My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard P.E.K.K.A Lumberjack Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Lumberjack
Zap
Barbarian Barrel
Ice Spirit Elite Barbarians Wizard Lumberjack
The Log
Ice Spirit Elite Barbarians Lumberjack
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Elite Barbarians Wizard P.E.K.K.A Lumberjack
Fireball
Elite Barbarians Wizard Lumberjack
Poison
Wizard
Lightning
Elite Barbarians Wizard Lumberjack Monk
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Lumberjack Wizard Monk Elite Barbarians Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Spirit Zap Lumberjack Wizard

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Elite Barbarians Lumberjack
Zap
Ice Spirit Elite Barbarians P.E.K.K.A Lumberjack
Elite Barbarians
Zap Ice Spirit Wizard Lumberjack
Wizard
Elite Barbarians P.E.K.K.A Lumberjack
Lightning
P.E.K.K.A
Ice Spirit Zap Wizard Lumberjack
Lumberjack
Ice Spirit Zap Elite Barbarians Wizard P.E.K.K.A
Monk

Defense Synergies 1 10

Ice Spirit
Zap Elite Barbarians Wizard P.E.K.K.A Lumberjack
Zap
Ice Spirit Elite Barbarians P.E.K.K.A Lumberjack
Elite Barbarians
Ice Spirit Zap Wizard
Wizard
Ice Spirit Elite Barbarians P.E.K.K.A Lumberjack
Lightning
P.E.K.K.A
Ice Spirit Zap Wizard
Lumberjack
Ice Spirit Zap Wizard
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Wizard
Elite Barbarians P.E.K.K.A Lumberjack Ice Spirit Zap Monk
P.E.K.K.A Lumberjack Elite Barbarians Lightning
Elite Barbarians P.E.K.K.A Lumberjack Monk
Lightning Elite Barbarians P.E.K.K.A Lumberjack Monk
Zap Lumberjack
Lightning Ice Spirit Zap Wizard
Lightning Zap P.E.K.K.A Monk
P.E.K.K.A Elite Barbarians Lumberjack
Elite Barbarians Ice Spirit Lumberjack
Zap Wizard Lumberjack
Zap Wizard
P.E.K.K.A Lumberjack Ice Spirit Zap Elite Barbarians Wizard Lightning
Wizard Ice Spirit Zap P.E.K.K.A Lumberjack
Elite Barbarians P.E.K.K.A Lumberjack
Monk Ice Spirit Zap Elite Barbarians Lightning P.E.K.K.A Lumberjack
Wizard Elite Barbarians P.E.K.K.A Lumberjack
Ice Spirit Zap Elite Barbarians Wizard Lumberjack
Zap Wizard Ice Spirit Lumberjack
P.E.K.K.A Elite Barbarians Lumberjack
Wizard Elite Barbarians P.E.K.K.A Lumberjack
P.E.K.K.A Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Wizard Lightning Lumberjack Monk
P.E.K.K.A Lumberjack Ice Spirit Zap Elite Barbarians Lightning
Lightning P.E.K.K.A Lumberjack Zap Elite Barbarians Monk
P.E.K.K.A Elite Barbarians Lumberjack
Wizard Ice Spirit Zap Monk
P.E.K.K.A Elite Barbarians Lightning Lumberjack
P.E.K.K.A Elite Barbarians Lumberjack
Zap Lightning P.E.K.K.A Ice Spirit Elite Barbarians Monk
P.E.K.K.A
P.E.K.K.A Elite Barbarians Lumberjack
Lightning P.E.K.K.A Monk Zap Elite Barbarians
Elite Barbarians Lightning P.E.K.K.A Wizard Lumberjack
Wizard
Elite Barbarians Ice Spirit Zap Lightning P.E.K.K.A Lumberjack Monk
Zap Elite Barbarians Wizard P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Monk
Monk Zap
Lightning
Lightning
Wizard Zap
Wizard Ice Spirit Zap Monk
Wizard
Ice Spirit Zap Wizard Lightning
Monk Zap Wizard Lightning
Lightning Elite Barbarians Lumberjack
Lightning Monk Zap Wizard
Lightning Monk Zap Wizard
Lightning Elite Barbarians
Lightning Monk
Lightning Zap Elite Barbarians
Lightning Zap Wizard
Lightning Wizard
Lightning Monk
Lightning
Lightning Zap Wizard Monk
Lightning Zap Wizard Monk
Lightning Monk
Lightning Wizard
Lightning Monk
Lightning Zap Monk
Zap Ice Spirit Wizard
Zap Wizard Lightning Monk
Lightning Zap Wizard Monk
Lightning Zap
Elite Barbarians Lightning Zap Wizard
Zap Lightning Ice Spirit Wizard
Lightning Elite Barbarians
Lightning Zap Wizard
Zap Lightning Ice Spirit Monk
P.E.K.K.A
Wizard Lightning Monk
Zap Lightning Ice Spirit
Lightning Zap Wizard Monk
Lightning Wizard Lumberjack
Zap Wizard Lightning
Lightning Monk Zap
Elite Barbarians P.E.K.K.A
Zap Ice Spirit Elite Barbarians Lightning
Zap Lightning
Lightning Zap Monk
P.E.K.K.A
Lightning Wizard Monk

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