My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Mega Minion Valkyrie Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Mega Minion Witch
Zap
Witch
Barbarian Barrel
Ice Spirit Elite Barbarians Valkyrie Witch
The Log
Ice Spirit Elite Barbarians Witch
Earthquake
Witch
Arrows
Ice Spirit Witch
Royal Delivery
Ice Spirit Elite Barbarians Mega Minion Valkyrie Witch
Fireball
Elite Barbarians Mega Minion Witch
Poison
Mega Minion Witch
Lightning
Elite Barbarians Mega Minion Valkyrie Witch
Rocket
Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Valkyrie Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Minion Valkyrie Freeze Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Mega Minion Valkyrie Freeze Witch Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Mega Minion Valkyrie

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Valkyrie Elite Barbarians Mega Minion Witch Golem
Zap
Ice Spirit Elite Barbarians Mega Minion Valkyrie Freeze Witch Golem
Elite Barbarians
Zap Valkyrie Ice Spirit
Mega Minion
Zap Golem Ice Spirit Valkyrie
Valkyrie
Ice Spirit Elite Barbarians Zap Mega Minion Witch
Freeze
Zap
Witch
Ice Spirit Zap Valkyrie Golem
Golem
Mega Minion Ice Spirit Zap Witch

Defense Synergies 3 13

Ice Spirit
Zap Elite Barbarians Mega Minion Valkyrie Witch
Zap
Ice Spirit Mega Minion Elite Barbarians Valkyrie Witch
Elite Barbarians
Valkyrie Ice Spirit Zap Mega Minion
Mega Minion
Zap Ice Spirit Elite Barbarians Valkyrie Freeze Witch
Valkyrie
Elite Barbarians Ice Spirit Zap Mega Minion Freeze Witch
Freeze
Mega Minion Valkyrie
Witch
Ice Spirit Zap Mega Minion Valkyrie
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Valkyrie
Elite Barbarians Ice Spirit Zap Mega Minion Valkyrie Witch
Witch Elite Barbarians Mega Minion Valkyrie Freeze
Elite Barbarians Witch Mega Minion Valkyrie
Elite Barbarians Valkyrie
Freeze Zap Mega Minion Valkyrie
Mega Minion Ice Spirit Zap Freeze Witch
Zap Valkyrie
Witch Elite Barbarians
Elite Barbarians Ice Spirit Valkyrie
Valkyrie Witch Zap Mega Minion Freeze
Mega Minion Zap Witch
Ice Spirit Zap Elite Barbarians Valkyrie Freeze Witch
Valkyrie Ice Spirit Zap Mega Minion Freeze Witch
Elite Barbarians
Ice Spirit Zap Elite Barbarians Freeze
Elite Barbarians Valkyrie Witch
Ice Spirit Valkyrie Zap Elite Barbarians Mega Minion Witch
Zap Valkyrie Freeze Witch Ice Spirit Mega Minion
Elite Barbarians
Valkyrie Elite Barbarians Witch
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Witch
Zap Elite Barbarians Mega Minion Valkyrie
Ice Spirit Zap Elite Barbarians Valkyrie Witch
Valkyrie Zap Elite Barbarians
Elite Barbarians Valkyrie Witch
Ice Spirit Zap Freeze Witch
Elite Barbarians Mega Minion Valkyrie Witch
Elite Barbarians Valkyrie
Zap Freeze Ice Spirit Elite Barbarians Mega Minion Valkyrie Witch
Witch Mega Minion
Elite Barbarians Mega Minion Valkyrie Witch
Zap Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Witch
Valkyrie Witch
Elite Barbarians Witch Ice Spirit Zap Mega Minion Valkyrie Freeze
Valkyrie Zap Elite Barbarians Mega Minion Freeze Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze
Zap
Valkyrie Freeze
Zap Valkyrie
Ice Spirit Zap Mega Minion Freeze Witch
Witch
Ice Spirit Zap Freeze
Zap
Elite Barbarians
Zap Valkyrie
Zap
Elite Barbarians
Freeze
Zap Elite Barbarians
Zap Witch
Freeze
Zap Mega Minion
Zap Valkyrie Witch
Zap
Zap Freeze Ice Spirit Valkyrie Witch
Mega Minion Witch
Zap Witch
Zap Witch
Zap
Elite Barbarians Zap Witch
Zap Ice Spirit Mega Minion Freeze Witch
Elite Barbarians Mega Minion
Zap
Zap Ice Spirit Freeze
Zap Ice Spirit Freeze Witch
Zap Mega Minion Witch
Freeze
Mega Minion Valkyrie
Zap
Zap
Elite Barbarians Mega Minion
Zap Ice Spirit Elite Barbarians Freeze Witch
Zap Witch
Zap Freeze Witch

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