My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Hunter Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Hunter Giant Skeleton Goblin Giant Mother Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Giant Skeleton Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Giant Skeleton
Giant Snowball
Skeleton Barrel
Zap
Skeleton Barrel Inferno Tower Goblin Giant
Barbarian Barrel
Skeleton Barrel Inferno Tower Hunter Giant Skeleton
The Log
Skeleton Barrel Hunter Giant Skeleton
Earthquake
Inferno Tower
Arrows
Skeleton Barrel
Royal Delivery
Skeleton Barrel Hunter Giant Skeleton Mother Witch
Fireball
Skeleton Barrel Inferno Tower Hunter Mother Witch
Poison
Skeleton Barrel Inferno Tower Hunter Mother Witch
Lightning
Inferno Tower Hunter Mother Witch Goblinstein
Rocket
Inferno Tower Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Inferno Tower Giant Skeleton Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Earthquake Hunter Mother Witch Inferno Tower Goblinstein Giant Skeleton Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Barrel Earthquake Hunter Mother Witch

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Giant Skeleton Goblin Giant
Earthquake
Hunter Giant Skeleton Goblin Giant Mother Witch
Inferno Tower
Hunter
Earthquake Giant Skeleton Goblin Giant
Giant Skeleton
Skeleton Barrel Earthquake Hunter Mother Witch
Goblin Giant
Skeleton Barrel Earthquake Hunter Mother Witch
Mother Witch
Earthquake Giant Skeleton Goblin Giant
Goblinstein

Defense Synergies 0 3

Skeleton Barrel
Earthquake
Inferno Tower
Inferno Tower
Earthquake
Hunter
Giant Skeleton
Giant Skeleton
Hunter Mother Witch
Goblin Giant
Mother Witch
Giant Skeleton
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Skeleton Barrel Inferno Tower Goblin Giant
Inferno Tower Hunter
Inferno Tower Hunter Giant Skeleton
Inferno Tower Hunter
Earthquake Giant Skeleton
Earthquake Hunter Mother Witch
Inferno Tower Hunter
Earthquake Skeleton Barrel Inferno Tower Giant Skeleton Goblin Giant
Inferno Tower Hunter
Inferno Tower Hunter Giant Skeleton
Mother Witch Earthquake Hunter Giant Skeleton Goblin Giant
Inferno Tower Hunter
Inferno Tower Hunter Earthquake Giant Skeleton
Earthquake Hunter
Inferno Tower Hunter
Inferno Tower Hunter
Inferno Tower Hunter
Hunter
Earthquake Hunter Giant Skeleton Mother Witch
Inferno Tower Hunter
Earthquake Hunter Giant Skeleton Goblin Giant Mother Witch
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Giant Skeleton
Skeleton Barrel Hunter
Giant Skeleton Inferno Tower Hunter Goblin Giant
Hunter Giant Skeleton Inferno Tower Goblin Giant
Inferno Tower Giant Skeleton Hunter Goblin Giant
Mother Witch Skeleton Barrel Hunter Goblin Giant
Inferno Tower Hunter Giant Skeleton Goblin Giant
Inferno Tower Giant Skeleton Hunter Goblin Giant
Giant Skeleton Inferno Tower
Inferno Tower Goblin Giant
Inferno Tower Hunter Giant Skeleton
Giant Skeleton Goblin Giant
Giant Skeleton Inferno Tower Hunter Goblin Giant
Inferno Tower Hunter Giant Skeleton Goblin Giant
Earthquake Inferno Tower Hunter Giant Skeleton Mother Witch
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Earthquake Giant Skeleton
Skeleton Barrel
Earthquake Skeleton Barrel Giant Skeleton Goblin Giant
Earthquake Skeleton Barrel Giant Skeleton
Earthquake
Mother Witch Skeleton Barrel Hunter Goblin Giant
Earthquake
Earthquake Skeleton Barrel Hunter
Skeleton Barrel
Skeleton Barrel Earthquake
Earthquake Skeleton Barrel Hunter
Earthquake Skeleton Barrel
Earthquake Skeleton Barrel
Earthquake Skeleton Barrel Hunter
Earthquake Skeleton Barrel
Earthquake
Skeleton Barrel Earthquake Hunter
Skeleton Barrel Earthquake Mother Witch
Earthquake Giant Skeleton
Earthquake Skeleton Barrel
Earthquake Mother Witch Hunter
Skeleton Barrel Earthquake Hunter
Skeleton Barrel
Skeleton Barrel
Hunter Mother Witch
Skeleton Barrel
Earthquake Hunter
Giant Skeleton
Earthquake
Skeleton Barrel Earthquake
Hunter
Hunter
Skeleton Barrel Earthquake
Giant Skeleton
Giant Skeleton
Skeleton Barrel Giant Skeleton Goblin Giant

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