My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Executioner Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Executioner P.E.K.K.A Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon
Giant Snowball
Skeleton Army Inferno Dragon Little Prince
Zap
Firecracker Inferno Tower Skeleton Army Inferno Dragon Little Prince
Barbarian Barrel
Firecracker Inferno Tower Skeleton Army Executioner Little Prince
The Log
Firecracker Skeleton Army Little Prince
Earthquake
Firecracker Inferno Tower Skeleton Army
Arrows
Firecracker Skeleton Army Little Prince
Royal Delivery
Firecracker Skeleton Army Executioner P.E.K.K.A Inferno Dragon Little Prince
Fireball
Firecracker Inferno Tower Skeleton Army Executioner Inferno Dragon Little Prince
Poison
Firecracker Inferno Tower Skeleton Army Executioner Little Prince
Lightning
Inferno Tower Executioner Inferno Dragon Little Prince
Rocket
Inferno Tower Executioner Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Executioner P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Skeleton Army Little Prince Inferno Dragon Inferno Tower Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Skeleton Army Little Prince

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
P.E.K.K.A Inferno Dragon
Inferno Tower
Skeleton Army
Executioner
P.E.K.K.A The Log
P.E.K.K.A
Firecracker Executioner The Log
The Log
Executioner P.E.K.K.A Little Prince
Inferno Dragon
Firecracker
Little Prince
The Log

Defense Synergies 4 9

Firecracker
The Log Inferno Tower Skeleton Army P.E.K.K.A
Inferno Tower
Skeleton Army The Log Firecracker
Skeleton Army
Inferno Tower Firecracker Executioner The Log Inferno Dragon
Executioner
Skeleton Army The Log
P.E.K.K.A
The Log Firecracker
The Log
Firecracker Inferno Tower P.E.K.K.A Skeleton Army Executioner Inferno Dragon Little Prince
Inferno Dragon
Skeleton Army The Log
Little Prince
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Executioner The Log
Inferno Tower Skeleton Army P.E.K.K.A Inferno Dragon Firecracker Executioner The Log
Inferno Tower Skeleton Army P.E.K.K.A Executioner Inferno Dragon
Inferno Tower Skeleton Army P.E.K.K.A Inferno Dragon Firecracker
Firecracker Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Firecracker Executioner
Inferno Tower Inferno Dragon Firecracker Executioner Little Prince
Inferno Tower P.E.K.K.A The Log
Inferno Tower P.E.K.K.A Inferno Dragon Skeleton Army
Skeleton Army Firecracker Inferno Tower Little Prince
Skeleton Army Executioner Firecracker The Log
Inferno Tower Executioner Inferno Dragon Firecracker
Inferno Tower Skeleton Army P.E.K.K.A The Log
Skeleton Army Executioner Firecracker P.E.K.K.A The Log
Inferno Tower Skeleton Army P.E.K.K.A Inferno Dragon
Inferno Tower Skeleton Army P.E.K.K.A The Log Inferno Dragon
Firecracker Inferno Tower Skeleton Army Executioner P.E.K.K.A
Firecracker Skeleton Army Executioner The Log Little Prince
Executioner The Log Firecracker Inferno Dragon Little Prince
P.E.K.K.A Inferno Tower Inferno Dragon
Skeleton Army Firecracker Executioner P.E.K.K.A The Log Little Prince
Inferno Tower P.E.K.K.A Skeleton Army Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower P.E.K.K.A
Firecracker Executioner The Log Inferno Dragon
Skeleton Army P.E.K.K.A Inferno Tower The Log
Skeleton Army P.E.K.K.A Inferno Tower The Log
Inferno Tower P.E.K.K.A Skeleton Army Executioner Inferno Dragon
Firecracker Executioner
Skeleton Army P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Firecracker Inferno Tower Skeleton Army The Log Inferno Dragon
Inferno Tower P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Inferno Tower
Skeleton Army P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Inferno Tower Executioner
Firecracker Skeleton Army Executioner
Inferno Tower Skeleton Army Firecracker Executioner P.E.K.K.A The Log Inferno Dragon Little Prince
Executioner Firecracker Inferno Tower P.E.K.K.A The Log Inferno Dragon
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Executioner The Log
The Log
Firecracker The Log
Executioner Firecracker The Log
Firecracker Executioner
Firecracker Executioner The Log
The Log Firecracker Executioner
The Log Firecracker
Firecracker The Log
Firecracker Executioner
Firecracker Executioner The Log
Firecracker
Firecracker The Log
Firecracker Executioner The Log
Firecracker Executioner The Log
Firecracker Executioner The Log
Firecracker The Log Little Prince
The Log
The Log
The Log
Firecracker The Log Executioner Little Prince
Inferno Dragon
Firecracker The Log Executioner
The Log
Firecracker The Log
Firecracker Executioner Little Prince
Firecracker
The Log
Firecracker
P.E.K.K.A
Firecracker The Log
Skeleton Army
Firecracker Executioner
The Log
Firecracker Executioner
The Log Firecracker Executioner
Firecracker Executioner P.E.K.K.A
Firecracker The Log
Firecracker Executioner
Firecracker Executioner The Log Little Prince
P.E.K.K.A Inferno Dragon
Firecracker

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