My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Princess Ice Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Princess Ice Wizard Inferno Dragon Ram Rider Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Princess Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Ram Rider
Giant Snowball
Princess Inferno Dragon Ram Rider
Zap
Inferno Tower Princess Inferno Dragon Ram Rider
Barbarian Barrel
Inferno Tower Princess Ice Wizard
The Log
Princess Ram Rider
Earthquake
Inferno Tower
Arrows
Princess
Royal Delivery
P.E.K.K.A Princess Ice Wizard Inferno Dragon Ram Rider
Fireball
Inferno Tower Princess Ice Wizard Inferno Dragon Ram Rider
Poison
Inferno Tower Princess Ice Wizard
Lightning
Inferno Tower Ice Wizard Inferno Dragon Ram Rider Goblinstein
Rocket
Inferno Tower Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Princess Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower P.E.K.K.A Princess Ice Wizard Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Ice Wizard Inferno Dragon Inferno Tower Ram Rider Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Princess Ice Wizard Inferno Dragon Inferno Tower

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Inferno Tower
P.E.K.K.A
Princess Ice Wizard Ram Rider
Princess
P.E.K.K.A Mega Knight
Ice Wizard
P.E.K.K.A Ram Rider
Inferno Dragon
Mega Knight
Ram Rider
P.E.K.K.A Ice Wizard Mega Knight
Mega Knight
Inferno Dragon Princess Ram Rider
Goblinstein

Defense Synergies 0 10

Inferno Tower
Princess Ice Wizard Mega Knight
P.E.K.K.A
Princess Ice Wizard
Princess
Inferno Tower P.E.K.K.A Ice Wizard Mega Knight
Ice Wizard
Inferno Tower P.E.K.K.A Princess Inferno Dragon Mega Knight
Inferno Dragon
Ice Wizard Mega Knight
Ram Rider
Mega Knight
Inferno Tower Princess Ice Wizard Inferno Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Ram Rider
Inferno Tower P.E.K.K.A Inferno Dragon Ice Wizard Ram Rider Mega Knight
Inferno Tower P.E.K.K.A Ram Rider Mega Knight Ice Wizard Inferno Dragon
Inferno Tower P.E.K.K.A Inferno Dragon Ice Wizard Ram Rider Mega Knight
P.E.K.K.A Princess Mega Knight
Ice Wizard Mega Knight
Inferno Tower Inferno Dragon Ram Rider Princess Ice Wizard
Inferno Tower P.E.K.K.A Ram Rider Mega Knight
Inferno Tower P.E.K.K.A Inferno Dragon Princess Ice Wizard
Inferno Tower Ice Wizard Mega Knight
Ice Wizard Princess Ram Rider Mega Knight
Inferno Tower Inferno Dragon Princess Ice Wizard Ram Rider
Inferno Tower P.E.K.K.A Mega Knight Ice Wizard Ram Rider
Mega Knight P.E.K.K.A Princess
Inferno Tower P.E.K.K.A Inferno Dragon Ram Rider Mega Knight
Inferno Tower P.E.K.K.A Inferno Dragon Ram Rider Mega Knight
Mega Knight Inferno Tower P.E.K.K.A
Mega Knight Ice Wizard Ram Rider
Princess Ice Wizard Inferno Dragon Ram Rider Mega Knight
P.E.K.K.A Inferno Tower Inferno Dragon Ram Rider
Mega Knight P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower P.E.K.K.A
Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight Inferno Tower Ram Rider
P.E.K.K.A Mega Knight Inferno Tower Ram Rider
Inferno Tower P.E.K.K.A Inferno Dragon Ram Rider Mega Knight
Princess Ice Wizard Ram Rider
P.E.K.K.A Inferno Tower Ice Wizard Ram Rider
Inferno Tower P.E.K.K.A Mega Knight Inferno Dragon
P.E.K.K.A Mega Knight Inferno Tower Inferno Dragon
Inferno Tower P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Inferno Tower
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Inferno Tower Ram Rider
Princess Mega Knight
Inferno Tower P.E.K.K.A Inferno Dragon
Mega Knight Inferno Tower P.E.K.K.A Princess Ice Wizard Inferno Dragon
Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Princess Ice Wizard Ram Rider
Mega Knight
Princess Ice Wizard Ram Rider
Princess
Princess Ice Wizard Ram Rider
Ram Rider
Princess Ram Rider
Princess
Princess
Princess
Princess
Princess
Princess Mega Knight
Princess Mega Knight
Princess Mega Knight
Mega Knight
Princess
Princess Ice Wizard Mega Knight
Inferno Dragon
Princess Ice Wizard Ram Rider
Princess Ram Rider Mega Knight
Princess Ice Wizard
Mega Knight
Princess
P.E.K.K.A Mega Knight
Princess
Princess
Princess Ice Wizard Ram Rider
Princess Mega Knight
Princess
P.E.K.K.A Mega Knight
Princess
Princess
Princess Mega Knight
P.E.K.K.A Inferno Dragon
Mega Knight

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