My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Royal Ghost Inferno Dragon Lumberjack Mother Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Lumberjack Graveyard Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Graveyard Lava Hound
Giant Snowball
Inferno Dragon Lumberjack Graveyard Lava Hound
Zap
Inferno Dragon Graveyard Lava Hound
Barbarian Barrel
Ice Wizard Royal Ghost Lumberjack Graveyard
The Log
Lumberjack Graveyard
Earthquake
Graveyard
Arrows
Graveyard Lava Hound
Royal Delivery
Ice Wizard Royal Ghost Inferno Dragon Lumberjack Mother Witch Graveyard Lava Hound
Fireball
Ice Wizard Inferno Dragon Lumberjack Mother Witch Lava Hound
Poison
Ice Wizard Mother Witch Graveyard Lava Hound
Lightning
Ice Wizard Inferno Dragon Lumberjack Mother Witch
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard Royal Ghost Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Royal Ghost Inferno Dragon Mother Witch Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Royal Ghost Inferno Dragon Lumberjack Mother Witch Graveyard Goblin Machine Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Ice Wizard Royal Ghost Inferno Dragon Lumberjack

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Wizard
Lumberjack Graveyard
Royal Ghost
Lumberjack Mother Witch
Inferno Dragon
Lava Hound
Lumberjack
Ice Wizard Royal Ghost Graveyard Lava Hound
Mother Witch
Royal Ghost
Graveyard
Ice Wizard Lumberjack Lava Hound
Goblin Machine
Lava Hound
Inferno Dragon Lumberjack Graveyard

Defense Synergies 0 5

Ice Wizard
Inferno Dragon Lumberjack Mother Witch
Royal Ghost
Mother Witch
Inferno Dragon
Ice Wizard
Lumberjack
Ice Wizard Mother Witch
Mother Witch
Ice Wizard Royal Ghost Lumberjack
Graveyard
Goblin Machine
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Dragon Lumberjack Ice Wizard
Lumberjack Ice Wizard Inferno Dragon
Inferno Dragon Lumberjack Ice Wizard
Lumberjack
Ice Wizard Royal Ghost Lumberjack Mother Witch
Inferno Dragon Ice Wizard
Inferno Dragon Ice Wizard Lumberjack
Ice Wizard Royal Ghost Lumberjack
Ice Wizard Mother Witch Royal Ghost Lumberjack
Inferno Dragon Ice Wizard
Lumberjack Ice Wizard
Royal Ghost Lumberjack
Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Lumberjack
Ice Wizard Royal Ghost Lumberjack
Ice Wizard Royal Ghost Inferno Dragon Lumberjack Mother Witch
Inferno Dragon Lumberjack
Royal Ghost Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Royal Ghost
Royal Ghost Inferno Dragon Lumberjack
Lumberjack
Lumberjack
Inferno Dragon Lumberjack
Mother Witch Ice Wizard
Ice Wizard Lumberjack
Inferno Dragon Lumberjack
Inferno Dragon
Inferno Dragon
Inferno Dragon Lumberjack
Lumberjack
Inferno Dragon Lumberjack
Ice Wizard Royal Ghost Inferno Dragon Mother Witch
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Ice Wizard Royal Ghost
Mother Witch Ice Wizard Goblin Machine
Ice Wizard
Lumberjack
Goblin Machine
Goblin Machine
Mother Witch Goblin Machine
Mother Witch Ice Wizard Goblin Machine
Inferno Dragon
Ice Wizard Royal Ghost
Ice Wizard Mother Witch
Ice Wizard
Lumberjack
Royal Ghost
Inferno Dragon

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