My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Zappies Prince Cannon Cart Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Prince Cannon Cart Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Cannon Cart Lava Hound
Giant Snowball
Zappies Skeleton Army Lava Hound
Zap
Zappies Skeleton Army Prince Cannon Cart Lava Hound
Barbarian Barrel
Ice Spirit Zappies Skeleton Army Cannon Cart
The Log
Ice Spirit Zappies Skeleton Army Prince Cannon Cart
Earthquake
Zappies Skeleton Army
Arrows
Ice Spirit Zappies Skeleton Army Lava Hound
Royal Delivery
Ice Spirit Zappies Skeleton Army Prince Cannon Cart Lava Hound
Fireball
Zappies Skeleton Army Cannon Cart Lava Hound
Poison
Zappies Skeleton Army Lava Hound
Lightning
Prince Cannon Cart
Rocket
Prince Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Skeleton Army Tornado Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Skeleton Army Tornado Zappies Prince Cannon Cart Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Skeleton Army Tornado Zappies

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Prince Cannon Cart
Zappies
Prince Cannon Cart Lava Hound
Skeleton Army
Lava Hound
Tornado
Cannon Cart
Prince
Ice Spirit Zappies Lightning
Cannon Cart
Ice Spirit Zappies Tornado Lightning
Lightning
Lava Hound Prince Cannon Cart
Lava Hound
Lightning Zappies Skeleton Army

Defense Synergies 0 13

Ice Spirit
Zappies Skeleton Army Tornado Prince Cannon Cart
Zappies
Ice Spirit Skeleton Army Tornado Prince Cannon Cart
Skeleton Army
Ice Spirit Zappies Prince Cannon Cart
Tornado
Ice Spirit Zappies Prince Cannon Cart
Prince
Ice Spirit Zappies Skeleton Army Tornado
Cannon Cart
Ice Spirit Zappies Skeleton Army Tornado
Lightning
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Lightning Zappies
Skeleton Army Ice Spirit Zappies Prince Cannon Cart
Skeleton Army Tornado Prince Zappies Cannon Cart Lightning
Skeleton Army Prince Zappies Cannon Cart
Lightning Skeleton Army Tornado Prince
Skeleton Army Tornado Zappies Cannon Cart
Tornado Lightning Ice Spirit Zappies
Lightning Cannon Cart
Zappies Skeleton Army Tornado Prince
Skeleton Army Tornado Ice Spirit Zappies Prince Cannon Cart
Skeleton Army Zappies Tornado Cannon Cart
Zappies Tornado
Skeleton Army Prince Ice Spirit Zappies Cannon Cart Lightning
Skeleton Army Ice Spirit Zappies Tornado Prince Cannon Cart
Skeleton Army Zappies Prince Cannon Cart
Skeleton Army Tornado Ice Spirit Zappies Prince Lightning
Zappies Skeleton Army Tornado Prince Cannon Cart
Ice Spirit Zappies Skeleton Army Tornado Prince Cannon Cart
Tornado Ice Spirit Zappies Cannon Cart
Zappies Tornado Prince Cannon Cart
Skeleton Army Zappies Prince Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zappies Prince Cannon Cart
Prince Cannon Cart Lightning
Zappies Skeleton Army Ice Spirit Prince Cannon Cart Lightning
Skeleton Army Prince Lightning Zappies Tornado Cannon Cart
Zappies Skeleton Army Prince Cannon Cart
Ice Spirit Zappies Tornado
Skeleton Army Prince Zappies Cannon Cart Lightning
Zappies Skeleton Army Prince Cannon Cart
Lightning Ice Spirit Zappies Skeleton Army Tornado Prince Cannon Cart
Zappies Skeleton Army
Zappies Prince Cannon Cart
Skeleton Army Lightning Tornado Prince
Skeleton Army Prince Cannon Cart Lightning Zappies
Zappies Skeleton Army Cannon Cart
Zappies Skeleton Army Ice Spirit Tornado Prince Cannon Cart Lightning
Zappies Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Tornado
Lightning Cannon Cart
Cannon Cart Lightning Prince
Ice Spirit Tornado
Tornado
Ice Spirit Tornado Lightning
Tornado Lightning
Lightning Tornado Prince
Lightning Tornado Prince Cannon Cart
Lightning Tornado
Lightning Cannon Cart
Lightning Cannon Cart
Lightning Prince Cannon Cart
Lightning Cannon Cart
Lightning Cannon Cart
Lightning Tornado
Lightning
Lightning Prince
Lightning Tornado
Lightning Prince
Lightning Tornado
Tornado Prince Lightning
Lightning Cannon Cart
Tornado Ice Spirit
Tornado Lightning
Lightning Tornado Prince
Lightning Tornado
Lightning Tornado
Lightning Ice Spirit Zappies
Lightning
Lightning
Lightning Ice Spirit Zappies
Prince
Lightning
Lightning Ice Spirit Zappies Skeleton Army Prince Cannon Cart
Lightning Zappies Tornado
Lightning Prince Cannon Cart
Lightning
Lightning Tornado
Prince Cannon Cart
Ice Spirit Zappies Tornado Lightning
Zappies Tornado Lightning
Lightning Tornado Prince Cannon Cart
Prince Cannon Cart
Lightning

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