My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bowler Electro Giant Electro Wizard Inferno Dragon Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Firecracker Inferno Tower Inferno Dragon
Barbarian Barrel
Firecracker Inferno Tower Electro Wizard
The Log
Firecracker
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Bowler Electro Wizard Inferno Dragon
Fireball
Firecracker Inferno Tower Bowler Electro Wizard Inferno Dragon
Poison
Firecracker Inferno Tower Electro Wizard
Lightning
Inferno Tower Bowler Electro Wizard Inferno Dragon
Rocket
Inferno Tower Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Bowler Electro Giant Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Electro Wizard Inferno Dragon Golden Knight Inferno Tower Bowler Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Electro Wizard Inferno Dragon Golden Knight

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Bowler Inferno Dragon Mega Knight
Inferno Tower
Bowler
Firecracker Electro Wizard
Electro Giant
Golden Knight Inferno Dragon
Electro Wizard
Bowler Mega Knight
Inferno Dragon
Mega Knight Firecracker Electro Giant
Mega Knight
Inferno Dragon Firecracker Electro Wizard
Golden Knight
Electro Giant

Defense Synergies 1 11

Firecracker
Inferno Tower Electro Wizard Mega Knight Golden Knight
Inferno Tower
Electro Wizard Firecracker Mega Knight
Bowler
Electro Wizard
Electro Giant
Inferno Dragon Golden Knight
Electro Wizard
Inferno Tower Firecracker Bowler Inferno Dragon Mega Knight
Inferno Dragon
Electro Giant Electro Wizard Mega Knight
Mega Knight
Firecracker Inferno Tower Electro Wizard Inferno Dragon
Golden Knight
Firecracker Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Inferno Tower Electro Wizard Golden Knight
Inferno Tower Inferno Dragon Firecracker Electro Wizard Mega Knight
Inferno Tower Bowler Mega Knight Electro Wizard Inferno Dragon
Inferno Tower Inferno Dragon Firecracker Bowler Electro Wizard Mega Knight
Firecracker Bowler Mega Knight
Bowler Firecracker Electro Wizard Mega Knight
Inferno Tower Electro Wizard Inferno Dragon Firecracker
Bowler Inferno Tower Electro Giant Electro Wizard Mega Knight Golden Knight
Inferno Tower Inferno Dragon
Firecracker Inferno Tower Bowler Electro Wizard Mega Knight
Electro Wizard Firecracker Bowler Electro Giant Mega Knight
Inferno Tower Inferno Dragon Firecracker Electro Wizard
Inferno Tower Bowler Mega Knight Electro Wizard
Bowler Mega Knight Firecracker Electro Wizard Golden Knight
Inferno Tower Inferno Dragon Electro Wizard Mega Knight
Inferno Tower Bowler Electro Giant Electro Wizard Inferno Dragon Mega Knight
Mega Knight Firecracker Inferno Tower Bowler Electro Wizard
Mega Knight Firecracker Bowler Electro Wizard Golden Knight
Firecracker Bowler Electro Wizard Inferno Dragon Mega Knight
Inferno Tower Electro Wizard Inferno Dragon
Bowler Mega Knight Firecracker Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Bowler Electro Giant Electro Wizard
Electro Wizard Firecracker Bowler Inferno Dragon Mega Knight
Mega Knight Inferno Tower Bowler Electro Wizard Golden Knight
Bowler Mega Knight Inferno Tower Electro Wizard
Inferno Tower Bowler Inferno Dragon Mega Knight
Firecracker Electro Giant Electro Wizard
Inferno Tower Bowler Electro Wizard
Inferno Tower Mega Knight Inferno Dragon
Electro Wizard Mega Knight Firecracker Inferno Tower Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Mega Knight Inferno Tower Bowler Golden Knight
Mega Knight Bowler Electro Giant Electro Wizard
Bowler Mega Knight Inferno Tower Golden Knight
Firecracker Bowler Electro Giant Mega Knight
Inferno Tower Electro Giant Electro Wizard Firecracker Bowler Inferno Dragon Golden Knight
Bowler Mega Knight Firecracker Inferno Tower Electro Giant Electro Wizard Inferno Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Golden Knight
Firecracker Bowler Electro Wizard Golden Knight
Firecracker
Firecracker Bowler Mega Knight
Firecracker Electro Giant
Firecracker Bowler
Firecracker Bowler
Firecracker Golden Knight
Bowler Electro Wizard
Firecracker Bowler Electro Wizard Golden Knight
Firecracker
Firecracker Bowler Golden Knight
Firecracker
Firecracker
Firecracker Bowler Golden Knight
Firecracker Bowler Mega Knight
Firecracker Bowler Electro Wizard Mega Knight
Firecracker Bowler Electro Giant Mega Knight Golden Knight
Bowler Mega Knight
Bowler
Firecracker Electro Giant Bowler Mega Knight
Inferno Dragon
Firecracker Bowler Electro Wizard Golden Knight
Bowler Mega Knight Golden Knight
Firecracker Golden Knight
Firecracker Electro Giant Electro Wizard
Electro Wizard Firecracker Electro Giant
Bowler
Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker Bowler
Electro Wizard
Firecracker Electro Wizard
Firecracker Bowler Electro Wizard Mega Knight
Firecracker Bowler
Electro Giant
Firecracker Mega Knight
Electro Giant Firecracker Bowler Electro Wizard Golden Knight
Firecracker Electro Wizard
Firecracker Bowler Electro Giant Electro Wizard Mega Knight Golden Knight

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