My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Ice Spirit Elite Barbarians Valkyrie Skeleton Army Ice Wizard
The Log
Ice Spirit Elite Barbarians Skeleton Army
Earthquake
Skeleton Army
Arrows
Ice Spirit Skeleton Army
Royal Delivery
Ice Spirit Elite Barbarians Valkyrie Skeleton Army P.E.K.K.A Ice Wizard
Fireball
Elite Barbarians Skeleton Army Ice Wizard
Poison
Skeleton Army Ice Wizard
Lightning
Elite Barbarians Valkyrie Ice Wizard
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Valkyrie The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Skeleton Army P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Skeleton Army Ice Wizard Valkyrie Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Skeleton Army

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Valkyrie P.E.K.K.A Elite Barbarians
Zap
Ice Spirit Elite Barbarians P.E.K.K.A Valkyrie The Log Ice Wizard
Elite Barbarians
Zap Valkyrie Ice Spirit The Log
Valkyrie
Ice Spirit Elite Barbarians Zap P.E.K.K.A
Skeleton Army
P.E.K.K.A
Ice Spirit Zap Valkyrie The Log Ice Wizard
The Log
Zap Elite Barbarians P.E.K.K.A
Ice Wizard
Zap P.E.K.K.A

Defense Synergies 3 20

Ice Spirit
Zap Elite Barbarians Valkyrie Skeleton Army P.E.K.K.A The Log Ice Wizard
Zap
Ice Spirit Elite Barbarians Valkyrie Skeleton Army P.E.K.K.A The Log Ice Wizard
Elite Barbarians
Valkyrie Ice Spirit Zap The Log
Valkyrie
Elite Barbarians Ice Spirit Zap P.E.K.K.A The Log Ice Wizard
Skeleton Army
Ice Spirit Zap The Log Ice Wizard
P.E.K.K.A
The Log Ice Spirit Zap Valkyrie Ice Wizard
The Log
P.E.K.K.A Ice Spirit Zap Elite Barbarians Valkyrie Skeleton Army Ice Wizard
Ice Wizard
Ice Spirit Zap Valkyrie Skeleton Army P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie The Log
Elite Barbarians Skeleton Army P.E.K.K.A Ice Spirit Zap Valkyrie The Log Ice Wizard
Skeleton Army P.E.K.K.A Elite Barbarians Valkyrie Ice Wizard
Elite Barbarians Skeleton Army P.E.K.K.A Valkyrie Ice Wizard
Elite Barbarians Valkyrie Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Zap Valkyrie Ice Wizard
Ice Spirit Zap Ice Wizard
Zap Valkyrie P.E.K.K.A The Log
P.E.K.K.A Elite Barbarians Skeleton Army Ice Wizard
Elite Barbarians Skeleton Army Ice Spirit Valkyrie Ice Wizard
Valkyrie Skeleton Army Ice Wizard Zap The Log
Zap Ice Wizard
Skeleton Army P.E.K.K.A Ice Spirit Zap Elite Barbarians Valkyrie The Log Ice Wizard
Valkyrie Skeleton Army Ice Spirit Zap P.E.K.K.A The Log
Elite Barbarians Skeleton Army P.E.K.K.A
Skeleton Army Ice Spirit Zap Elite Barbarians P.E.K.K.A The Log
Elite Barbarians Valkyrie Skeleton Army P.E.K.K.A
Ice Spirit Zap Elite Barbarians Valkyrie Skeleton Army The Log Ice Wizard
Zap Valkyrie The Log Ice Spirit Ice Wizard
P.E.K.K.A Elite Barbarians
Valkyrie Skeleton Army Elite Barbarians P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Valkyrie The Log
Skeleton Army P.E.K.K.A Ice Spirit Zap Elite Barbarians Valkyrie The Log
Valkyrie Skeleton Army P.E.K.K.A Zap Elite Barbarians The Log
P.E.K.K.A Elite Barbarians Valkyrie Skeleton Army
Ice Spirit Zap Ice Wizard
Skeleton Army P.E.K.K.A Elite Barbarians Valkyrie Ice Wizard
P.E.K.K.A Elite Barbarians Valkyrie Skeleton Army
Zap P.E.K.K.A Ice Spirit Elite Barbarians Valkyrie Skeleton Army The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A Elite Barbarians Valkyrie
Skeleton Army P.E.K.K.A Zap Elite Barbarians Valkyrie The Log
Elite Barbarians Skeleton Army P.E.K.K.A Valkyrie
Valkyrie Skeleton Army
Elite Barbarians Skeleton Army Ice Spirit Zap Valkyrie P.E.K.K.A The Log
Valkyrie Zap Elite Barbarians P.E.K.K.A The Log Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log Ice Wizard
The Log
Valkyrie The Log
Zap Valkyrie The Log
Ice Spirit Zap Ice Wizard
The Log
The Log Ice Spirit Zap Ice Wizard
The Log Zap
Elite Barbarians
Zap Valkyrie The Log
Zap
Elite Barbarians The Log
Zap Elite Barbarians The Log
Zap The Log
The Log
Zap The Log
Zap Valkyrie The Log
The Log
The Log
Zap The Log
Zap The Log Ice Spirit Valkyrie Ice Wizard
The Log Zap Ice Wizard
Zap The Log
Zap The Log
Elite Barbarians Zap Ice Wizard
Zap Ice Spirit
Elite Barbarians
Zap The Log
Zap Ice Spirit
P.E.K.K.A
The Log
Zap Ice Spirit Skeleton Army
Zap Ice Wizard
The Log
Valkyrie
The Log Zap
Zap
Elite Barbarians P.E.K.K.A
Zap Ice Spirit Elite Barbarians The Log
Zap
Zap The Log
P.E.K.K.A

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