My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Electro Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Baby Dragon
Zap
Inferno Tower Goblin Barrel
Barbarian Barrel
Inferno Tower Goblin Barrel Electro Wizard
The Log
Goblin Barrel
Earthquake
Inferno Tower Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Goblin Barrel Baby Dragon Electro Wizard
Fireball
Inferno Tower Goblin Barrel Baby Dragon Electro Wizard
Poison
Inferno Tower Electro Wizard
Lightning
Inferno Tower Baby Dragon Electro Wizard Goblinstein
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Baby Dragon Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Baby Dragon Poison Electro Wizard Inferno Tower Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Barrel Baby Dragon Poison

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Inferno Tower
Goblin Barrel
Baby Dragon Mega Knight
Baby Dragon
Goblin Barrel Poison Electro Wizard Mega Knight
Poison
Baby Dragon The Log Mega Knight
The Log
Poison Mega Knight
Electro Wizard
Baby Dragon Mega Knight
Mega Knight
Goblin Barrel Baby Dragon Poison The Log Electro Wizard
Goblinstein

Defense Synergies 2 11

Inferno Tower
The Log Electro Wizard Baby Dragon Poison Mega Knight
Goblin Barrel
Baby Dragon
Inferno Tower The Log Mega Knight
Poison
Inferno Tower The Log Electro Wizard Mega Knight
The Log
Inferno Tower Baby Dragon Poison Electro Wizard Mega Knight
Electro Wizard
Inferno Tower Poison The Log Mega Knight
Mega Knight
Inferno Tower Baby Dragon Poison The Log Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Baby Dragon The Log Electro Wizard
Inferno Tower The Log Electro Wizard Mega Knight
Inferno Tower Mega Knight Electro Wizard
Inferno Tower Electro Wizard Mega Knight
Poison The Log Mega Knight
The Log Baby Dragon Electro Wizard Mega Knight
Inferno Tower Electro Wizard Baby Dragon Poison
Inferno Tower Baby Dragon Poison The Log Electro Wizard Mega Knight
Inferno Tower
Inferno Tower Electro Wizard Mega Knight
Poison Electro Wizard Baby Dragon The Log Mega Knight
Inferno Tower Baby Dragon Poison Electro Wizard
Inferno Tower Mega Knight The Log Electro Wizard
Mega Knight Baby Dragon Poison The Log Electro Wizard
Inferno Tower Electro Wizard Mega Knight
Inferno Tower The Log Electro Wizard Mega Knight
Mega Knight Inferno Tower Poison Electro Wizard
Mega Knight Baby Dragon The Log Electro Wizard
Baby Dragon Poison The Log Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Mega Knight Baby Dragon Poison The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Electro Wizard
Poison Electro Wizard Baby Dragon The Log Mega Knight
Mega Knight Inferno Tower The Log Electro Wizard
Mega Knight Inferno Tower The Log Electro Wizard
Inferno Tower Mega Knight
Poison Baby Dragon Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Mega Knight
Electro Wizard Mega Knight Inferno Tower Baby Dragon Poison The Log
Inferno Tower
Mega Knight Inferno Tower
Mega Knight Poison The Log Electro Wizard
Mega Knight Inferno Tower
Baby Dragon Mega Knight
Inferno Tower Electro Wizard Baby Dragon Poison The Log
Poison Mega Knight Inferno Tower Baby Dragon The Log Electro Wizard
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon The Log
Poison Baby Dragon The Log Electro Wizard
Baby Dragon Poison The Log
Poison The Log
Poison Baby Dragon The Log Mega Knight
Poison Baby Dragon
Baby Dragon Poison The Log
Poison The Log Baby Dragon
Poison The Log
Poison Electro Wizard
Poison The Log Electro Wizard
Poison Baby Dragon
Poison Baby Dragon The Log
Baby Dragon Poison
Baby Dragon Poison The Log
Baby Dragon Poison The Log
Baby Dragon Poison The Log Mega Knight
Poison
Baby Dragon Poison The Log Electro Wizard Mega Knight
Baby Dragon Poison The Log Mega Knight
Baby Dragon Poison The Log Mega Knight
Poison
The Log
Baby Dragon Poison The Log
Poison The Log Baby Dragon Mega Knight
Poison The Log Baby Dragon Electro Wizard
Baby Dragon Poison The Log Mega Knight
Poison Baby Dragon The Log
Poison Baby Dragon Electro Wizard
Electro Wizard Poison
Poison The Log Mega Knight
Poison Electro Wizard
Mega Knight
Poison The Log
Electro Wizard
Poison Baby Dragon Electro Wizard
The Log
Poison Baby Dragon Electro Wizard Mega Knight
The Log Baby Dragon Poison
Poison
Mega Knight
Baby Dragon Poison The Log Electro Wizard
Poison Electro Wizard
Poison Baby Dragon The Log Electro Wizard Mega Knight
Mega Knight

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