My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Giant Skeleton P.E.K.K.A Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Graveyard
Giant Snowball
Graveyard
Zap
Inferno Tower Graveyard
Barbarian Barrel
Inferno Tower Executioner Giant Skeleton Graveyard
The Log
Giant Skeleton Graveyard
Earthquake
Inferno Tower Graveyard
Arrows
Graveyard
Royal Delivery
Executioner Giant Skeleton P.E.K.K.A Graveyard
Fireball
Inferno Tower Executioner
Poison
Inferno Tower Executioner Graveyard
Lightning
Inferno Tower Executioner
Rocket
Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Rocket Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Executioner Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Executioner Giant Skeleton P.E.K.K.A Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Inferno Tower Executioner Graveyard Rocket Giant Skeleton P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 The Log Inferno Tower Executioner Graveyard

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Inferno Tower
Rocket
Electro Giant
Executioner
P.E.K.K.A The Log
Giant Skeleton
The Log Graveyard
P.E.K.K.A
Executioner The Log Graveyard
Electro Giant
Rocket
The Log
Executioner Giant Skeleton P.E.K.K.A Graveyard
Graveyard
Giant Skeleton P.E.K.K.A The Log

Defense Synergies 2 4

Inferno Tower
The Log
Rocket
The Log
Executioner
Giant Skeleton The Log
Giant Skeleton
Executioner The Log
P.E.K.K.A
The Log
Electro Giant
The Log
Inferno Tower P.E.K.K.A Rocket Executioner Giant Skeleton
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower Executioner The Log
Inferno Tower P.E.K.K.A Executioner The Log
Inferno Tower Rocket P.E.K.K.A Executioner Giant Skeleton
Inferno Tower P.E.K.K.A
Rocket Giant Skeleton P.E.K.K.A The Log
The Log Executioner
Inferno Tower Rocket Executioner
Rocket Inferno Tower Giant Skeleton P.E.K.K.A Electro Giant The Log
Inferno Tower P.E.K.K.A
Inferno Tower Giant Skeleton
Executioner Giant Skeleton Electro Giant The Log
Inferno Tower Executioner
Inferno Tower P.E.K.K.A Rocket Giant Skeleton The Log
Rocket Executioner P.E.K.K.A The Log
Inferno Tower P.E.K.K.A
Inferno Tower Rocket P.E.K.K.A Electro Giant The Log
Inferno Tower Executioner P.E.K.K.A
Executioner The Log
Executioner The Log Giant Skeleton
P.E.K.K.A Inferno Tower
Executioner Giant Skeleton P.E.K.K.A Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Giant Skeleton P.E.K.K.A Electro Giant
Rocket Executioner The Log
Giant Skeleton P.E.K.K.A Inferno Tower Rocket The Log
Rocket Giant Skeleton P.E.K.K.A Inferno Tower The Log
Inferno Tower Giant Skeleton P.E.K.K.A Executioner
Rocket Executioner Electro Giant
Rocket P.E.K.K.A Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton P.E.K.K.A
Rocket Giant Skeleton P.E.K.K.A Inferno Tower The Log
Inferno Tower P.E.K.K.A
P.E.K.K.A Inferno Tower Giant Skeleton
Rocket P.E.K.K.A Giant Skeleton Electro Giant The Log
Rocket Giant Skeleton P.E.K.K.A Inferno Tower Executioner
Executioner Electro Giant
Inferno Tower Electro Giant Rocket Executioner Giant Skeleton P.E.K.K.A The Log
Executioner Inferno Tower Giant Skeleton P.E.K.K.A Electro Giant The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton The Log
Executioner The Log
Rocket Giant Skeleton The Log
Rocket Giant Skeleton The Log
Rocket Executioner The Log
Executioner Electro Giant Rocket
Executioner The Log
The Log Executioner
The Log
Rocket
Rocket The Log
Rocket Executioner
Rocket Executioner The Log
Rocket
The Log
Rocket Executioner The Log
Rocket Executioner The Log
Rocket
Rocket
Rocket Executioner The Log
Rocket Electro Giant The Log
Rocket Giant Skeleton The Log
Rocket
Rocket The Log
Rocket The Log
Electro Giant The Log Executioner
The Log Executioner
The Log
Rocket The Log
Executioner Electro Giant
Rocket Electro Giant
Rocket The Log
Rocket
P.E.K.K.A Giant Skeleton
Rocket The Log
Rocket
Rocket Executioner
The Log
Rocket Executioner
The Log Executioner
Rocket Giant Skeleton Electro Giant
Executioner P.E.K.K.A
Electro Giant Rocket Giant Skeleton The Log
Rocket Executioner
Rocket Executioner Giant Skeleton Electro Giant The Log
P.E.K.K.A
Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: