My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Balloon
Giant Snowball
Goblin Barrel Skeleton Army Balloon
Zap
Inferno Tower Goblin Barrel Skeleton Army Balloon
Barbarian Barrel
Inferno Tower Wizard Goblin Barrel Skeleton Army Magic Archer
The Log
Goblin Barrel Skeleton Army
Earthquake
Inferno Tower Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Wizard Goblin Barrel Skeleton Army Balloon Magic Archer
Fireball
Inferno Tower Wizard Goblin Barrel Skeleton Army Balloon Magic Archer
Poison
Inferno Tower Wizard Skeleton Army Balloon Magic Archer
Lightning
Inferno Tower Wizard Balloon Magic Archer
Rocket
Inferno Tower Wizard Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Freeze Magic Archer Inferno Tower Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Skeleton Army Freeze Magic Archer

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Inferno Tower
Wizard
Balloon Mega Knight
Goblin Barrel
Skeleton Army Balloon Mega Knight
Skeleton Army
Goblin Barrel
Freeze
Balloon
Balloon
Freeze Wizard Goblin Barrel Magic Archer Mega Knight
Magic Archer
Balloon Mega Knight
Mega Knight
Wizard Goblin Barrel Balloon Magic Archer

Defense Synergies 1 8

Inferno Tower
Skeleton Army Mega Knight
Wizard
Skeleton Army Freeze Mega Knight
Goblin Barrel
Skeleton Army
Inferno Tower Wizard Freeze Magic Archer
Freeze
Wizard Skeleton Army Mega Knight
Balloon
Magic Archer
Skeleton Army Mega Knight
Mega Knight
Inferno Tower Wizard Freeze Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Magic Archer
Inferno Tower Skeleton Army Mega Knight
Inferno Tower Skeleton Army Mega Knight Freeze
Inferno Tower Skeleton Army Mega Knight
Skeleton Army Mega Knight
Skeleton Army Freeze Magic Archer Mega Knight
Inferno Tower Wizard Freeze Magic Archer
Inferno Tower Magic Archer Mega Knight
Inferno Tower Skeleton Army
Skeleton Army Inferno Tower Mega Knight
Skeleton Army Wizard Freeze Magic Archer Mega Knight
Inferno Tower Wizard Magic Archer
Inferno Tower Skeleton Army Mega Knight Wizard Freeze
Wizard Skeleton Army Mega Knight Freeze Magic Archer
Inferno Tower Skeleton Army Mega Knight
Inferno Tower Skeleton Army Freeze Mega Knight
Wizard Mega Knight Inferno Tower Skeleton Army
Mega Knight Wizard Skeleton Army Magic Archer
Wizard Freeze Magic Archer Mega Knight
Inferno Tower
Wizard Skeleton Army Mega Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Inferno Tower
Wizard Magic Archer Mega Knight
Skeleton Army Mega Knight Inferno Tower
Skeleton Army Mega Knight Inferno Tower
Inferno Tower Skeleton Army Mega Knight
Wizard Freeze Magic Archer
Skeleton Army Inferno Tower
Inferno Tower Mega Knight Skeleton Army
Freeze Mega Knight Inferno Tower Skeleton Army Magic Archer
Inferno Tower Skeleton Army
Mega Knight Inferno Tower
Skeleton Army Mega Knight
Skeleton Army Mega Knight Inferno Tower Wizard
Wizard Skeleton Army Magic Archer Mega Knight
Inferno Tower Skeleton Army Freeze Magic Archer
Mega Knight Inferno Tower Wizard Freeze Magic Archer
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Freeze
Magic Archer
Magic Archer
Freeze
Wizard Magic Archer Mega Knight
Wizard Freeze Magic Archer
Wizard Magic Archer
Wizard Freeze Magic Archer
Wizard
Wizard Magic Archer
Wizard Magic Archer
Magic Archer
Freeze Magic Archer
Magic Archer
Wizard Magic Archer
Magic Archer Wizard Mega Knight
Freeze
Wizard Magic Archer Mega Knight
Wizard Magic Archer Mega Knight
Magic Archer Mega Knight
Wizard
Freeze Wizard Magic Archer Mega Knight
Wizard Magic Archer
Wizard Magic Archer Mega Knight
Magic Archer
Wizard Magic Archer
Wizard Freeze
Wizard Magic Archer Mega Knight
Freeze Magic Archer
Mega Knight
Wizard Magic Archer
Skeleton Army Freeze Magic Archer
Wizard Magic Archer
Freeze
Wizard Magic Archer Mega Knight
Wizard Magic Archer
Mega Knight
Freeze Magic Archer
Magic Archer
Freeze Magic Archer Mega Knight
Wizard Mega Knight

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