goblin Barrel Elite Barbarians Witch Prince
Zap
Ice Spirit Elite Barbarians Prince Electro Wizard Witch
Goblin Gang
Goblin Barrel Prince
Elite Barbarians
Zap Ice Spirit
Goblin Barrel
Ice Spirit Goblin Gang Prince
Witch
Ice Spirit Zap Prince
Prince
Zap Goblin Barrel Ice Spirit Goblin Gang Witch Electro Wizard
Electro Wizard
Zap Prince

Defense Synergies 3 13

Ice Spirit
Zap Goblin Gang Elite Barbarians Witch Prince Electro Wizard
Zap
Ice Spirit Electro Wizard Goblin Gang Elite Barbarians Witch Prince
Goblin Gang
Ice Spirit Zap Prince Electro Wizard
Elite Barbarians
Ice Spirit Zap
Goblin Barrel
Witch
Ice Spirit Zap Prince Electro Wizard
Prince
Ice Spirit Zap Goblin Gang Witch Electro Wizard
Electro Wizard
Zap Ice Spirit Goblin Gang Witch Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Elite Barbarians Ice Spirit Zap Goblin Gang Witch Prince Electro Wizard
Goblin Gang Witch Prince Elite Barbarians Electro Wizard
Elite Barbarians Witch Prince Goblin Gang Electro Wizard
Elite Barbarians Prince
Goblin Gang Zap Electro Wizard
Electro Wizard Ice Spirit Zap Goblin Gang Witch
Zap Electro Wizard
Witch Goblin Gang Elite Barbarians Prince
Goblin Gang Elite Barbarians Ice Spirit Prince Electro Wizard
Goblin Gang Witch Electro Wizard Zap
Zap Goblin Gang Witch Electro Wizard
Prince Ice Spirit Zap Goblin Gang Elite Barbarians Witch Electro Wizard
Ice Spirit Zap Goblin Gang Witch Prince Electro Wizard
Elite Barbarians Goblin Gang Prince Electro Wizard
Ice Spirit Zap Goblin Gang Elite Barbarians Prince Electro Wizard
Goblin Gang Elite Barbarians Witch Prince Electro Wizard
Ice Spirit Zap Goblin Gang Elite Barbarians Witch Prince Electro Wizard
Zap Witch Ice Spirit Electro Wizard
Elite Barbarians Prince Electro Wizard
Goblin Gang Elite Barbarians Witch Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Witch Prince Electro Wizard
Electro Wizard Zap Goblin Gang Elite Barbarians Prince
Goblin Gang Ice Spirit Zap Elite Barbarians Witch Prince Electro Wizard
Goblin Gang Prince Zap Elite Barbarians Electro Wizard
Goblin Gang Elite Barbarians Witch Prince
Ice Spirit Zap Goblin Gang Witch Electro Wizard
Goblin Gang Prince Elite Barbarians Witch Electro Wizard
Elite Barbarians Prince
Zap Electro Wizard Ice Spirit Elite Barbarians Witch Prince
Witch Goblin Gang
Elite Barbarians Witch Prince
Zap Elite Barbarians Prince Electro Wizard
Elite Barbarians Prince Goblin Gang Witch
Witch
Goblin Gang Elite Barbarians Witch Electro Wizard Ice Spirit Zap Prince
Zap Elite Barbarians Witch Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Prince
Zap
Ice Spirit Zap Witch
Witch
Ice Spirit Zap
Zap
Goblin Gang Elite Barbarians Prince Electro Wizard
Zap Prince Electro Wizard
Zap
Elite Barbarians
Zap Elite Barbarians Prince
Zap Witch
Zap Prince Electro Wizard
Zap Witch
Prince
Prince
Zap
Zap Ice Spirit Witch
Witch
Zap Witch Electro Wizard
Zap Witch Prince
Zap
Elite Barbarians Zap Witch Electro Wizard
Zap Electro Wizard Ice Spirit Witch
Elite Barbarians
Zap
Zap Ice Spirit Electro Wizard
Prince
Zap Electro Wizard Ice Spirit Goblin Gang Witch Prince
Zap Witch Electro Wizard
Goblin Gang Prince Electro Wizard
Zap
Zap
Elite Barbarians Prince
Zap Ice Spirit Goblin Gang Elite Barbarians Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Prince Electro Wizard
Prince

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