My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Barbarian Hut Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Barbarian Hut Balloon Princess Ice Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Drill Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Goblin Drill Balloon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Goblin Drill Balloon
Giant Snowball
Goblin Barrel Goblin Drill Balloon Princess
Zap
Inferno Tower Goblin Barrel Goblin Drill Balloon Princess
Barbarian Barrel
Inferno Tower Barbarian Hut Goblin Barrel Goblin Drill Princess Ice Wizard
The Log
Barbarian Hut Goblin Barrel Goblin Drill Princess
Earthquake
Inferno Tower Barbarian Hut Goblin Barrel Goblin Drill
Arrows
Goblin Barrel Goblin Drill Princess
Royal Delivery
Goblin Barrel Goblin Drill Balloon Princess Ice Wizard
Fireball
Inferno Tower Barbarian Hut Goblin Barrel Goblin Drill Balloon Princess Ice Wizard
Poison
Inferno Tower Barbarian Hut Goblin Drill Balloon Princess Ice Wizard
Lightning
Inferno Tower Barbarian Hut Balloon Ice Wizard Monk
Rocket
Inferno Tower Barbarian Hut Balloon

Against air swarms

Spells and units that can counter air swarms.

Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Goblin Drill Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Princess Ice Wizard Goblin Drill Inferno Tower Balloon Monk Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Barrel Princess Ice Wizard Goblin Drill

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Inferno Tower
Barbarian Hut
Goblin Barrel Princess Ice Wizard
Goblin Barrel
Barbarian Hut Goblin Drill Balloon Princess Ice Wizard
Goblin Drill
Goblin Barrel Balloon Princess
Balloon
Goblin Barrel Goblin Drill Princess Ice Wizard
Princess
Barbarian Hut Goblin Barrel Goblin Drill Balloon
Ice Wizard
Barbarian Hut Goblin Barrel Balloon
Monk

Defense Synergies 0 8

Inferno Tower
Goblin Drill Princess Ice Wizard
Barbarian Hut
Princess Ice Wizard
Goblin Barrel
Goblin Drill
Inferno Tower Princess Ice Wizard
Balloon
Princess
Inferno Tower Barbarian Hut Goblin Drill Ice Wizard
Ice Wizard
Inferno Tower Barbarian Hut Goblin Drill Princess
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Inferno Tower
Inferno Tower Barbarian Hut Goblin Drill Ice Wizard Monk
Inferno Tower Barbarian Hut Goblin Drill Ice Wizard
Inferno Tower Barbarian Hut Goblin Drill Ice Wizard Monk
Princess Monk
Ice Wizard
Inferno Tower Barbarian Hut Princess Ice Wizard
Barbarian Hut Inferno Tower Monk
Inferno Tower Barbarian Hut Goblin Drill Princess Ice Wizard
Inferno Tower Ice Wizard
Ice Wizard Goblin Drill Princess
Inferno Tower Barbarian Hut Princess Ice Wizard
Inferno Tower Barbarian Hut Goblin Drill Ice Wizard
Barbarian Hut Goblin Drill Princess
Inferno Tower Barbarian Hut Goblin Drill
Inferno Tower Barbarian Hut Monk Goblin Drill
Barbarian Hut Inferno Tower Goblin Drill
Barbarian Hut Goblin Drill Ice Wizard
Goblin Drill Barbarian Hut Princess Ice Wizard
Barbarian Hut Inferno Tower Goblin Drill

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Inferno Tower
Monk
Inferno Tower Barbarian Hut
Inferno Tower Barbarian Hut Monk
Inferno Tower Barbarian Hut Goblin Drill
Princess Ice Wizard Monk
Inferno Tower Barbarian Hut Ice Wizard
Inferno Tower Barbarian Hut
Inferno Tower Barbarian Hut Monk
Inferno Tower Barbarian Hut Goblin Drill
Inferno Tower
Monk
Inferno Tower Barbarian Hut
Barbarian Hut Princess
Inferno Tower Barbarian Hut Goblin Drill Monk
Inferno Tower Barbarian Hut Princess Ice Wizard
Inferno Tower Barbarian Hut Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Barbarian Hut Goblin Drill Monk
Monk Princess Ice Wizard
Barbarian Hut Goblin Drill
Barbarian Hut
Princess Ice Wizard Monk
Princess
Barbarian Hut Princess Ice Wizard
Monk
Monk Princess
Monk Princess
Barbarian Hut Princess
Princess Monk
Princess Barbarian Hut
Barbarian Hut Goblin Drill Princess
Barbarian Hut Princess
Monk
Princess Monk
Princess Monk
Monk
Princess
Monk
Barbarian Hut Goblin Drill Monk
Princess Ice Wizard
Princess Ice Wizard Monk
Princess Monk
Princess Ice Wizard
Princess Monk
Princess Monk
Barbarian Hut Princess
Princess Ice Wizard Monk
Princess
Princess
Monk
Princess
Princess
Princess Monk
Monk

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