My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince P.E.K.K.A Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince Inferno Dragon
Giant Snowball
Goblin Barrel Inferno Dragon
Zap
Inferno Tower Goblin Barrel Prince Inferno Dragon
Barbarian Barrel
Inferno Tower Goblin Barrel Electro Wizard
The Log
Goblin Barrel Prince
Earthquake
Inferno Tower Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Goblin Barrel Prince P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Inferno Tower Goblin Barrel Electro Wizard Inferno Dragon
Poison
Inferno Tower Electro Wizard
Lightning
Inferno Tower Prince Electro Wizard Inferno Dragon
Rocket
Inferno Tower Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Prince P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Void Electro Wizard Inferno Dragon Inferno Tower Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Barrel Void Electro Wizard

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Inferno Tower
Goblin Barrel
Prince P.E.K.K.A
Void
Prince
Goblin Barrel The Log Electro Wizard
P.E.K.K.A
Electro Wizard Goblin Barrel The Log
The Log
Prince P.E.K.K.A
Electro Wizard
P.E.K.K.A Prince
Inferno Dragon

Defense Synergies 4 6

Inferno Tower
The Log Electro Wizard Prince
Goblin Barrel
Void
Prince
The Log Inferno Tower Electro Wizard
P.E.K.K.A
The Log Electro Wizard
The Log
Inferno Tower Prince P.E.K.K.A Electro Wizard Inferno Dragon
Electro Wizard
Inferno Tower Prince P.E.K.K.A The Log Inferno Dragon
Inferno Dragon
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Void The Log Electro Wizard
Inferno Tower P.E.K.K.A Inferno Dragon Prince The Log Electro Wizard
Inferno Tower Prince P.E.K.K.A Void Electro Wizard Inferno Dragon
Inferno Tower Prince P.E.K.K.A Inferno Dragon Electro Wizard
Prince P.E.K.K.A The Log
The Log Electro Wizard
Inferno Tower Electro Wizard Inferno Dragon Void
Inferno Tower Void P.E.K.K.A The Log Electro Wizard
Inferno Tower P.E.K.K.A Inferno Dragon Prince
Inferno Tower Prince Electro Wizard
Electro Wizard The Log
Inferno Tower Inferno Dragon Electro Wizard
Inferno Tower Prince P.E.K.K.A The Log Electro Wizard
Prince P.E.K.K.A The Log Electro Wizard
Inferno Tower P.E.K.K.A Inferno Dragon Prince Electro Wizard
Inferno Tower Prince P.E.K.K.A The Log Electro Wizard Inferno Dragon
Inferno Tower Prince P.E.K.K.A Electro Wizard
Prince The Log Electro Wizard
The Log Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Tower Prince Electro Wizard Inferno Dragon
Prince P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Void Prince P.E.K.K.A Electro Wizard
Void Electro Wizard Prince The Log Inferno Dragon
P.E.K.K.A Inferno Tower Prince The Log Electro Wizard
Prince P.E.K.K.A Inferno Tower The Log Electro Wizard
Inferno Tower P.E.K.K.A Prince Inferno Dragon
Electro Wizard
Prince P.E.K.K.A Inferno Tower Void Electro Wizard
Inferno Tower P.E.K.K.A Prince Inferno Dragon
Void P.E.K.K.A Electro Wizard Inferno Tower Prince The Log Inferno Dragon
Inferno Tower P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Inferno Tower Prince
P.E.K.K.A Void Prince The Log Electro Wizard
Prince P.E.K.K.A Inferno Tower
Inferno Tower Electro Wizard Prince P.E.K.K.A The Log Inferno Dragon
Inferno Tower P.E.K.K.A The Log Electro Wizard Inferno Dragon
Inferno Tower Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void The Log
Void The Log Electro Wizard
Void The Log
Void Prince The Log
The Log
The Log
The Log
Void The Log
Void Prince Electro Wizard
Void Prince The Log Electro Wizard
Void
Void The Log
Void
Prince The Log
The Log
The Log
Void Prince The Log Electro Wizard
Void The Log
Void Prince The Log
Void
Void Prince The Log
Void The Log
The Log
Inferno Dragon
Void The Log Electro Wizard
Void Prince The Log
Void The Log
Void Electro Wizard
Electro Wizard Void
Void
Void The Log
Void Electro Wizard
P.E.K.K.A Prince
The Log
Electro Wizard Void Prince
Electro Wizard
The Log
Void Prince Electro Wizard
The Log
Void
Prince P.E.K.K.A
The Log Electro Wizard
Void Electro Wizard
Void Prince The Log Electro Wizard
Prince P.E.K.K.A Inferno Dragon
Void
Void

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: