My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Battle Ram Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Wall Breakers Guards Clone Goblin Drill
Giant Snowball
Skeleton Dragons Battle Ram Wall Breakers Guards Clone Goblin Drill
Zap
Battle Ram Inferno Tower Wall Breakers Guards Clone Goblin Drill
Barbarian Barrel
Battle Ram Inferno Tower Wall Breakers Guards Clone Goblin Drill
The Log
Battle Ram Wall Breakers Guards Clone Goblin Drill
Earthquake
Inferno Tower Guards Clone Goblin Drill
Arrows
Skeleton Dragons Wall Breakers Guards Clone Goblin Drill
Royal Delivery
Skeleton Dragons Battle Ram Wall Breakers Guards Clone Goblin Drill
Fireball
Skeleton Dragons Battle Ram Inferno Tower Wall Breakers Clone Goblin Drill
Poison
Skeleton Dragons Inferno Tower Guards Clone Goblin Drill
Lightning
Skeleton Dragons Battle Ram Inferno Tower Monk
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Tower Guards Clone Goblin Drill

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Guards Clone Skeleton Dragons Battle Ram Goblin Drill Inferno Tower Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Guards Clone Skeleton Dragons

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Clone
Battle Ram
Wall Breakers
Inferno Tower
Wall Breakers
Goblin Drill Battle Ram
Guards
Clone
Clone
Skeleton Dragons Guards
Goblin Drill
Wall Breakers
Monk

Defense Synergies 1 4

Skeleton Dragons
Inferno Tower Guards
Battle Ram
Inferno Tower
Guards Skeleton Dragons Goblin Drill
Wall Breakers
Guards
Inferno Tower Skeleton Dragons Goblin Drill
Clone
Goblin Drill
Inferno Tower Guards
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Inferno Tower
Inferno Tower Skeleton Dragons Goblin Drill Monk
Inferno Tower Skeleton Dragons Goblin Drill
Inferno Tower Skeleton Dragons Guards Goblin Drill Monk
Monk
Skeleton Dragons Guards
Skeleton Dragons Inferno Tower
Skeleton Dragons Inferno Tower Monk
Inferno Tower Goblin Drill
Guards Inferno Tower
Skeleton Dragons Guards Goblin Drill
Skeleton Dragons Inferno Tower
Inferno Tower Goblin Drill Skeleton Dragons Guards
Skeleton Dragons Guards Goblin Drill
Inferno Tower Goblin Drill
Inferno Tower Monk Goblin Drill
Skeleton Dragons Inferno Tower Goblin Drill
Skeleton Dragons Guards Goblin Drill
Goblin Drill Skeleton Dragons Guards
Inferno Tower Goblin Drill
Skeleton Dragons Guards
Inferno Tower Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Inferno Tower
Skeleton Dragons Monk
Guards Inferno Tower
Guards Inferno Tower Monk
Inferno Tower Guards Goblin Drill
Skeleton Dragons Monk
Guards Inferno Tower
Inferno Tower
Skeleton Dragons Inferno Tower Monk
Inferno Tower Skeleton Dragons Guards Goblin Drill
Inferno Tower Guards
Monk Guards
Inferno Tower Guards
Skeleton Dragons
Inferno Tower Guards Skeleton Dragons Goblin Drill Monk
Skeleton Dragons Inferno Tower
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Guards Goblin Drill Monk
Monk Skeleton Dragons
Skeleton Dragons Goblin Drill
Skeleton Dragons Guards
Skeleton Dragons
Skeleton Dragons Monk
Skeleton Dragons
Skeleton Dragons
Monk Skeleton Dragons
Guards
Monk Skeleton Dragons
Monk Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Monk
Skeleton Dragons
Skeleton Dragons Goblin Drill
Skeleton Dragons
Monk
Skeleton Dragons
Skeleton Dragons Monk
Skeleton Dragons Monk
Skeleton Dragons Monk
Skeleton Dragons
Monk
Skeleton Dragons Goblin Drill Monk
Skeleton Dragons
Skeleton Dragons Monk
Skeleton Dragons Monk
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Guards
Skeleton Dragons
Skeleton Dragons Monk
Monk
Guards
Skeleton Dragons Monk
Skeleton Dragons
Skeleton Dragons
Monk
Skeleton Dragons
Skeleton Dragons Guards
Skeleton Dragons
Monk
Skeleton Dragons Monk

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