My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Graveyard
Giant Snowball
Skeleton Army Graveyard
Zap
Inferno Tower Skeleton Army Graveyard
Barbarian Barrel
Inferno Tower Wizard Skeleton Army Ice Wizard Electro Wizard Graveyard
The Log
Skeleton Army Graveyard
Earthquake
Inferno Tower Skeleton Army Graveyard
Arrows
Skeleton Army Graveyard
Royal Delivery
Wizard Skeleton Army Ice Wizard Electro Wizard Graveyard
Fireball
Inferno Tower Wizard Skeleton Army Ice Wizard Electro Wizard
Poison
Inferno Tower Wizard Skeleton Army Ice Wizard Electro Wizard Graveyard
Lightning
Inferno Tower Wizard Ice Wizard Electro Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Ice Wizard Freeze Electro Wizard Inferno Tower Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Ice Wizard Freeze

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Inferno Tower
Wizard
Skeleton Army
Freeze
Graveyard
The Log
Graveyard
Ice Wizard
Graveyard
Electro Wizard
Graveyard
Graveyard
Freeze Electro Wizard The Log Ice Wizard

Defense Synergies 3 13

Inferno Tower
Skeleton Army The Log Electro Wizard Ice Wizard
Wizard
Skeleton Army Freeze The Log Ice Wizard Electro Wizard
Skeleton Army
Inferno Tower Wizard Freeze The Log Ice Wizard Electro Wizard
Freeze
Wizard Skeleton Army Electro Wizard
The Log
Inferno Tower Wizard Skeleton Army Ice Wizard Electro Wizard
Ice Wizard
Inferno Tower Wizard Skeleton Army The Log
Electro Wizard
Inferno Tower Wizard Skeleton Army Freeze The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard The Log Electro Wizard
Inferno Tower Skeleton Army The Log Ice Wizard Electro Wizard
Inferno Tower Skeleton Army Freeze Ice Wizard Electro Wizard
Inferno Tower Skeleton Army Ice Wizard Electro Wizard
Skeleton Army The Log
Skeleton Army Freeze The Log Ice Wizard Electro Wizard
Inferno Tower Electro Wizard Wizard Freeze Ice Wizard
Inferno Tower The Log Electro Wizard
Inferno Tower Skeleton Army Ice Wizard
Skeleton Army Inferno Tower Ice Wizard Electro Wizard
Skeleton Army Ice Wizard Electro Wizard Wizard Freeze The Log
Inferno Tower Wizard Ice Wizard Electro Wizard
Inferno Tower Skeleton Army Wizard Freeze The Log Ice Wizard Electro Wizard
Wizard Skeleton Army Freeze The Log Electro Wizard
Inferno Tower Skeleton Army Electro Wizard
Inferno Tower Skeleton Army Freeze The Log Electro Wizard
Wizard Inferno Tower Skeleton Army Electro Wizard
Wizard Skeleton Army The Log Ice Wizard Electro Wizard
Wizard Freeze The Log Ice Wizard Electro Wizard
Inferno Tower Electro Wizard
Wizard Skeleton Army The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower Electro Wizard
Electro Wizard Wizard The Log
Skeleton Army Inferno Tower The Log Electro Wizard
Skeleton Army Inferno Tower The Log Electro Wizard
Inferno Tower Skeleton Army
Wizard Freeze Ice Wizard Electro Wizard
Skeleton Army Inferno Tower Ice Wizard Electro Wizard
Inferno Tower Skeleton Army
Freeze Electro Wizard Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Inferno Tower
Skeleton Army The Log Electro Wizard
Skeleton Army Inferno Tower Wizard
Wizard Skeleton Army
Inferno Tower Skeleton Army Electro Wizard Freeze The Log
Inferno Tower Wizard Freeze The Log Ice Wizard Electro Wizard
Inferno Tower Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log Ice Wizard Electro Wizard
The Log
Freeze The Log
Wizard The Log
Wizard Freeze Ice Wizard
Wizard The Log
The Log Wizard Freeze Ice Wizard
The Log Wizard
Electro Wizard
Wizard The Log Electro Wizard
Wizard
The Log
Freeze
The Log
Wizard The Log
Wizard The Log
Freeze
Wizard The Log Electro Wizard
Wizard The Log
The Log
Wizard
The Log
The Log
Freeze The Log Wizard Ice Wizard
The Log Wizard Ice Wizard Electro Wizard
Wizard The Log
The Log
Wizard Ice Wizard Electro Wizard
Electro Wizard Wizard Freeze
Wizard The Log
Freeze Electro Wizard
Wizard The Log
Electro Wizard Skeleton Army Freeze
Wizard Ice Wizard Electro Wizard
Freeze
The Log
Wizard Electro Wizard
The Log Wizard
Freeze The Log Electro Wizard
Electro Wizard
Freeze The Log Electro Wizard
Wizard

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