My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Hunter Executioner Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Executioner Goblin Giant Mother Witch Sparky Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky Skeleton King
Giant Snowball
Skeleton King
Zap
Inferno Tower Goblin Giant Sparky Skeleton King
Barbarian Barrel
Inferno Tower Hunter Executioner Sparky Skeleton King
The Log
Hunter Sparky Skeleton King
Earthquake
Inferno Tower Skeleton King
Arrows
Skeleton King
Royal Delivery
Hunter Executioner Mother Witch Sparky Skeleton King
Fireball
Inferno Tower Hunter Executioner Mother Witch Sparky Skeleton King
Poison
Inferno Tower Hunter Executioner Mother Witch Sparky Skeleton King
Lightning
Inferno Tower Hunter Executioner Mother Witch Sparky Skeleton King
Rocket
Inferno Tower Hunter Executioner Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Hunter Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Hunter Executioner Sparky Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Executioner Mother Witch Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Void Hunter Mother Witch Skeleton King Inferno Tower Executioner Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Void Hunter Mother Witch Skeleton King

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Inferno Tower
Void
Goblin Giant
Hunter
Goblin Giant Sparky
Executioner
Goblin Giant
Sparky Void Hunter Mother Witch
Mother Witch
Goblin Giant
Sparky
Goblin Giant Hunter
Skeleton King

Defense Synergies 0 4

Inferno Tower
Skeleton King
Void
Hunter
Skeleton King
Executioner
Goblin Giant
Sparky
Mother Witch
Skeleton King
Sparky
Goblin Giant
Skeleton King
Inferno Tower Hunter Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Void Executioner Goblin Giant Sparky
Inferno Tower Hunter Sparky Executioner
Inferno Tower Hunter Sparky Void Executioner
Inferno Tower Hunter Sparky Skeleton King
Sparky
Hunter Executioner Mother Witch
Inferno Tower Hunter Void Executioner
Inferno Tower Void Goblin Giant Sparky
Inferno Tower Hunter Sparky Skeleton King
Inferno Tower Hunter Sparky
Executioner Mother Witch Hunter Goblin Giant Skeleton King
Inferno Tower Hunter Executioner
Inferno Tower Hunter Sparky
Executioner Sparky Hunter Skeleton King
Inferno Tower Sparky Hunter Skeleton King
Inferno Tower Hunter Sparky
Sparky Inferno Tower Hunter Executioner
Hunter Executioner
Hunter Executioner Mother Witch
Sparky Inferno Tower Hunter
Hunter Executioner Goblin Giant Mother Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Void Sparky
Void Hunter Executioner
Inferno Tower Hunter Goblin Giant Sparky
Hunter Inferno Tower Goblin Giant Sparky
Inferno Tower Hunter Executioner Goblin Giant Sparky
Executioner Mother Witch Hunter Goblin Giant
Sparky Inferno Tower Void Hunter Goblin Giant
Inferno Tower Hunter Goblin Giant Sparky
Void Inferno Tower Sparky
Inferno Tower Goblin Giant Sparky
Inferno Tower Hunter Sparky
Void Goblin Giant
Inferno Tower Hunter Executioner Goblin Giant Sparky Skeleton King
Executioner Sparky
Inferno Tower Sparky Hunter Executioner Goblin Giant Skeleton King
Executioner Inferno Tower Hunter Mother Witch Sparky Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Sparky
Void Executioner
Void Goblin Giant Sparky
Void Sparky
Executioner Sparky
Executioner Mother Witch Hunter Goblin Giant
Executioner Sparky
Hunter Executioner
Void
Void Sparky
Void Sparky
Void Executioner
Void Hunter Executioner Sparky
Void
Sparky
Hunter Executioner Sparky
Executioner Sparky
Sparky
Sparky
Void Hunter Executioner Sparky
Mother Witch
Void Sparky
Void
Void Sparky
Void
Mother Witch Hunter Executioner Sparky
Void Hunter Executioner Sparky
Void Sparky
Void Sparky
Hunter Executioner Mother Witch Sparky
Void
Void Sparky
Void Hunter Sparky
Void Sparky
Sparky
Sparky
Void
Hunter Executioner
Void Hunter Executioner Sparky
Executioner Skeleton King
Void Sparky
Executioner Sparky
Sparky Skeleton King
Void Executioner
Void Executioner Goblin Giant Sparky

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