My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Prince Executioner Electro Giant Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Prince Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince Sparky
Giant Snowball
Zap
Prince Sparky
Barbarian Barrel
Ice Spirit Elite Barbarians Executioner Sparky
The Log
Ice Spirit Elite Barbarians Prince Sparky
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Elite Barbarians Prince Executioner Sparky
Fireball
Elite Barbarians Executioner Sparky
Poison
Executioner Sparky
Lightning
Elite Barbarians Prince Executioner Sparky
Rocket
Elite Barbarians Prince Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Executioner Electro Giant The Log Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Prince Executioner Electro Giant Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Prince Executioner Elite Barbarians Sparky Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Spirit The Log Prince Executioner

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Sparky Elite Barbarians Prince Executioner Mega Knight
Elite Barbarians
Ice Spirit The Log Sparky Mega Knight
Prince
Mega Knight Ice Spirit Electro Giant The Log
Executioner
Ice Spirit The Log Mega Knight
Electro Giant
Prince Sparky
The Log
Elite Barbarians Prince Executioner Sparky Mega Knight
Sparky
Ice Spirit Elite Barbarians Electro Giant The Log
Mega Knight
Prince Ice Spirit Elite Barbarians Executioner The Log

Defense Synergies 2 13

Ice Spirit
Sparky Elite Barbarians Prince Executioner The Log Mega Knight
Elite Barbarians
Ice Spirit The Log Mega Knight
Prince
The Log Ice Spirit Executioner Electro Giant
Executioner
Ice Spirit Prince The Log Mega Knight
Electro Giant
Prince
The Log
Prince Ice Spirit Elite Barbarians Executioner Sparky Mega Knight
Sparky
Ice Spirit The Log
Mega Knight
Ice Spirit Elite Barbarians Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log Sparky
Elite Barbarians Sparky Ice Spirit Prince Executioner The Log Mega Knight
Prince Sparky Mega Knight Elite Barbarians Executioner
Elite Barbarians Prince Sparky Mega Knight
Elite Barbarians Prince The Log Sparky Mega Knight
The Log Executioner Mega Knight
Ice Spirit Executioner
Electro Giant The Log Sparky Mega Knight
Sparky Elite Barbarians Prince
Elite Barbarians Ice Spirit Prince Sparky Mega Knight
Executioner Electro Giant The Log Mega Knight
Executioner
Prince Sparky Mega Knight Ice Spirit Elite Barbarians The Log
Executioner Sparky Mega Knight Ice Spirit Prince The Log
Elite Barbarians Sparky Prince Mega Knight
Ice Spirit Elite Barbarians Prince Electro Giant The Log Sparky Mega Knight
Sparky Mega Knight Elite Barbarians Prince Executioner
Ice Spirit Mega Knight Elite Barbarians Prince Executioner The Log
Executioner The Log Ice Spirit Mega Knight
Sparky Elite Barbarians Prince
Mega Knight Elite Barbarians Prince Executioner Electro Giant The Log Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Prince Electro Giant Sparky
Elite Barbarians Prince Executioner The Log Mega Knight
Mega Knight Ice Spirit Elite Barbarians Prince The Log Sparky
Prince Mega Knight Elite Barbarians The Log Sparky
Elite Barbarians Prince Executioner Sparky Mega Knight
Executioner Electro Giant Ice Spirit
Prince Sparky Elite Barbarians
Mega Knight Elite Barbarians Prince Sparky
Mega Knight Ice Spirit Elite Barbarians Prince The Log Sparky
Sparky
Mega Knight Elite Barbarians Prince Sparky
Mega Knight Elite Barbarians Prince Electro Giant The Log
Elite Barbarians Prince Mega Knight Executioner Sparky
Executioner Electro Giant Sparky Mega Knight
Elite Barbarians Electro Giant Sparky Ice Spirit Prince Executioner The Log
Executioner Mega Knight Elite Barbarians Electro Giant The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
Executioner The Log
The Log Sparky
Prince The Log Sparky
Executioner The Log Sparky Mega Knight
Executioner Electro Giant Ice Spirit
Executioner The Log Sparky
The Log Ice Spirit Executioner
The Log
Elite Barbarians Prince Sparky
Prince The Log Sparky
Executioner
Elite Barbarians Executioner The Log Sparky
Elite Barbarians Prince The Log Sparky
Executioner The Log Sparky
Executioner The Log Sparky Mega Knight
Sparky
Sparky
Prince Executioner The Log Sparky Mega Knight
Electro Giant The Log Mega Knight
Prince The Log Sparky Mega Knight
Prince The Log Sparky
The Log
Electro Giant The Log Ice Spirit Executioner Sparky Mega Knight
The Log Executioner Sparky
Prince The Log Sparky Mega Knight
The Log Sparky
Elite Barbarians Executioner Electro Giant Sparky
Ice Spirit Electro Giant
Elite Barbarians Sparky
The Log Sparky Mega Knight
Ice Spirit Sparky
Prince Sparky Mega Knight
The Log Sparky
Ice Spirit Prince
Executioner
The Log
Prince Executioner Sparky Mega Knight
The Log Executioner
Electro Giant Sparky
Elite Barbarians Prince Executioner Sparky Mega Knight
Electro Giant Ice Spirit Elite Barbarians The Log Sparky
Executioner
Prince Executioner Electro Giant The Log Sparky Mega Knight
Prince Sparky
Sparky Mega Knight

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