My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Giant Skeleton Ram Rider Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Giant Skeleton Ram Rider
Giant Snowball
Goblin Barrel Witch Ram Rider
Zap
Inferno Tower Goblin Barrel Witch Ram Rider
Barbarian Barrel
Inferno Tower Goblin Barrel Witch Giant Skeleton
The Log
Goblin Barrel Witch Giant Skeleton Ram Rider
Earthquake
Inferno Tower Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Goblin Barrel Witch Giant Skeleton Ram Rider
Fireball
Inferno Tower Goblin Barrel Witch Ram Rider
Poison
Inferno Tower Witch
Lightning
Inferno Tower Witch Ram Rider Goblinstein
Rocket
Inferno Tower Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Inferno Tower Witch Ram Rider Goblinstein Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 The Log Goblin Barrel Inferno Tower Witch

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Inferno Tower
Goblin Barrel
Giant Skeleton Ram Rider Mega Knight
Witch
Giant Skeleton Ram Rider Mega Knight
Giant Skeleton
Goblin Barrel Witch The Log
The Log
Giant Skeleton Ram Rider Mega Knight
Ram Rider
Goblin Barrel Witch The Log Mega Knight
Mega Knight
Goblin Barrel Witch The Log Ram Rider
Goblinstein

Defense Synergies 1 7

Inferno Tower
The Log Mega Knight
Goblin Barrel
Witch
Giant Skeleton The Log Mega Knight
Giant Skeleton
Witch The Log
The Log
Inferno Tower Witch Giant Skeleton Ram Rider Mega Knight
Ram Rider
The Log
Mega Knight
Inferno Tower Witch The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower The Log Ram Rider
Inferno Tower Witch The Log Ram Rider Mega Knight
Inferno Tower Witch Ram Rider Mega Knight Giant Skeleton
Inferno Tower Witch Ram Rider Mega Knight
Giant Skeleton The Log Mega Knight
The Log Mega Knight
Inferno Tower Ram Rider Witch
Inferno Tower Giant Skeleton The Log Ram Rider Mega Knight
Inferno Tower Witch
Inferno Tower Giant Skeleton Mega Knight
Witch Giant Skeleton The Log Ram Rider Mega Knight
Inferno Tower Witch Ram Rider
Inferno Tower Mega Knight Witch Giant Skeleton The Log Ram Rider
Mega Knight Witch The Log
Inferno Tower Ram Rider Mega Knight
Inferno Tower The Log Ram Rider Mega Knight
Mega Knight Inferno Tower Witch
Mega Knight Witch The Log Ram Rider
Witch The Log Giant Skeleton Ram Rider Mega Knight
Inferno Tower Ram Rider
Mega Knight Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Witch Giant Skeleton
The Log Mega Knight
Giant Skeleton Mega Knight Inferno Tower Witch The Log Ram Rider
Giant Skeleton Mega Knight Inferno Tower The Log Ram Rider
Inferno Tower Giant Skeleton Witch Ram Rider Mega Knight
Witch Ram Rider
Inferno Tower Witch Giant Skeleton Ram Rider
Inferno Tower Giant Skeleton Mega Knight
Giant Skeleton Mega Knight Inferno Tower Witch The Log
Inferno Tower Witch
Mega Knight Inferno Tower Witch Giant Skeleton
Mega Knight Giant Skeleton The Log
Giant Skeleton Mega Knight Inferno Tower Witch Ram Rider
Witch Mega Knight
Inferno Tower Witch Giant Skeleton The Log
Mega Knight Inferno Tower Witch Giant Skeleton The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
The Log Ram Rider
Giant Skeleton The Log
Giant Skeleton The Log
The Log Mega Knight
Witch Ram Rider
Witch The Log
The Log Ram Rider
The Log Ram Rider
The Log Ram Rider
The Log
The Log
Witch The Log
The Log Mega Knight
The Log Mega Knight
Witch The Log Mega Knight
Giant Skeleton The Log Mega Knight
The Log
The Log
The Log Witch Mega Knight
Witch
The Log Witch Ram Rider
Witch The Log Ram Rider Mega Knight
The Log
Witch
Witch
The Log Mega Knight
Giant Skeleton Mega Knight
The Log
Witch
Witch Ram Rider
The Log
Mega Knight
The Log
Giant Skeleton
Mega Knight
Witch Giant Skeleton The Log
Witch
Witch Giant Skeleton The Log Mega Knight
Mega Knight

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