My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Hunter Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rune Giant Hunter Electro Dragon Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Electro Dragon
Zap
Firecracker Inferno Tower Goblin Giant
Barbarian Barrel
Firecracker Inferno Tower Hunter
The Log
Firecracker Hunter
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Hunter Electro Dragon
Fireball
Firecracker Inferno Tower Hunter Electro Dragon
Poison
Firecracker Inferno Tower Hunter Electro Dragon
Lightning
Inferno Tower Hunter Electro Dragon
Rocket
Inferno Tower Hunter Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Hunter Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Hunter Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rune Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker The Log Firecracker Rune Giant Hunter Inferno Tower Electro Dragon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Berserker The Log Firecracker Rune Giant

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Firecracker
Goblin Giant
Inferno Tower
Rune Giant
Berserker
Hunter
Goblin Giant
Electro Dragon
Goblin Giant
Goblin Giant
Firecracker Hunter Electro Dragon The Log
The Log
Goblin Giant

Defense Synergies 2 7

Berserker
Firecracker
The Log Inferno Tower Hunter Electro Dragon
Inferno Tower
The Log Firecracker Electro Dragon
Rune Giant
Hunter
Firecracker The Log
Electro Dragon
Firecracker Inferno Tower The Log
Goblin Giant
The Log
The Log
Firecracker Inferno Tower Hunter Electro Dragon Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Electro Dragon Goblin Giant The Log
Inferno Tower Hunter Firecracker Electro Dragon The Log
Inferno Tower Hunter Electro Dragon
Inferno Tower Hunter Firecracker Electro Dragon
Firecracker The Log
The Log Firecracker Hunter Electro Dragon
Inferno Tower Hunter Firecracker Electro Dragon
Inferno Tower Electro Dragon Goblin Giant The Log
Inferno Tower Hunter
Firecracker Inferno Tower Hunter
Berserker Firecracker Hunter Electro Dragon Goblin Giant The Log
Inferno Tower Hunter Firecracker Electro Dragon
Inferno Tower Hunter Electro Dragon The Log
Firecracker Hunter Electro Dragon The Log
Inferno Tower Hunter
Inferno Tower Hunter The Log
Firecracker Inferno Tower Hunter Electro Dragon
Firecracker Hunter Electro Dragon The Log
Hunter The Log Firecracker Electro Dragon
Inferno Tower Hunter
Firecracker Hunter Electro Dragon Goblin Giant The Log
Inferno Tower Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower
Firecracker Hunter Electro Dragon The Log
Inferno Tower Hunter Electro Dragon Goblin Giant The Log
Hunter Inferno Tower Goblin Giant The Log
Inferno Tower Hunter Goblin Giant
Firecracker Hunter Electro Dragon Goblin Giant
Inferno Tower Hunter Goblin Giant
Inferno Tower Hunter Goblin Giant
Electro Dragon Firecracker Inferno Tower The Log
Inferno Tower Goblin Giant
Inferno Tower Hunter Electro Dragon
Goblin Giant The Log
Inferno Tower Hunter Goblin Giant
Firecracker Electro Dragon
Inferno Tower Electro Dragon Firecracker Hunter Goblin Giant The Log
Firecracker Inferno Tower Hunter Electro Dragon The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon The Log
Firecracker Electro Dragon The Log
Electro Dragon Goblin Giant The Log
Firecracker The Log
Firecracker The Log
Firecracker Hunter Electro Dragon Goblin Giant
Firecracker The Log
The Log Firecracker Hunter Electro Dragon
The Log Firecracker Electro Dragon
Electro Dragon
Firecracker Electro Dragon The Log
Firecracker Electro Dragon
Firecracker Hunter The Log
Firecracker Electro Dragon
Firecracker The Log
Firecracker Hunter Electro Dragon The Log
Firecracker Electro Dragon The Log
Firecracker Hunter Electro Dragon The Log
Firecracker Electro Dragon The Log
The Log
The Log
Electro Dragon The Log
Firecracker The Log Hunter Electro Dragon
Firecracker The Log Hunter Electro Dragon
Electro Dragon The Log
Firecracker The Log
Firecracker Hunter Electro Dragon
Electro Dragon Firecracker
Hunter Electro Dragon The Log
Firecracker Electro Dragon
Firecracker The Log
Electro Dragon
Firecracker Hunter Electro Dragon
The Log
Firecracker Hunter Electro Dragon
The Log Firecracker Electro Dragon
Firecracker Electro Dragon
Electro Dragon Firecracker The Log
Firecracker Electro Dragon
Electro Dragon Firecracker Goblin Giant The Log
Firecracker Electro Dragon

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