My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Prince Bowler Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Prince
Giant Snowball
Bats Goblin Barrel Baby Dragon
Zap
Bats Inferno Tower Goblin Barrel Prince
Barbarian Barrel
Inferno Tower Goblin Barrel Executioner
The Log
Goblin Barrel Prince
Earthquake
Inferno Tower Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Goblin Barrel Baby Dragon Prince Bowler Executioner
Fireball
Inferno Tower Goblin Barrel Baby Dragon Bowler Executioner
Poison
Bats Inferno Tower Executioner
Lightning
Inferno Tower Baby Dragon Prince Bowler Executioner
Rocket
Inferno Tower Prince Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Baby Dragon Poison Prince Bowler Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Barrel Baby Dragon Poison Inferno Tower Prince Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Goblin Barrel Baby Dragon Poison

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Barrel Baby Dragon Prince Bowler
Inferno Tower
Goblin Barrel
Prince Bats Baby Dragon Bowler
Baby Dragon
Bats Goblin Barrel Poison Prince Bowler
Poison
Baby Dragon Prince Bowler
Prince
Goblin Barrel Bats Baby Dragon Poison Bowler
Bowler
Bats Goblin Barrel Baby Dragon Poison Prince Executioner
Executioner
Bowler

Defense Synergies 0 11

Bats
Inferno Tower Baby Dragon Prince Bowler
Inferno Tower
Bats Baby Dragon Poison Prince
Goblin Barrel
Baby Dragon
Bats Inferno Tower Prince Bowler
Poison
Inferno Tower
Prince
Bats Inferno Tower Baby Dragon Bowler Executioner
Bowler
Bats Baby Dragon Prince
Executioner
Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Inferno Tower Baby Dragon Executioner
Inferno Tower Bats Prince Executioner
Inferno Tower Prince Bowler Bats Executioner
Inferno Tower Prince Bats Bowler
Poison Prince Bowler
Bowler Bats Baby Dragon Executioner
Bats Inferno Tower Baby Dragon Poison Executioner
Bowler Inferno Tower Baby Dragon Poison
Inferno Tower Prince
Inferno Tower Prince Bowler
Bats Poison Executioner Baby Dragon Bowler
Inferno Tower Executioner Bats Baby Dragon Poison
Inferno Tower Prince Bowler Bats
Bowler Executioner Bats Baby Dragon Poison Prince
Inferno Tower Prince
Inferno Tower Prince Bowler
Bats Inferno Tower Poison Prince Bowler Executioner
Bats Baby Dragon Prince Bowler Executioner
Baby Dragon Poison Executioner Bats Bowler
Inferno Tower Prince
Bowler Bats Baby Dragon Poison Prince Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Prince Bowler
Poison Baby Dragon Prince Bowler Executioner
Bats Inferno Tower Prince Bowler
Prince Bowler Bats Inferno Tower
Inferno Tower Prince Bowler Executioner
Poison Executioner Bats Baby Dragon
Prince Bats Inferno Tower Bowler
Inferno Tower Prince
Bats Inferno Tower Baby Dragon Poison Prince
Inferno Tower
Bats Inferno Tower Prince Bowler
Poison Prince Bowler
Prince Bowler Inferno Tower Executioner
Baby Dragon Bowler Executioner
Inferno Tower Bats Baby Dragon Poison Prince Bowler Executioner
Bats Poison Bowler Executioner Inferno Tower Baby Dragon
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon
Poison Baby Dragon Bowler Executioner
Baby Dragon Poison
Poison Prince
Poison Executioner Baby Dragon Bowler
Poison Executioner Bats Baby Dragon
Baby Dragon Poison Bowler Executioner
Poison Baby Dragon Bowler Executioner
Poison
Bats Poison Prince Bowler
Poison Prince Bowler
Poison Baby Dragon Executioner
Poison Baby Dragon Bowler Executioner
Baby Dragon Poison
Baby Dragon Poison Prince
Baby Dragon Poison Bowler Executioner
Baby Dragon Poison Bowler Executioner
Poison
Bats
Baby Dragon Poison Prince Bowler Executioner
Baby Dragon Poison Bowler
Baby Dragon Poison Prince Bowler
Poison
Prince Bowler
Baby Dragon Poison
Poison Baby Dragon Bowler Executioner
Poison Baby Dragon Bowler Executioner
Baby Dragon Poison Prince Bowler
Poison Baby Dragon
Poison Bats Baby Dragon Executioner
Bats Poison
Bowler
Poison
Poison
Prince
Poison Bowler
Bats Prince
Poison Baby Dragon Executioner
Poison Baby Dragon Prince Bowler Executioner
Baby Dragon Poison Bowler Executioner
Poison
Prince Executioner
Bats Baby Dragon Poison Bowler
Bats Poison Executioner
Poison Baby Dragon Prince Bowler Executioner
Prince
Bowler

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