My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Wall Breakers Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Wall Breakers Skeleton Army
Giant Snowball
Bats Wall Breakers Skeleton Army Baby Dragon
Zap
Bats Wall Breakers Skeleton Army
Barbarian Barrel
Ice Spirit Elite Barbarians Wall Breakers Skeleton Army Electro Wizard
The Log
Ice Spirit Elite Barbarians Wall Breakers Skeleton Army
Earthquake
Skeleton Army
Arrows
Ice Spirit Bats Wall Breakers Skeleton Army
Royal Delivery
Ice Spirit Bats Elite Barbarians Wall Breakers Skeleton Army Baby Dragon Electro Wizard
Fireball
Elite Barbarians Wall Breakers Skeleton Army Baby Dragon Electro Wizard
Poison
Bats Skeleton Army Electro Wizard
Lightning
Elite Barbarians Baby Dragon Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Wall Breakers The Log Skeleton Army Baby Dragon Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bats Wall Breakers The Log

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bats Elite Barbarians Wall Breakers Baby Dragon
Bats
Ice Spirit Elite Barbarians Wall Breakers Baby Dragon
Elite Barbarians
Ice Spirit Bats The Log
Wall Breakers
Ice Spirit Bats Baby Dragon The Log Electro Wizard
Skeleton Army
Baby Dragon
Ice Spirit Bats Wall Breakers Electro Wizard
The Log
Elite Barbarians Wall Breakers
Electro Wizard
Wall Breakers Baby Dragon

Defense Synergies 0 14

Ice Spirit
Bats Elite Barbarians Skeleton Army Baby Dragon The Log Electro Wizard
Bats
Ice Spirit Baby Dragon The Log Electro Wizard
Elite Barbarians
Ice Spirit The Log
Wall Breakers
Skeleton Army
Ice Spirit The Log Electro Wizard
Baby Dragon
Ice Spirit Bats The Log
The Log
Ice Spirit Bats Elite Barbarians Skeleton Army Baby Dragon Electro Wizard
Electro Wizard
Ice Spirit Bats Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log Electro Wizard
Elite Barbarians Skeleton Army Ice Spirit Bats The Log Electro Wizard
Skeleton Army Bats Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Bats Electro Wizard
Elite Barbarians Skeleton Army The Log
Skeleton Army The Log Bats Baby Dragon Electro Wizard
Bats Electro Wizard Ice Spirit Baby Dragon
Baby Dragon The Log Electro Wizard
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Ice Spirit Electro Wizard
Bats Skeleton Army Electro Wizard Baby Dragon The Log
Bats Baby Dragon Electro Wizard
Skeleton Army Ice Spirit Bats Elite Barbarians The Log Electro Wizard
Skeleton Army Ice Spirit Bats Baby Dragon The Log Electro Wizard
Elite Barbarians Skeleton Army Electro Wizard
Skeleton Army Ice Spirit Elite Barbarians The Log Electro Wizard
Bats Elite Barbarians Skeleton Army Electro Wizard
Ice Spirit Bats Elite Barbarians Skeleton Army Baby Dragon The Log Electro Wizard
Baby Dragon The Log Ice Spirit Bats Electro Wizard
Elite Barbarians Electro Wizard
Skeleton Army Bats Elite Barbarians Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Electro Wizard
Electro Wizard Elite Barbarians Baby Dragon The Log
Skeleton Army Ice Spirit Bats Elite Barbarians The Log Electro Wizard
Skeleton Army Bats Elite Barbarians The Log Electro Wizard
Elite Barbarians Skeleton Army
Ice Spirit Bats Baby Dragon Electro Wizard
Skeleton Army Bats Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army
Electro Wizard Ice Spirit Bats Elite Barbarians Skeleton Army Baby Dragon The Log
Skeleton Army
Bats Elite Barbarians
Skeleton Army Elite Barbarians The Log Electro Wizard
Elite Barbarians Skeleton Army
Skeleton Army Baby Dragon
Elite Barbarians Skeleton Army Electro Wizard Ice Spirit Bats Baby Dragon The Log
Bats Elite Barbarians Baby Dragon The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log Electro Wizard
Baby Dragon The Log
The Log
Baby Dragon The Log
Ice Spirit Bats Baby Dragon
Baby Dragon The Log
The Log Ice Spirit Baby Dragon
The Log
Bats Elite Barbarians Electro Wizard
The Log Electro Wizard
Baby Dragon
Elite Barbarians Baby Dragon The Log
Baby Dragon
Elite Barbarians Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Bats
Baby Dragon The Log Electro Wizard
Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Ice Spirit Baby Dragon
The Log Baby Dragon Electro Wizard
Baby Dragon The Log
Baby Dragon The Log
Elite Barbarians Bats Baby Dragon Electro Wizard
Electro Wizard Ice Spirit Bats
Elite Barbarians
The Log
Ice Spirit Electro Wizard
The Log
Electro Wizard Ice Spirit Bats Skeleton Army
Baby Dragon Electro Wizard
The Log
Baby Dragon Electro Wizard
The Log Baby Dragon
Elite Barbarians
Ice Spirit Bats Elite Barbarians Baby Dragon The Log Electro Wizard
Bats Electro Wizard
Baby Dragon The Log Electro Wizard

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