My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Witch Balloon
Zap
Inferno Tower Witch Balloon
Barbarian Barrel
Inferno Tower Wizard Witch
The Log
Witch
Earthquake
Inferno Tower Witch
Arrows
Witch
Royal Delivery
Wizard Witch Balloon P.E.K.K.A
Fireball
Inferno Tower Wizard Witch Balloon
Poison
Inferno Tower Wizard Witch Balloon
Lightning
Inferno Tower Wizard Witch Balloon
Rocket
Inferno Tower Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Freeze P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Freeze Inferno Tower Wizard Witch Balloon Rocket P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

19 Freeze Inferno Tower Wizard Witch

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Inferno Tower
Wizard
Balloon P.E.K.K.A Mega Knight
Rocket
Freeze
Balloon
Witch
P.E.K.K.A Mega Knight
Balloon
Freeze Wizard Mega Knight
P.E.K.K.A
Wizard Witch
Mega Knight
Wizard Witch Balloon

Defense Synergies 0 6

Inferno Tower
Mega Knight
Wizard
Freeze P.E.K.K.A Mega Knight
Rocket
Freeze
Wizard Mega Knight
Witch
Mega Knight
Balloon
P.E.K.K.A
Wizard
Mega Knight
Inferno Tower Wizard Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower Wizard
Inferno Tower P.E.K.K.A Witch Mega Knight
Inferno Tower Rocket Witch P.E.K.K.A Mega Knight Freeze
Inferno Tower Witch P.E.K.K.A Mega Knight
Rocket P.E.K.K.A Mega Knight
Freeze Mega Knight
Inferno Tower Rocket Wizard Freeze Witch
Rocket Inferno Tower P.E.K.K.A Mega Knight
Inferno Tower Witch P.E.K.K.A
Inferno Tower Mega Knight
Witch Wizard Freeze Mega Knight
Inferno Tower Wizard Witch
Inferno Tower P.E.K.K.A Mega Knight Wizard Rocket Freeze Witch
Wizard Rocket Mega Knight Freeze Witch P.E.K.K.A
Inferno Tower P.E.K.K.A Mega Knight
Inferno Tower Rocket Freeze P.E.K.K.A Mega Knight
Wizard Mega Knight Inferno Tower Witch P.E.K.K.A
Mega Knight Wizard Witch
Wizard Freeze Witch Mega Knight
P.E.K.K.A Inferno Tower
Wizard Mega Knight Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Witch P.E.K.K.A
Wizard Rocket Mega Knight
P.E.K.K.A Mega Knight Inferno Tower Rocket Witch
Rocket P.E.K.K.A Mega Knight Inferno Tower
Inferno Tower P.E.K.K.A Witch Mega Knight
Wizard Rocket Freeze Witch
Rocket P.E.K.K.A Inferno Tower Witch
Inferno Tower P.E.K.K.A Mega Knight
Rocket Freeze P.E.K.K.A Mega Knight Inferno Tower Witch
Inferno Tower Witch P.E.K.K.A
P.E.K.K.A Mega Knight Inferno Tower Witch
Rocket P.E.K.K.A Mega Knight
Rocket P.E.K.K.A Mega Knight Inferno Tower Wizard Witch
Wizard Witch Mega Knight
Inferno Tower Witch Rocket Freeze P.E.K.K.A
Mega Knight Inferno Tower Wizard Freeze Witch P.E.K.K.A
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Freeze
Rocket
Rocket Freeze
Wizard Rocket Mega Knight
Wizard Rocket Freeze Witch
Wizard Witch
Wizard Freeze
Wizard
Rocket
Rocket Wizard
Wizard Rocket
Rocket
Rocket Freeze
Rocket Wizard Witch
Wizard Rocket Mega Knight
Rocket Freeze
Rocket
Rocket Wizard Mega Knight
Rocket Wizard Witch Mega Knight
Rocket Mega Knight
Rocket Wizard
Rocket
Rocket
Freeze Wizard Witch Mega Knight
Witch
Wizard Witch
Wizard Witch Mega Knight
Rocket
Wizard Witch
Rocket Wizard Freeze Witch
Wizard Rocket Mega Knight
Rocket Freeze
P.E.K.K.A Mega Knight
Rocket Wizard
Rocket Freeze Witch
Rocket Wizard Witch
Freeze
Wizard Rocket Mega Knight
Wizard
Rocket
P.E.K.K.A Mega Knight
Rocket Freeze Witch
Rocket Witch
Rocket Freeze Witch Mega Knight
P.E.K.K.A
Wizard Rocket Mega Knight

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